AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
#ifndef HEDGEHOGEDIT_H
#define HEDGEHOGEDIT_H
#include <QtGui/QFrame>
namespace Ui {
class HedgehogEdit;
}
class HedgehogEdit : public QFrame {
Q_OBJECT
public:
HedgehogEdit(QWidget *parent = 0);
~HedgehogEdit();
void setHedgehog(quint32 level = 0, quint32 health = 100, const QString & name = QString());
void setHat(const QString & name);
void setCoordinates(int x, int y);
protected:
void changeEvent(QEvent *e);
private:
Ui::HedgehogEdit *m_ui;
};
#endif // HEDGEHOGEDIT_H