AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
#include <QtGui>
#include <QObject>
#include "editor.h"
#include "ui_editor.h"
editor::editor(QWidget *parent)
: QMainWindow(parent), ui(new Ui::editor)
{
ui->setupUi(this);
reset();
cbFlags
<< ui->cbForts
<< ui->cbMultiWeapon
<< ui->cbSolidLand
<< ui->cbBorder
<< ui->cbDivideTeams
<< ui->cbLowGravity
<< ui->cbLaserSight
<< ui->cbInvulnerable
<< ui->cbMines
<< ui->cbVampiric
<< ui->cbKarma
<< ui->cbArtillery
<< ui->cbOneClanMode
;
}
editor::~editor()
{
delete ui;
}
void editor::reset()
{
for(int i = 0; i < 6; ++i)
{
ui->twTeams->setTabEnabled(i, false);
ui->twTeams->widget(i)->setEnabled(false);
}
}
void editor::on_actionLoad_triggered()
{
QString fileName = QFileDialog::getOpenFileName(this, QString(), QString(), "Missions (*.txt)");
if(!fileName.isEmpty())
load(fileName);
}
void editor::load(const QString & fileName)
{
int currTeam = -1;
QFile file(fileName);
if(!file.open(QIODevice::ReadOnly))
{
QMessageBox::warning(this, "File error", "No such file");
return ;
}
QTextStream stream(&file);
while(!stream.atEnd())
{
QString line = stream.readLine();
if (line.startsWith("seed"))
ui->leSeed->setText(line.mid(5));
else
if (line.startsWith("map"))
ui->leMap->setText(line.mid(4));
else
if (line.startsWith("theme"))
ui->leTheme->setText(line.mid(6));
else
if (line.startsWith("$turntime"))
ui->sbTurnTime->setValue(line.mid(10).toInt());
else
if (line.startsWith("$casefreq"))
ui->sbCrateDrops->setValue(line.mid(10).toInt());
else
if (line.startsWith("$damagepct"))
ui->sbDamageModifier->setValue(line.mid(11).toInt());
else
if (line.startsWith("$gmflags"))
{
quint32 flags = line.mid(9).toInt();
foreach(QCheckBox * cb, cbFlags)
{
cb->setChecked(flags & 1);
flags >>= 1;
}
}
else
if (line.startsWith("addteam") && (currTeam < 5))
{
++currTeam;
ui->twTeams->setTabEnabled(currTeam, true);
ui->twTeams->widget(currTeam)->setEnabled(true);
line = line.mid(8);
int spacePos = line.indexOf('\x20');
quint32 teamColor = line.left(spacePos).toUInt();
QString teamName = line.mid(spacePos + 1);
TeamEdit * te = qobject_cast<TeamEdit *>(ui->twTeams->widget(currTeam));
te->setTeam(teamName, teamColor);
}
else
if (line.startsWith("addhh") && (currTeam >= 0))
{
line = line.mid(6);
quint32 level = line.left(1).toUInt();
line = line.mid(2);
int spacePos = line.indexOf('\x20');
quint32 health = line.left(spacePos).toUInt();
QString hhName = line.mid(spacePos + 1);
TeamEdit * te = qobject_cast<TeamEdit *>(ui->twTeams->widget(currTeam));
te->addHedgehog(level, health, hhName);
}
else
if (line.startsWith("fort") && (currTeam >= 0))
{
TeamEdit * te = qobject_cast<TeamEdit *>(ui->twTeams->widget(currTeam));
te->setFort(line.mid(5));
}
else
if (line.startsWith("hat") && (currTeam >= 0))
{
TeamEdit * te = qobject_cast<TeamEdit *>(ui->twTeams->widget(currTeam));
te->setLastHHHat(line.mid(4));
}
else
if (line.startsWith("hhcoords") && (currTeam >= 0))
{
line = line.mid(9);
int spacePos = line.indexOf('\x20');
int x = line.left(spacePos).toUInt();
int y = line.mid(spacePos + 1).toInt();
TeamEdit * te = qobject_cast<TeamEdit *>(ui->twTeams->widget(currTeam));
te->setLastHHCoords(x, y);
}
else
if (line.startsWith("grave") && (currTeam >= 0))
{
TeamEdit * te = qobject_cast<TeamEdit *>(ui->twTeams->widget(currTeam));
te->setGrave(line.mid(6));
}
else
if (line.startsWith("voicepack") && (currTeam >= 0))
{
TeamEdit * te = qobject_cast<TeamEdit *>(ui->twTeams->widget(currTeam));
te->setVoicepack(line.mid(10));
}
}
}