AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
#include "hedgehogedit.h"
#include "ui_hedgehogedit.h"
HedgehogEdit::HedgehogEdit(QWidget *parent) :
QFrame(parent),
m_ui(new Ui::HedgehogEdit)
{
m_ui->setupUi(this);
}
HedgehogEdit::~HedgehogEdit()
{
delete m_ui;
}
void HedgehogEdit::changeEvent(QEvent *e)
{
QWidget::changeEvent(e);
switch (e->type()) {
case QEvent::LanguageChange:
m_ui->retranslateUi(this);
break;
default:
break;
}
}
void HedgehogEdit::setHedgehog(quint32 level, quint32 health, const QString & name)
{
m_ui->cbLevel->setCurrentIndex(level);
m_ui->sbHealth->setValue(health);
m_ui->leName->setText(name);
}
void HedgehogEdit::setHat(const QString & name)
{
m_ui->leHat->setText(name);
}
void HedgehogEdit::setCoordinates(int x, int y)
{
m_ui->pbCoordinates->setText(QString("%1x%2").arg(x).arg(y));
}