AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
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<ui version="4.0">
<class>editor</class>
<widget class="QMainWindow" name="editor">
<property name="geometry">
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<property name="windowTitle">
<string>editor</string>
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<widget class="QWidget" name="centralWidget">
<layout class="QGridLayout" name="gridLayout">
<item row="0" column="0">
<widget class="QTabWidget" name="tabWidget">
<property name="currentIndex">
<number>2</number>
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<widget class="QWidget" name="tab_4">
<attribute name="title">
<string>Mission</string>
</attribute>
<layout class="QGridLayout" name="gridLayout_3">
<item row="0" column="0">
<widget class="QLabel" name="label_4">
<property name="text">
<string>Name</string>
</property>
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</item>
<item row="0" column="1">
<widget class="QLineEdit" name="leName"/>
</item>
<item row="1" column="0">
<widget class="QLabel" name="label_5">
<property name="text">
<string>Description</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QTextEdit" name="teDescription"/>
</item>
<item row="2" column="0">
<widget class="QLabel" name="label_6">
<property name="text">
<string>Map</string>
</property>
</widget>
</item>
<item row="3" column="0">
<widget class="QLabel" name="label_7">
<property name="text">
<string>Theme</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QLineEdit" name="leMap"/>
</item>
<item row="3" column="1">
<widget class="QLineEdit" name="leTheme"/>
</item>
</layout>
</widget>
<widget class="QWidget" name="tab">
<attribute name="title">
<string>Options</string>
</attribute>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QCheckBox" name="cbInvulnerable">
<property name="text">
<string>Invulnerable</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="cbArtillery">
<property name="text">
<string>Artillery</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="cbSolidLand">
<property name="text">
<string>SolidLand</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="cbVampiric">
<property name="text">
<string>Vampiric</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="cbOneClanMode">
<property name="text">
<string>OneClanMode</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="cbKarma">
<property name="text">
<string>Karma</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="cbLaserSight">
<property name="text">
<string>LaserSight</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="cbBorder">
<property name="text">
<string>Border</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="cbLowGravity">
<property name="text">
<string>LowGravity</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="cbMines">
<property name="text">
<string>Mines</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="cbDivideTeams">
<property name="text">
<string>DivideTeams</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="cbMultiWeapon">
<property name="text">
<string>MultiWeapon</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="cbForts">
<property name="text">
<string>Forts</string>
</property>
</widget>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
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</spacer>
</item>
</layout>
</item>
<item>
<layout class="QGridLayout" name="gridLayout_2">
<item row="0" column="0">
<widget class="QLabel" name="labelSeed">
<property name="text">
<string>Seed</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QLineEdit" name="leSeed">
<property name="text">
<string>foobar</string>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QLabel" name="label">
<property name="text">
<string>Damage Modifier</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QLabel" name="label_2">
<property name="text">
<string>Turn Time</string>
</property>
</widget>
</item>
<item row="3" column="0">
<widget class="QLabel" name="label_3">
<property name="text">
<string>Crate Drops</string>
</property>
</widget>
</item>
<item row="4" column="0">
<spacer name="verticalSpacer_2">
<property name="orientation">
<enum>Qt::Vertical</enum>
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<item row="1" column="1">
<widget class="QSpinBox" name="sbDamageModifier">
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<number>10</number>
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<property name="maximum">
<number>300</number>
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<property name="singleStep">
<number>15</number>
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<property name="value">
<number>100</number>
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</item>
<item row="2" column="1">
<widget class="QSpinBox" name="sbTurnTime">
<property name="minimum">
<number>1000</number>
</property>
<property name="maximum">
<number>100000</number>
</property>
<property name="singleStep">
<number>5000</number>
</property>
<property name="value">
<number>45000</number>
</property>
</widget>
</item>
<item row="3" column="1">
<widget class="QSpinBox" name="sbCrateDrops">
<property name="maximum">
<number>3</number>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
<widget class="QWidget" name="tab_3">
<attribute name="title">
<string>Teams</string>
</attribute>
<layout class="QGridLayout" name="gridLayout_4">
<item row="0" column="0">
<widget class="QPushButton" name="pbAddTeam">
<property name="text">
<string>Add Team</string>
</property>
</widget>
</item>
<item row="0" column="1">
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
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<item row="1" column="0" colspan="2">
<widget class="QTabWidget" name="twTeams">
<property name="enabled">
<bool>true</bool>
</property>
<property name="currentIndex">
<number>0</number>
</property>
<widget class="TeamEdit" name="tab_5">
<attribute name="title">
<string>Team 1</string>
</attribute>
</widget>
<widget class="TeamEdit" name="tab_6">
<attribute name="title">
<string>Team 2</string>
</attribute>
</widget>
<widget class="TeamEdit" name="tab_7">
<attribute name="title">
<string>Team 3</string>
</attribute>
</widget>
<widget class="TeamEdit" name="tab_8">
<attribute name="title">
<string>Team 4</string>
</attribute>
</widget>
<widget class="TeamEdit" name="tab_9">
<attribute name="title">
<string>Team 5</string>
</attribute>
</widget>
<widget class="TeamEdit" name="tab_10">
<attribute name="title">
<string>Team 6</string>
</attribute>
</widget>
</widget>
</item>
</layout>
</widget>
<widget class="QWidget" name="tab_2">
<attribute name="title">
<string>Triggers</string>
</attribute>
</widget>
</widget>
</item>
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</widget>
<widget class="QMenuBar" name="menuBar">
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<rect>
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<y>0</y>
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<height>28</height>
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</property>
<widget class="QMenu" name="menuFile">
<property name="title">
<string>&File</string>
</property>
<addaction name="actionLoad"/>
<addaction name="actionSave"/>
<addaction name="separator"/>
<addaction name="actionQuit"/>
</widget>
<addaction name="menuFile"/>
</widget>
<widget class="QStatusBar" name="statusBar"/>
<action name="actionLoad">
<property name="text">
<string>&Load...</string>
</property>
</action>
<action name="actionSave">
<property name="text">
<string>&Save</string>
</property>
</action>
<action name="actionQuit">
<property name="text">
<string>&Quit</string>
</property>
</action>
</widget>
<layoutdefault spacing="6" margin="11"/>
<customwidgets>
<customwidget>
<class>TeamEdit</class>
<extends>QWidget</extends>
<header>teamedit.h</header>
<container>1</container>
</customwidget>
</customwidgets>
<resources/>
<connections/>
</ui>