AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2008 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QGridLayout>
#include <QPushButton>
#include <QGroupBox>
#include <QComboBox>
#include <QCheckBox>
#include <QLabel>
#include <QToolBox>
#include <QLineEdit>
#include <QListWidget>
#include <QApplication>
#include <QSpinBox>
#include <QTextEdit>
#include <QRadioButton>
#include <QTableView>
#include <QMessageBox>
#include <QHeaderView>
#include <QTabWidget>
#include <QTextBrowser>
#include <QTableWidget>
#include <QAction>
#include <QMenu>
#include <QDataWidgetMapper>
#include "pages.h"
#include "sdlkeys.h"
#include "hwconsts.h"
#include "gamecfgwidget.h"
#include "teamselect.h"
#include "gamecfgwidget.h"
#include "SquareLabel.h"
#include "mapContainer.h"
#include "about.h"
#include "fpsedit.h"
#include "netserverslist.h"
#include "netudpwidget.h"
#include "chatwidget.h"
#include "playrecordpage.h"
#include "selectWeapon.h"
#include "igbox.h"
#include "hats.h"
#include "misc.h"
#include "togglebutton.h"
#include "hwform.h"
#include "SDLs.h"
PageMain::PageMain(QWidget* parent) :
AbstractPage(parent)
{
if(frontendEffects) setAttribute(Qt::WA_NoSystemBackground, true);
QGridLayout * pageLayout = new QGridLayout(this);
//pageLayout->setColumnStretch(0, 1);
//pageLayout->setColumnStretch(1, 2);
//pageLayout->setColumnStretch(2, 1);
//QPushButton* btnLogo = addButton(":/res/HedgewarsTitle.png", pageLayout, 0, 0, 1, 4, true);
//pageLayout->setAlignment(btnLogo, Qt::AlignHCenter);
pageLayout->setRowStretch(0, 1);
pageLayout->setRowStretch(1, 1);
pageLayout->setRowStretch(2, 0);
pageLayout->setRowStretch(3, 1);
pageLayout->setRowStretch(4, 1);
BtnSinglePlayer = addButton(":/res/LocalPlay.png", pageLayout, 2, 0, 1, 2, true);
BtnSinglePlayer->setToolTip(tr("Local Game (Play a game on a single computer)"));
pageLayout->setAlignment(BtnSinglePlayer, Qt::AlignHCenter);
BtnNet = addButton(":/res/NetworkPlay.png", pageLayout, 2, 2, 1, 2, true);
BtnNet->setToolTip(tr("Network Game (Play a game across a network)"));
pageLayout->setAlignment(BtnNet, Qt::AlignHCenter);
BtnSetup = addButton(":/res/Settings.png", pageLayout, 4, 3, true);
//BtnInfo = addButton(":/res/About.png", pageLayout, 3, 1, 1, 2, true);
BtnInfo = addButton(":/res/HedgewarsTitle.png", pageLayout, 0, 0, 1, 4, true);
BtnInfo->setStyleSheet("border: transparent;background: transparent;");
pageLayout->setAlignment(BtnInfo, Qt::AlignHCenter);
//pageLayout->setAlignment(BtnInfo, Qt::AlignHCenter);
BtnExit = addButton(":/res/Exit.png", pageLayout, 4, 0, 1, 1, true);
}
PageEditTeam::PageEditTeam(QWidget* parent, SDLInteraction * sdli) :
AbstractPage(parent)
{
mySdli = sdli;
QGridLayout * pageLayout = new QGridLayout(this);
QTabWidget * tbw = new QTabWidget(this);
QWidget * page1 = new QWidget(this);
QWidget * page2 = new QWidget(this);
tbw->addTab(page1, tr("General"));
tbw->addTab(page2, tr("Advanced"));
pageLayout->addWidget(tbw, 0, 0, 1, 3);
BtnTeamDiscard = addButton(":/res/Exit.png", pageLayout, 1, 0, true);
BtnTeamSave = addButton(":/res/Save.png", pageLayout, 1, 2, true);;
BtnTeamSave->setStyleSheet("QPushButton{margin: 12px 0px 12px 0px;}");
QHBoxLayout * page1Layout = new QHBoxLayout(page1);
page1Layout->setAlignment(Qt::AlignTop);
QGridLayout * page2Layout = new QGridLayout(page2);
// ====== Page 1 ======
QVBoxLayout * vbox1 = new QVBoxLayout();
QVBoxLayout * vbox2 = new QVBoxLayout();
QVBoxLayout * vbox3 = new QVBoxLayout();
page1Layout->addLayout(vbox1);
page1Layout->addLayout(vbox2);
page1Layout->addLayout(vbox3);
GBoxHedgehogs = new QGroupBox(this);
GBoxHedgehogs->setTitle(QGroupBox::tr("Team Members"));
GBoxHedgehogs->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
QGridLayout * GBHLayout = new QGridLayout(GBoxHedgehogs);
signalMapper = new QSignalMapper(this);
HatsModel * hatsModel = new HatsModel(GBoxHedgehogs);
for(int i = 0; i < 8; i++)
{
HHHats[i] = new QComboBox(GBoxHedgehogs);
HHHats[i]->setModel(hatsModel);
HHHats[i]->setIconSize(QSize(32, 37));
//HHHats[i]->setSizeAdjustPolicy(QComboBox::AdjustToContents);
//HHHats[i]->setModelColumn(1);
//HHHats[i]->setMinimumWidth(132);
GBHLayout->addWidget(HHHats[i], i, 0);
HHNameEdit[i] = new QLineEdit(GBoxHedgehogs);
HHNameEdit[i]->setMaxLength(64);
HHNameEdit[i]->setMinimumWidth(120);
GBHLayout->addWidget(HHNameEdit[i], i, 1);
randButton[i] = addButton(":/res/dice.png", GBHLayout, i, 3, true);
connect(randButton[i], SIGNAL(clicked()), signalMapper, SLOT(map()));
signalMapper->setMapping(randButton[i], i);
}
randTeamButton = addButton("Random Team", GBHLayout, 9, false);
vbox1->addWidget(GBoxHedgehogs);
GBoxTeam = new QGroupBox(this);
GBoxTeam->setTitle(QGroupBox::tr("Team"));
GBoxTeam->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
QVBoxLayout * GBTLayout = new QVBoxLayout(GBoxTeam);
TeamNameEdit = new QLineEdit(GBoxTeam);
TeamNameEdit->setMaxLength(64);
GBTLayout->addWidget(TeamNameEdit);
vbox2->addWidget(GBoxTeam);
CBTeamLvl = new QComboBox(GBoxTeam);
CBTeamLvl->setIconSize(QSize(48, 48));
CBTeamLvl->addItem(QIcon(":/res/botlevels/0.png"), QComboBox::tr("Human"));
for(int i = 5; i > 0; i--)
CBTeamLvl->addItem(
QIcon(QString(":/res/botlevels/%1.png").arg(6 - i)),
QString("%1 %2").arg(QComboBox::tr("Level")).arg(i)
);
GBTLayout->addWidget(CBTeamLvl);
CBGrave = new QComboBox(GBoxTeam);
CBGrave->setMaxCount(65535);
CBGrave->setIconSize(QSize(32, 32));
GBTLayout->addWidget(CBGrave);
{
QHBoxLayout * hbox = new QHBoxLayout();
CBVoicepack = new QComboBox(GBoxTeam);
{
QDir tmpdir;
tmpdir.cd(datadir->absolutePath());
tmpdir.cd("Sounds/voices");
QStringList list = tmpdir.entryList(QDir::AllDirs | QDir::NoDotAndDotDot, QDir::Name);
CBVoicepack->addItems(list);
}
hbox->addWidget(CBVoicepack, 100);
BtnTestSound = addButton(":/res/PlaySound.png", hbox, 1, true);
hbox->setStretchFactor(BtnTestSound, 1);
connect(BtnTestSound, SIGNAL(clicked()), this, SLOT(testSound()));
GBTLayout->addLayout(hbox);
}
GBoxFort = new QGroupBox(this);
GBoxFort->setTitle(QGroupBox::tr("Fort"));
QGridLayout * GBFLayout = new QGridLayout(GBoxFort);
CBFort = new QComboBox(GBoxFort);
CBFort->setMaxCount(65535);
GBFLayout->addWidget(CBFort, 0, 0);
FortPreview = new SquareLabel(GBoxFort);
FortPreview->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
FortPreview->setPixmap(QPixmap());
// perhaps due to handling its own paintevents, SquareLabel doesn't play nice with the stars
//FortPreview->setAttribute(Qt::WA_PaintOnScreen, true);
GBFLayout->addWidget(FortPreview, 1, 0);
vbox3->addWidget(GBoxFort);
QDir tmpdir;
tmpdir.cd(datadir->absolutePath());
tmpdir.cd("Forts");
tmpdir.setFilter(QDir::Files);
connect(CBFort, SIGNAL(currentIndexChanged(const QString &)), this, SLOT(CBFort_activated(const QString &)));
CBFort->addItems(tmpdir.entryList(QStringList("*L.png")).replaceInStrings(QRegExp("^(.*)L\\.png"), "\\1"));
tmpdir.cd("../Graphics/Graves");
QStringList list = tmpdir.entryList(QStringList("*.png"));
for (QStringList::Iterator it = list.begin(); it != list.end(); ++it )
{
QPixmap pix(datadir->absolutePath() + "/Graphics/Graves/" + *it);
QIcon icon(pix.copy(0, 0, 32, 32));
CBGrave->addItem(icon, (*it).replace(QRegExp("^(.*)\\.png"), "\\1"));
}
vbox1->addStretch();
vbox2->addStretch();
// vbox3->addStretch();
// ====== Page 2 ======
GBoxBinds = new QGroupBox(this);
GBoxBinds->setTitle(QGroupBox::tr("Key binds"));
QGridLayout * GBBLayout = new QGridLayout(GBoxBinds);
BindsBox = new QToolBox(GBoxBinds);
BindsBox->setLineWidth(0);
GBBLayout->addWidget(BindsBox);
page2Layout->addWidget(GBoxBinds, 0, 0);
quint16 widind = 0, i = 0;
quint16 num = 0;
QWidget * curW = NULL;
QGridLayout * pagelayout = NULL;
QLabel* l = NULL;
while (i < BINDS_NUMBER) {
if(cbinds[i].category != NULL)
{
if(curW != NULL)
{
l = new QLabel(curW);
l->setText("");
pagelayout->addWidget(l, num++, 0, 1, 2);
}
curW = new QWidget(this);
BindsBox->addItem(curW, QApplication::translate("binds (categories)", cbinds[i].category));
pagelayout = new QGridLayout(curW);
num = 0;
}
if(cbinds[i].description != NULL)
{
l = new QLabel(curW);
l->setText((num > 0 ? QString("\n") : QString("")) + QApplication::translate("binds (descriptions)", cbinds[i].description));
pagelayout->addWidget(l, num++, 0, 1, 2);
}
l = new QLabel(curW);
l->setText(QApplication::translate("binds", cbinds[i].name));
l->setAlignment(Qt::AlignRight);
pagelayout->addWidget(l, num, 0);
CBBind[i] = new QComboBox(curW);
for(int j = 0; sdlkeys[j][1][0] != '\0'; j++)
CBBind[i]->addItem(QApplication::translate("binds (keys)", sdlkeys[j][1]).contains(": ") ? QApplication::translate("binds (keys)", sdlkeys[j][1]) : QApplication::translate("binds (keys)", "Keyboard") + QString(": ") + QApplication::translate("binds (keys)", sdlkeys[j][1]), sdlkeys[j][0]);
pagelayout->addWidget(CBBind[i++], num++, 1);
}
}
void PageEditTeam::CBFort_activated(const QString & fortname)
{
QPixmap pix(datadir->absolutePath() + "/Forts/" + fortname + "L.png");
FortPreview->setPixmap(pix);
}
void PageEditTeam::testSound()
{
Mix_Music *sound;
QDir tmpdir;
mySdli->SDLMusicInit();
tmpdir.cd(datadir->absolutePath());
tmpdir.cd("Sounds/voices");
tmpdir.cd(CBVoicepack->currentText());
QStringList list = tmpdir.entryList(QStringList() << "Illgetyou.ogg" << "Incoming.ogg" << "Stupid.ogg" << "Coward.ogg" << "Firstblood.ogg", QDir::Files);
if (list.size()) {
sound = Mix_LoadMUS(QString(tmpdir.absolutePath() + "/" + list[rand() % list.size()]).toLocal8Bit().constData());
Mix_PlayMusic(sound, 0);
}
}
PageMultiplayer::PageMultiplayer(QWidget* parent) :
AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
BtnBack = addButton(":/res/Exit.png", pageLayout, 2, 0, true);
gameCFG = new GameCFGWidget(this);
pageLayout->addWidget(gameCFG, 0, 0, 1, 2);
pageLayout->setRowStretch(1, 1);
teamsSelect = new TeamSelWidget(this);
pageLayout->addWidget(teamsSelect, 0, 2, 2, 2);
BtnStartMPGame = addButton(tr("Start"), pageLayout, 2, 3);
}
PageOptions::PageOptions(QWidget* parent) :
AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setColumnStretch(0, 100);
pageLayout->setColumnStretch(1, 100);
pageLayout->setColumnStretch(2, 100);
pageLayout->setRowStretch(0, 0);
pageLayout->setRowStretch(1, 100);
pageLayout->setRowStretch(2, 0);
pageLayout->setContentsMargins(7, 7, 7, 0);
pageLayout->setSpacing(0);
QGroupBox * gbTwoBoxes = new QGroupBox(this);
pageLayout->addWidget(gbTwoBoxes, 0, 0, 1, 3);
QGridLayout * gbTBLayout = new QGridLayout(gbTwoBoxes);
gbTBLayout->setMargin(0);
gbTBLayout->setSpacing(0);
{
teamsBox = new IconedGroupBox(this);
//teamsBox->setAttribute(Qt::WA_PaintOnScreen, true);
teamsBox->setIcon(QIcon(":/res/teamicon.png"));
teamsBox->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
teamsBox->setTitle(QGroupBox::tr("Teams"));
QVBoxLayout * GBTlayout = new QVBoxLayout(teamsBox);
CBTeamName = new QComboBox(teamsBox);
GBTlayout->addWidget(CBTeamName);
QHBoxLayout * layout1 = new QHBoxLayout;
GBTlayout->addLayout(layout1);
BtnNewTeam = addButton(tr("New team"), layout1, 0);
BtnEditTeam = addButton(tr("Edit team"), layout1, 1);
layout1->setStretchFactor(BtnNewTeam, 100);
layout1->setStretchFactor(BtnEditTeam, 100);
QHBoxLayout * layout2 = new QHBoxLayout;
GBTlayout->addLayout(layout2);
labelNN = new QLabel(teamsBox);
labelNN->setText(QLabel::tr("Net nick"));
layout2->addWidget(labelNN);
editNetNick = new QLineEdit(teamsBox);
editNetNick->setMaxLength(20);
editNetNick->setText(QLineEdit::tr("unnamed"));
layout2->addWidget(editNetNick);
gbTBLayout->addWidget(teamsBox, 0, 0);
}
{
IconedGroupBox* groupWeapons = new IconedGroupBox(this);
groupWeapons->setContentTopPadding(0);
groupWeapons->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
groupWeapons->setIcon(QIcon(":/res/weaponsicon.png"));
//groupWeapons->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
groupWeapons->setTitle(QGroupBox::tr("Weapons"));
QGridLayout * WeaponsLayout = new QGridLayout(groupWeapons);
WeaponsButt = addButton(tr("Weapons set"), WeaponsLayout, 1, 0);
WeaponsName = new QComboBox(this);
WeaponsLayout->addWidget(WeaponsName, 0, 0, 1, 2);
WeaponEdit = addButton(tr("Edit"), WeaponsLayout, 1, 1);
gbTBLayout->addWidget(groupWeapons, 1, 0);
}
{
AGGroupBox = new IconedGroupBox(this);
AGGroupBox->setIcon(QIcon(":/res/graphicsicon.png"));
AGGroupBox->setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::Fixed);
AGGroupBox->setTitle(QGroupBox::tr("Audio/Graphic options"));
QVBoxLayout * GBAlayout = new QVBoxLayout(AGGroupBox);
QHBoxLayout * GBAreslayout = new QHBoxLayout(0);
CBFrontendFullscreen = new QCheckBox(AGGroupBox);
CBFrontendFullscreen->setText(QCheckBox::tr("Frontend fullscreen"));
GBAlayout->addWidget(CBFrontendFullscreen);
CBFrontendEffects = new QCheckBox(AGGroupBox);
CBFrontendEffects->setText(QCheckBox::tr("Frontend effects (requires restart)"));
GBAlayout->addWidget(CBFrontendEffects);
QLabel * resolution = new QLabel(AGGroupBox);
resolution->setText(QLabel::tr("Resolution"));
GBAreslayout->addWidget(resolution);
CBResolution = new QComboBox(AGGroupBox);
GBAreslayout->addWidget(CBResolution);
GBAlayout->addLayout(GBAreslayout);
QHBoxLayout * GBAfpslayout = new QHBoxLayout(0);
QLabel * maxfps = new QLabel(AGGroupBox);
maxfps->setText(QLabel::tr("FPS limit"));
GBAfpslayout->addWidget(maxfps);
GBAlayout->addLayout(GBAfpslayout);
CBFullscreen = new QCheckBox(AGGroupBox);
CBFullscreen->setText(QCheckBox::tr("Fullscreen"));
GBAlayout->addWidget(CBFullscreen);
CBReduceQuality = new QCheckBox(AGGroupBox);
CBReduceQuality->setText(QCheckBox::tr("Reduced quality"));
GBAlayout->addWidget(CBReduceQuality);
CBEnableSound = new QCheckBox(AGGroupBox);
CBEnableSound->setText(QCheckBox::tr("Enable sound"));
GBAlayout->addWidget(CBEnableSound);
CBEnableMusic = new QCheckBox(AGGroupBox);
CBEnableMusic->setText(QCheckBox::tr("Enable music"));
GBAlayout->addWidget(CBEnableMusic);
QHBoxLayout * GBAvollayout = new QHBoxLayout(0);
QLabel * vol = new QLabel(AGGroupBox);
vol->setText(QLabel::tr("Initial sound volume"));
GBAvollayout->addWidget(vol);
GBAlayout->addLayout(GBAvollayout);
volumeBox = new QSpinBox(AGGroupBox);
volumeBox->setRange(0, 100);
volumeBox->setSingleStep(5);
GBAvollayout->addWidget(volumeBox);
CBShowFPS = new QCheckBox(AGGroupBox);
CBShowFPS->setText(QCheckBox::tr("Show FPS"));
GBAlayout->addWidget(CBShowFPS);
CBAltDamage = new QCheckBox(AGGroupBox);
CBAltDamage->setText(QCheckBox::tr("Alternative damage show"));
GBAlayout->addWidget(CBAltDamage);
CBNameWithDate = new QCheckBox(AGGroupBox);
CBNameWithDate->setText(QCheckBox::tr("Append date and time to record file name"));
GBAlayout->addWidget(CBNameWithDate);
#ifdef SPARKLE_ENABLED
CBAutoUpdate = new QCheckBox(AGGroupBox);
CBAutoUpdate->setText(QCheckBox::tr("Check for updates at startup"));
GBAlayout->addWidget(CBAutoUpdate);
#endif
fpsedit = new FPSEdit(AGGroupBox);
GBAfpslayout->addWidget(fpsedit);
gbTBLayout->addWidget(AGGroupBox, 0, 1, 2, 1);
}
BtnSaveOptions = addButton(":/res/Save.png", pageLayout, 2, 2, true);
BtnSaveOptions->setStyleSheet("QPushButton{margin: 12px 0px 12px 0px;}");
BtnBack = addButton(":/res/Exit.png", pageLayout, 2, 0, true);
}
PageNet::PageNet(QWidget* parent) : AbstractPage(parent)
{
QFont * font14 = new QFont("MS Shell Dlg", 14);
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setColumnStretch(0, 1);
pageLayout->setColumnStretch(1, 1);
pageLayout->setColumnStretch(2, 1);
BtnNetSvrStart = new QPushButton(this);
BtnNetSvrStart->setFont(*font14);
BtnNetSvrStart->setText(QPushButton::tr("Start server"));
BtnNetSvrStart->setVisible(haveServer);
pageLayout->addWidget(BtnNetSvrStart, 4, 2);
BtnBack = addButton(":/res/Exit.png", pageLayout, 4, 0, true);
ConnGroupBox = new QGroupBox(this);
ConnGroupBox->setTitle(QGroupBox::tr("Net game"));
pageLayout->addWidget(ConnGroupBox, 2, 0, 1, 3);
GBClayout = new QGridLayout(ConnGroupBox);
GBClayout->setColumnStretch(0, 1);
GBClayout->setColumnStretch(1, 1);
GBClayout->setColumnStretch(2, 1);
BtnNetConnect = new QPushButton(ConnGroupBox);
BtnNetConnect->setFont(*font14);
BtnNetConnect->setText(QPushButton::tr("Connect"));
GBClayout->addWidget(BtnNetConnect, 2, 2);
tvServersList = new QTableView(ConnGroupBox);
tvServersList->setSelectionBehavior(QAbstractItemView::SelectRows);
GBClayout->addWidget(tvServersList, 1, 0, 1, 3);
BtnUpdateSList = new QPushButton(ConnGroupBox);
BtnUpdateSList->setFont(*font14);
BtnUpdateSList->setText(QPushButton::tr("Update"));
GBClayout->addWidget(BtnUpdateSList, 2, 0);
BtnSpecifyServer = new QPushButton(ConnGroupBox);
BtnSpecifyServer->setFont(*font14);
BtnSpecifyServer->setText(QPushButton::tr("Specify"));
GBClayout->addWidget(BtnSpecifyServer, 2, 1);
connect(BtnNetConnect, SIGNAL(clicked()), this, SLOT(slotConnect()));
}
void PageNet::updateServersList()
{
tvServersList->setModel(new HWNetUdpModel(tvServersList));
tvServersList->horizontalHeader()->setResizeMode(0, QHeaderView::Stretch);
static_cast<HWNetServersModel *>(tvServersList->model())->updateList();
connect(BtnUpdateSList, SIGNAL(clicked()), static_cast<HWNetServersModel *>(tvServersList->model()), SLOT(updateList()));
connect(tvServersList, SIGNAL(doubleClicked(const QModelIndex &)), this, SLOT(slotConnect()));
}
void PageNet::slotConnect()
{
HWNetServersModel * model = static_cast<HWNetServersModel *>(tvServersList->model());
QModelIndex mi = tvServersList->currentIndex();
if(!mi.isValid())
{
QMessageBox::information(this, tr("Error"), tr("Please, select server from the list above"));
return;
}
QString host = model->index(mi.row(), 1).data().toString();
quint16 port = model->index(mi.row(), 2).data().toUInt();
emit connectClicked(host, port);
}
PageNetServer::PageNetServer(QWidget* parent) : AbstractPage(parent)
{
QFont * font14 = new QFont("MS Shell Dlg", 14);
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setColumnStretch(0, 1);
pageLayout->setColumnStretch(1, 1);
pageLayout->setColumnStretch(2, 1);
pageLayout->setRowStretch(0, 1);
pageLayout->setRowStretch(1, 0);
BtnBack =addButton(":/res/Exit.png", pageLayout, 1, 0, true);
BtnStart = new QPushButton(this);
BtnStart->setFont(*font14);
BtnStart->setText(QPushButton::tr("Start"));
pageLayout->addWidget(BtnStart, 1, 2);
QWidget * wg = new QWidget(this);
pageLayout->addWidget(wg, 0, 0, 1, 3);
QGridLayout * wgLayout = new QGridLayout(wg);
wgLayout->setColumnStretch(0, 1);
wgLayout->setColumnStretch(1, 3);
wgLayout->setColumnStretch(2, 1);
wgLayout->setRowStretch(0, 0);
wgLayout->setRowStretch(1, 1);
QGroupBox * gb = new QGroupBox(wg);
wgLayout->addWidget(gb, 0, 1);
QGridLayout * gbLayout = new QGridLayout(gb);
labelSD = new QLabel(gb);
labelSD->setText(QLabel::tr("Server name:"));
gbLayout->addWidget(labelSD, 0, 0);
leServerDescr = new QLineEdit(gb);
gbLayout->addWidget(leServerDescr, 0, 1);
labelPort = new QLabel(gb);
labelPort->setText(QLabel::tr("Server port:"));
gbLayout->addWidget(labelPort, 1, 0);
sbPort = new QSpinBox(gb);
sbPort->setMinimum(0);
sbPort->setMaximum(65535);
gbLayout->addWidget(sbPort, 1, 1);
BtnDefault = new QPushButton(gb);
BtnDefault->setText(QPushButton::tr("default"));
gbLayout->addWidget(BtnDefault, 1, 2);
connect(BtnDefault, SIGNAL(clicked()), this, SLOT(setDefaultPort()));
}
void PageNetServer::setDefaultPort()
{
sbPort->setValue(46631);
}
PageNetGame::PageNetGame(QWidget* parent) : AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setSizeConstraint(QLayout::SetMinimumSize);
//pageLayout->setSpacing(1);
pageLayout->setColumnStretch(0, 50);
pageLayout->setColumnStretch(1, 50);
// chatwidget
pChatWidget = new HWChatWidget(this);
pageLayout->addWidget(pChatWidget, 1, 0, 1, 2);
pageLayout->setRowStretch(1, 100);
pGameCFG = new GameCFGWidget(this);
pageLayout->addWidget(pGameCFG, 0, 0);
pNetTeamsWidget = new TeamSelWidget(this);
pNetTeamsWidget->setAcceptOuter(true);
pageLayout->addWidget(pNetTeamsWidget, 0, 1);
QHBoxLayout * bottomLayout = new QHBoxLayout;
pageLayout->addLayout(bottomLayout, 3, 0, 1, 2);
BtnBack = addButton(":/res/Exit.png", bottomLayout, 0, true);
BtnGo = new QPushButton(this);
BtnGo->setToolTip(QPushButton::tr("Ready"));
BtnGo->setIcon(QIcon(":/res/lightbulb_off.png"));
BtnGo->setIconSize(QSize(25, 34));
BtnGo->setMinimumWidth(50);
BtnGo->setMinimumHeight(50);
bottomLayout->addWidget(BtnGo, 4);
BtnMaster = addButton(tr("Control"), bottomLayout, 2);
QMenu * menu = new QMenu(BtnMaster);
restrictJoins = new QAction(QAction::tr("Restrict Joins"), menu);
restrictJoins->setCheckable(true);
restrictTeamAdds = new QAction(QAction::tr("Restrict Team Additions"), menu);
restrictTeamAdds->setCheckable(true);
//menu->addAction(startGame);
menu->addAction(restrictJoins);
menu->addAction(restrictTeamAdds);
BtnMaster->setMenu(menu);
BtnStart = addButton(QAction::tr("Start"), bottomLayout, 3);
bottomLayout->insertStretch(1, 100);
}
void PageNetGame::setReadyStatus(bool isReady)
{
if(isReady)
BtnGo->setIcon(QIcon(":/res/lightbulb_on.png"));
else
BtnGo->setIcon(QIcon(":/res/lightbulb_off.png"));
}
void PageNetGame::setMasterMode(bool isMaster)
{
BtnMaster->setVisible(isMaster);
BtnStart->setVisible(isMaster);
}
PageInfo::PageInfo(QWidget* parent) : AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setColumnStretch(0, 1);
pageLayout->setColumnStretch(1, 1);
pageLayout->setColumnStretch(2, 1);
BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, true);
about = new About(this);
pageLayout->addWidget(about, 0, 0, 1, 3);
}
PageSinglePlayer::PageSinglePlayer(QWidget* parent) : AbstractPage(parent)
{
QVBoxLayout * vLayout = new QVBoxLayout(this);
QHBoxLayout * topLine = new QHBoxLayout();
QHBoxLayout * middleLine = new QHBoxLayout();
QHBoxLayout * bottomLine = new QHBoxLayout();
vLayout->addStretch();
vLayout->addLayout(topLine);
vLayout->addSpacing(30);
vLayout->addLayout(middleLine);
vLayout->addStretch();
vLayout->addLayout(bottomLine);
topLine->addStretch();
BtnSimpleGamePage = addButton(":/res/SimpleGame.png", topLine, 0, true);
BtnSimpleGamePage->setToolTip(tr("Simple Game (a quick game against the computer, settings are chosen for you)"));
topLine->addSpacing(60);
BtnMultiplayer = addButton(":/res/Multiplayer.png", topLine, 1, true);
BtnMultiplayer->setToolTip(tr("Multiplayer (play a hotseat game against your friends, or AI teams)"));
topLine->addStretch();
BtnTrainPage = addButton(":/res/Trainings.png", middleLine, 0, true);
BtnTrainPage->setToolTip(tr("Training Mode (Practice your skills in a range of training missions). IN DEVELOPMENT"));
BtnBack = addButton(":/res/Exit.png", bottomLine, 0, true);
bottomLine->addStretch();
BtnDemos = addButton(":/res/Record.png", bottomLine, 1, true);
BtnDemos->setToolTip(tr("Demos (Watch recorded demos)"));
BtnLoad = addButton(":/res/Save.png", bottomLine, 2, true);
BtnLoad->setStyleSheet("QPushButton{margin: 12px 0px 12px 0px;}");
BtnLoad->setToolTip(tr("Load (Load a previously saved game)"));
}
PageTraining::PageTraining(QWidget* parent) : AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setColumnStretch(0, 1);
pageLayout->setColumnStretch(1, 2);
pageLayout->setColumnStretch(2, 1);
CBSelect = new QComboBox(this);
QDir tmpdir;
tmpdir.cd(datadir->absolutePath());
tmpdir.cd("Trainings");
tmpdir.setFilter(QDir::Files);
CBSelect->addItems(tmpdir.entryList(QStringList("*_*.txt")).replaceInStrings(QRegExp("^(.*)\\.txt"), "\\1"));
pageLayout->addWidget(CBSelect, 1, 1);
BtnStartTrain = new QPushButton(this);
BtnStartTrain->setFont(*font14);
BtnStartTrain->setText(QPushButton::tr("Go!"));
pageLayout->addWidget(BtnStartTrain, 1, 2);
BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, true);
}
PageSelectWeapon::PageSelectWeapon(QWidget* parent) :
AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
pWeapons = new SelWeaponWidget(cAmmoNumber, this);
pageLayout->addWidget(pWeapons, 0, 0, 1, 4);
BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, true);
BtnDefault = addButton(tr("Default"), pageLayout, 1, 1);
BtnDelete = addButton(tr("Delete"), pageLayout, 1, 2);
BtnSave = addButton(":/res/Save.png", pageLayout, 1, 3, true);
BtnSave->setStyleSheet("QPushButton{margin: 12px 0px 12px 0px;}");
connect(BtnDefault, SIGNAL(clicked()), pWeapons, SLOT(setDefault()));
connect(BtnSave, SIGNAL(clicked()), pWeapons, SLOT(save()));
}
PageInGame::PageInGame(QWidget* parent) :
AbstractPage(parent)
{
QLabel * label = new QLabel(this);
label->setText("In game...");
}
PageRoomsList::PageRoomsList(QWidget* parent) :
AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
QHBoxLayout * newRoomLayout = new QHBoxLayout();
QLabel * roomNameLabel = new QLabel(this);
roomNameLabel->setText(tr("Room Name:"));
roomName = new QLineEdit(this);
roomName->setMaxLength(60);
newRoomLayout->addWidget(roomNameLabel);
newRoomLayout->addWidget(roomName);
pageLayout->addLayout(newRoomLayout, 0, 0);
roomsList = new QTableWidget(this);
roomsList->setSelectionBehavior(QAbstractItemView::SelectRows);
roomsList->verticalHeader()->setVisible(false);
roomsList->horizontalHeader()->setResizeMode(QHeaderView::Interactive);
roomsList->setAlternatingRowColors(true);
pageLayout->addWidget(roomsList, 1, 0, 3, 1);
pageLayout->setRowStretch(2, 100);
chatWidget = new HWChatWidget(this);
pageLayout->addWidget(chatWidget, 4, 0, 1, 2);
pageLayout->setRowStretch(4, 350);
BtnCreate = addButton(tr("Create"), pageLayout, 0, 1);
BtnJoin = addButton(tr("Join"), pageLayout, 1, 1);
BtnRefresh = addButton(tr("Refresh"), pageLayout, 3, 1);
BtnBack = addButton(":/res/Exit.png", pageLayout, 5, 0, true);
BtnAdmin = addButton(tr("Admin features"), pageLayout, 5, 1);
connect(BtnCreate, SIGNAL(clicked()), this, SLOT(onCreateClick()));
connect(BtnJoin, SIGNAL(clicked()), this, SLOT(onJoinClick()));
connect(BtnRefresh, SIGNAL(clicked()), this, SLOT(onRefreshClick()));
connect(roomsList, SIGNAL(doubleClicked (const QModelIndex &)), this, SLOT(onJoinClick()));
}
void PageRoomsList::setAdmin(bool flag)
{
BtnAdmin->setVisible(flag);
}
void PageRoomsList::setRoomsList(const QStringList & list)
{
roomsList->clear();
roomsList->setColumnCount(7);
roomsList->setHorizontalHeaderLabels(
QStringList() <<
QTableWidget::tr("Room Name") <<
QTableWidget::tr("C") <<
QTableWidget::tr("T") <<
QTableWidget::tr("Owner") <<
QTableWidget::tr("Map") <<
QTableWidget::tr("Rules") <<
QTableWidget::tr("Weapons")
);
// set minimum sizes
roomsList->horizontalHeader()->resizeSection(0, 200);
roomsList->horizontalHeader()->resizeSection(1, 50);
roomsList->horizontalHeader()->resizeSection(2, 50);
roomsList->horizontalHeader()->resizeSection(3, 100);
roomsList->horizontalHeader()->resizeSection(4, 100);
roomsList->horizontalHeader()->resizeSection(5, 100);
roomsList->horizontalHeader()->resizeSection(6, 100);
// set resize modes
roomsList->horizontalHeader()->setResizeMode(QHeaderView::Interactive);
if (list.size() % 8)
return;
roomsList->setRowCount(list.size() / 8);
for(int i = 0, r = 0; i < list.size(); i += 8, r++)
{
QTableWidgetItem * item;
item = new QTableWidgetItem(list[i + 1]); // room name
item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
// pick appropriate room icon and tooltip (game in progress yes/no; later maybe locked rooms etc.)
if(list[i].compare("True"))
{
item->setIcon(QIcon(":/res/iconTime.png"));// game is in lobby
item->setToolTip(tr("This game is in lobby.\nYou may join and start playing once the game starts."));
}
else
{
item->setIcon(QIcon(":/res/iconDamage.png"));// game has started
item->setToolTip(tr("This game is in progress.\nYou may join and spectate now but you'll have to wait for the game to end to start playing."));
}
roomsList->setItem(r, 0, item);
item = new QTableWidgetItem(list[i + 2]); // number of clients
item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
item->setTextAlignment(Qt::AlignCenter);
item->setToolTip(tr("There are %1 clients connected to this room.", "", list[i + 2].toInt()).arg(list[i + 2]));
roomsList->setItem(r, 1, item);
item = new QTableWidgetItem(list[i + 3]); // number of teams
item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
item->setTextAlignment(Qt::AlignCenter);
item->setToolTip(tr("There are %1 teams participating in this room.", "", list[i + 3].toInt()).arg(list[i + 3]));
roomsList->setItem(r, 2, item);
item = new QTableWidgetItem(list[i + 4]); // name of host
item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
item->setToolTip(tr("%1 is the host. He may adjust settings and start the game.").arg(list[i + 4]));
roomsList->setItem(r, 3, item);
if(list[i + 5].compare("+rnd+"))
item = new QTableWidgetItem(list[i + 5]); // selected map
else
item = new QTableWidgetItem(tr("Random Map")); // selected map (is randomized)
item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
item->setToolTip(tr("Games may be played on precreated or randomized maps."));
roomsList->setItem(r, 4, item);
item = new QTableWidgetItem(list[i + 6]); // selected game scheme
item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
item->setToolTip(tr("The Game Scheme defines general options and preferences like Round Time, Sudden Death or Vampirism."));
roomsList->setItem(r, 5, item);
item = new QTableWidgetItem(list[i + 7]); // selected weapon scheme
item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
item->setToolTip(tr("The Weapon Scheme defines available weapons and their ammunition count."));
roomsList->setItem(r, 6, item);
}
//roomsList->resizeColumnsToContents();
}
void PageRoomsList::onCreateClick()
{
if (roomName->text().size())
emit askForCreateRoom(roomName->text());
else
QMessageBox::critical(this,
tr("Error"),
tr("Please, enter room name"),
tr("OK"));
}
void PageRoomsList::onJoinClick()
{
QTableWidgetItem * curritem = roomsList->item(roomsList->currentRow(), 0);
if (!curritem)
{
QMessageBox::critical(this,
tr("Error"),
tr("Please, select room from the list"),
tr("OK"));
return ;
}
emit askForJoinRoom(curritem->data(Qt::DisplayRole).toString());
}
void PageRoomsList::onRefreshClick()
{
emit askForRoomList();
}
PageConnecting::PageConnecting(QWidget* parent) :
AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
QLabel * lblConnecting = new QLabel(this);
lblConnecting->setText(tr("Connecting..."));
pageLayout->addWidget(lblConnecting);
}
PageScheme::PageScheme(QWidget* parent) :
AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
QGroupBox * gb = new QGroupBox(this);
QGridLayout * gl = new QGridLayout();
gb->setLayout(gl);
QSizePolicy sp;
sp.setVerticalPolicy(QSizePolicy::MinimumExpanding);
sp.setHorizontalPolicy(QSizePolicy::Expanding);
pageLayout->addWidget(gb, 1,0,13,4);
gbGameModes = new QGroupBox(QGroupBox::tr("Game Modifiers"), gb);
gbBasicSettings = new QGroupBox(QGroupBox::tr("Basic Settings"), gb);
gbGameModes->setStyleSheet(".QGroupBox {"
"background-color: #130f2c; background-image:url();"
"}");
gbBasicSettings->setStyleSheet(".QGroupBox {"
"background-color: #130f2c; background-image:url();"
"}");
gbGameModes->setSizePolicy(sp);
gbBasicSettings->setSizePolicy(sp);
gl->addWidget(gbGameModes,0,0,1,3,Qt::AlignTop);
gl->addWidget(gbBasicSettings,0,3,1,3,Qt::AlignTop);
QGridLayout * glGMLayout = new QGridLayout(gbGameModes);
QGridLayout * glBSLayout = new QGridLayout(gbBasicSettings);
gbGameModes->setLayout(glGMLayout);
gbBasicSettings->setLayout(glBSLayout);
// Left
TBW_mode_Forts = new ToggleButtonWidget(gbGameModes, ":/res/btnForts.png");
TBW_mode_Forts->setText(ToggleButtonWidget::tr("Fort Mode"));
TBW_mode_Forts->setToolTip(tr("Defend your fort and destroy the opponents, two team colours max!"));
glGMLayout->addWidget(TBW_mode_Forts,0,0,1,1);
TBW_teamsDivide = new ToggleButtonWidget(gbGameModes, ":/res/btnTeamsDivide.png");
TBW_teamsDivide->setText(ToggleButtonWidget::tr("Divide Teams"));
TBW_teamsDivide->setToolTip(tr("Teams will start on opposite sides of the terrain, two team colours max!"));
glGMLayout->addWidget(TBW_teamsDivide,0,1,1,1);
TBW_solid = new ToggleButtonWidget(gbGameModes, ":/res/btnSolid.png");
TBW_solid->setText(ToggleButtonWidget::tr("Solid Land"));
TBW_solid->setToolTip(tr("Land can not be destroyed!"));
glGMLayout->addWidget(TBW_solid,0,2,1,1);
TBW_border = new ToggleButtonWidget(gbGameModes, ":/res/btnBorder.png");
TBW_border->setText(ToggleButtonWidget::tr("Add Border"));
TBW_border->setToolTip(tr("Add an indestructable border around the terrain"));
glGMLayout->addWidget(TBW_border,0,3,1,1);
TBW_lowGravity = new ToggleButtonWidget(gbGameModes, ":/res/btnLowGravity.png");
TBW_lowGravity->setText(ToggleButtonWidget::tr("Low Gravity"));
TBW_lowGravity->setToolTip(tr("Lower gravity"));
glGMLayout->addWidget(TBW_lowGravity,1,0,1,1);
TBW_laserSight = new ToggleButtonWidget(gbGameModes, ":/res/btnLaserSight.png");
TBW_laserSight->setText(ToggleButtonWidget::tr("Laser Sight"));
TBW_laserSight->setToolTip(tr("Assisted aiming with laser sight"));
glGMLayout->addWidget(TBW_laserSight,1,1,1,1);
TBW_invulnerable = new ToggleButtonWidget(gbGameModes, ":/res/btnInvulnerable.png");
TBW_invulnerable->setText(ToggleButtonWidget::tr("Invulnerable"));
TBW_invulnerable->setToolTip(tr("All hogs have a personal forcefield"));
glGMLayout->addWidget(TBW_invulnerable,1,2,1,1);
TBW_mines = new ToggleButtonWidget(gbGameModes, ":/res/btnMines.png");
TBW_mines->setText(ToggleButtonWidget::tr("Add Mines"));
TBW_mines->setToolTip(tr("Enable random mines"));
glGMLayout->addWidget(TBW_mines,1,3,1,1);
TBW_vampiric = new ToggleButtonWidget(gbGameModes, ":/res/btnVampiric.png");
TBW_vampiric->setText(ToggleButtonWidget::tr("Vampirism"));
TBW_vampiric->setToolTip(tr("Gain 80% of the damage you do back in health"));
glGMLayout->addWidget(TBW_vampiric,2,0,1,1);
TBW_karma = new ToggleButtonWidget(gbGameModes, ":/res/btnKarma.png");
TBW_karma->setText(ToggleButtonWidget::tr("Karma"));
TBW_karma->setToolTip(tr("Share your opponents pain, share their damage"));
glGMLayout->addWidget(TBW_karma,2,1,1,1);
TBW_artillery = new ToggleButtonWidget(gbGameModes, ":/res/btnArtillery.png");
TBW_artillery->setText(ToggleButtonWidget::tr("Artillery"));
TBW_artillery->setToolTip(tr("Your hogs are unable to move, put your artillery skills to the test"));
glGMLayout->addWidget(TBW_artillery,2,2,1,1);
// Right
QLabel * l;
l = new QLabel(gbBasicSettings);
l->setText(QLabel::tr("Damage Modifier"));
l->setWordWrap(true);
glBSLayout->addWidget(l,0,0,1,1);
l = new QLabel(gbBasicSettings);
l->setFixedSize(32,32);
l->setPixmap(QPixmap(":/res/iconDamage.png"));
glBSLayout->addWidget(l,0,1,1,1);
SB_DamageModifier = new QSpinBox(gbBasicSettings);
SB_DamageModifier->setRange(10, 300);
SB_DamageModifier->setValue(100);
SB_DamageModifier->setSingleStep(25);
glBSLayout->addWidget(SB_DamageModifier,0,2,1,1);
l = new QLabel(gbBasicSettings);
l->setText(QLabel::tr("Turn Time"));
l->setWordWrap(true);
glBSLayout->addWidget(l,1,0,1,1);
l = new QLabel(gbBasicSettings);
l->setFixedSize(32,32);
l->setPixmap(QPixmap(":/res/iconTime.png"));
glBSLayout->addWidget(l,1,1,1,1);
SB_TurnTime = new QSpinBox(gbBasicSettings);
SB_TurnTime->setRange(1, 99);
SB_TurnTime->setValue(45);
SB_TurnTime->setSingleStep(15);
glBSLayout->addWidget(SB_TurnTime,1,2,1,1);
l = new QLabel(gbBasicSettings);
l->setText(QLabel::tr("Initial Health"));
l->setWordWrap(true);
glBSLayout->addWidget(l,2,0,1,1);
l = new QLabel(gbBasicSettings);
l->setFixedSize(32,32);
l->setPixmap(QPixmap(":/res/iconHealth.png"));
glBSLayout->addWidget(l,2,1,1,1);
SB_InitHealth = new QSpinBox(gbBasicSettings);
SB_InitHealth->setRange(50, 200);
SB_InitHealth->setValue(100);
SB_InitHealth->setSingleStep(25);
glBSLayout->addWidget(SB_InitHealth,2,2,1,1);
l = new QLabel(gbBasicSettings);
l->setText(QLabel::tr("Sudden Death Timeout"));
l->setWordWrap(true);
glBSLayout->addWidget(l,3,0,1,1);
l = new QLabel(gbBasicSettings);
l->setFixedSize(32,32);
l->setPixmap(QPixmap(":/res/iconSuddenDeath.png"));
glBSLayout->addWidget(l,3,1,1,1);
SB_SuddenDeath = new QSpinBox(gbBasicSettings);
SB_SuddenDeath->setRange(0, 50);
SB_SuddenDeath->setValue(15);
SB_SuddenDeath->setSingleStep(3);
glBSLayout->addWidget(SB_SuddenDeath,3,2,1,1);
l = new QLabel(gbBasicSettings);
l->setText(QLabel::tr("Crate Drops"));
l->setWordWrap(true);
glBSLayout->addWidget(l,4,0,1,1);
l = new QLabel(gbBasicSettings);
l->setFixedSize(32,32);
l->setPixmap(QPixmap(":/res/iconBox.png"));
glBSLayout->addWidget(l,4,1,1,1);
SB_CaseProb = new FreqSpinBox(gbBasicSettings);
SB_CaseProb->setRange(0, 9);
SB_CaseProb->setValue(5);
glBSLayout->addWidget(SB_CaseProb,4,2,1,1);
l = new QLabel(gbBasicSettings);
l->setText(QLabel::tr("Mines Time"));
l->setWordWrap(true);
glBSLayout->addWidget(l,5,0,1,1);
l = new QLabel(gbBasicSettings);
l->setFixedSize(32,32);
l->setPixmap(QPixmap(":/res/iconTime.png")); // TODO: icon
glBSLayout->addWidget(l,5,1,1,1);
SB_MinesTime = new QSpinBox(gbBasicSettings);
SB_MinesTime->setRange(-1, 3);
SB_MinesTime->setValue(3);
SB_MinesTime->setSingleStep(1);
SB_MinesTime->setSpecialValueText(tr("Random"));
SB_MinesTime->setSuffix(" "+ tr("Seconds"));
glBSLayout->addWidget(SB_MinesTime,5,2,1,1);
l = new QLabel(gbBasicSettings);
l->setText(QLabel::tr("Mines"));
l->setWordWrap(true);
glBSLayout->addWidget(l,6,0,1,1);
l = new QLabel(gbBasicSettings);
l->setFixedSize(32,32);
l->setPixmap(QPixmap(":/res/iconMine.png")); // TODO: icon
glBSLayout->addWidget(l,6,1,1,1);
SB_Mines = new QSpinBox(gbBasicSettings);
SB_Mines->setRange(1, 50);
SB_Mines->setValue(1);
SB_Mines->setSingleStep(5);
glBSLayout->addWidget(SB_Mines,6,2,1,1);
l = new QLabel(gbBasicSettings);
l->setText(QLabel::tr("Scheme Name:"));
LE_name = new QLineEdit(this);
gl->addWidget(LE_name,14,1,1,5);
gl->addWidget(l,14,0,1,1);
mapper = new QDataWidgetMapper(this);
BtnBack = addButton(":/res/Exit.png", pageLayout, 15, 0, true);
BtnNew = addButton(tr("New"), pageLayout, 15, 2);
BtnDelete = addButton(tr("Delete"), pageLayout, 15, 3);
selectScheme = new QComboBox(this);
pageLayout->addWidget(selectScheme, 15, 1);
connect(BtnNew, SIGNAL(clicked()), this, SLOT(newRow()));
connect(BtnDelete, SIGNAL(clicked()), this, SLOT(deleteRow()));
connect(selectScheme, SIGNAL(currentIndexChanged(int)), mapper, SLOT(setCurrentIndex(int)));
connect(selectScheme, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeSelected(int)));
}
void PageScheme::setModel(QAbstractItemModel * model)
{
mapper->setModel(model);
selectScheme->setModel(model);
mapper->addMapping(LE_name, 0);
mapper->addMapping(TBW_mode_Forts->button(), 1);
mapper->addMapping(TBW_teamsDivide->button(), 2);
mapper->addMapping(TBW_solid->button(), 3);
mapper->addMapping(TBW_border->button(), 4);
mapper->addMapping(TBW_lowGravity->button(), 5);
mapper->addMapping(TBW_laserSight->button(), 6);
mapper->addMapping(TBW_invulnerable->button(), 7);
mapper->addMapping(TBW_mines->button(), 8);
mapper->addMapping(TBW_vampiric->button(), 9);
mapper->addMapping(TBW_karma->button(), 10);
mapper->addMapping(TBW_artillery->button(), 11);
mapper->addMapping(SB_DamageModifier, 12);
mapper->addMapping(SB_TurnTime, 13);
mapper->addMapping(SB_InitHealth, 14);
mapper->addMapping(SB_SuddenDeath, 15);
mapper->addMapping(SB_CaseProb, 16);
mapper->addMapping(SB_MinesTime, 17);
mapper->addMapping(SB_Mines, 18);
mapper->toFirst();
}
void PageScheme::newRow()
{
QAbstractItemModel * model = mapper->model();
model->insertRow(model->rowCount());
selectScheme->setCurrentIndex(model->rowCount() - 1);
}
void PageScheme::deleteRow()
{
QAbstractItemModel * model = mapper->model();
model->removeRow(selectScheme->currentIndex());
}
void PageScheme::schemeSelected(int n)
{
gbGameModes->setEnabled(n >= 5); // FIXME: derive number from model
gbBasicSettings->setEnabled(n >= 5);
LE_name->setEnabled(n >= 5);
}
/////////////////////////////////////////////////
PageAdmin::PageAdmin(QWidget* parent) :
AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
QLabel * lblSM = new QLabel(this);
lblSM->setText(tr("Server message:"));
pageLayout->addWidget(lblSM, 0, 0);
leServerMessage = new QLineEdit(this);
pageLayout->addWidget(leServerMessage, 0, 1);
pbSetSM = addButton(tr("Set message"), pageLayout, 0, 2);
pbClearAccountsCache = addButton(tr("Clear Accounts Cache"), pageLayout, 1, 0);
BtnBack = addButton(":/res/Exit.png", pageLayout, 2, 0, true);
connect(pbSetSM, SIGNAL(clicked()), this, SLOT(smChanged()));
}
void PageAdmin::smChanged()
{
emit setServerMessage(leServerMessage->text());
}
void PageAdmin::serverMessage(const QString & str)
{
leServerMessage->setText(str);
}
/////////////////////////////////////////////////
PageNetType::PageNetType(QWidget* parent) : AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setRowStretch(0, 10);
pageLayout->setRowStretch(3, 10);
pageLayout->setColumnStretch(1, 10);
pageLayout->setColumnStretch(2, 20);
pageLayout->setColumnStretch(3, 10);
BtnLAN = addButton(tr("LAN game"), pageLayout, 1, 2);
BtnOfficialServer = addButton(tr("Official server"), pageLayout, 2, 2);
BtnBack = addButton(":/res/Exit.png", pageLayout, 4, 0, true);
}