AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
#ifndef TEAMEDIT_H
#define TEAMEDIT_H
#include <QtGui/QWidget>
namespace Ui {
class TeamEdit;
}
class TeamEdit : public QWidget {
Q_OBJECT
public:
TeamEdit(QWidget *parent = 0);
~TeamEdit();
void reset();
void setTeam(const QString & teamName = QString(), quint32 color = 0xdd0000);
void addHedgehog(quint32 level = 0, quint32 health = 100, const QString & name = QString());
void setFort(const QString & name);
void setGrave(const QString & name);
void setLastHHHat(const QString & name);
void setLastHHCoords(int x, int y);
void setVoicepack(const QString & name);
protected:
void changeEvent(QEvent *e);
private:
Ui::TeamEdit *m_ui;
};
#endif // TEAMEDIT_H