QTfrontend/ui/page/pagescheme.h
author sheepluva
Fri, 21 Oct 2011 19:37:45 +0200
changeset 6173 6cb88fec7a79
parent 6060 fdfc01419815
child 6525 6c97379c584b
permissions -rw-r--r--
fix netgame layout issues, I think all layout issues caused by page refactoring are fixed now, if you find any more let me know

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef PAGE_SCHEME_H
#define PAGE_SCHEME_H

#include "AbstractPage.h"
#include "togglebutton.h"

class FreqSpinBox;

class PageScheme : public AbstractPage
{
    Q_OBJECT

public:
    PageScheme(QWidget* parent = 0);

    QPushButton * BtnCopy;
    QPushButton * BtnNew;
    QPushButton * BtnDelete;
    QPushButton * btnSave;
    QComboBox * selectScheme;

    void setModel(QAbstractItemModel * model);

public slots:
    void newRow();
    void copyRow();
    void deleteRow();

protected:
    QLayout * bodyLayoutDefinition();
    QLayout * footerLayoutDefinition();
    void connectSignals();

private:
    QDataWidgetMapper * mapper;
    ToggleButtonWidget * TBW_mode_Forts;
    ToggleButtonWidget * TBW_teamsDivide;
    ToggleButtonWidget * TBW_solid;
    ToggleButtonWidget * TBW_border;
    ToggleButtonWidget * TBW_lowGravity;
    ToggleButtonWidget * TBW_laserSight;
    ToggleButtonWidget * TBW_invulnerable;
    ToggleButtonWidget * TBW_resethealth;
    ToggleButtonWidget * TBW_vampiric;
    ToggleButtonWidget * TBW_karma;
    ToggleButtonWidget * TBW_artillery;
    ToggleButtonWidget * TBW_randomorder;
    ToggleButtonWidget * TBW_king;
    ToggleButtonWidget * TBW_placehog;
    ToggleButtonWidget * TBW_sharedammo;
    ToggleButtonWidget * TBW_disablegirders;
    ToggleButtonWidget * TBW_disablelandobjects;
    ToggleButtonWidget * TBW_aisurvival;
    ToggleButtonWidget * TBW_infattack;
    ToggleButtonWidget * TBW_resetweps;
    ToggleButtonWidget * TBW_perhogammo;
    ToggleButtonWidget * TBW_nowind;
    ToggleButtonWidget * TBW_morewind;
    ToggleButtonWidget * TBW_tagteam;
    ToggleButtonWidget * TBW_bottomborder;

    QSpinBox * SB_DamageModifier;
    QSpinBox * SB_TurnTime;
    QSpinBox * SB_InitHealth;
    QSpinBox * SB_SuddenDeath;
    QSpinBox * SB_WaterRise;
    QSpinBox * SB_HealthDecrease;
    FreqSpinBox * SB_CaseProb;
    QSpinBox * SB_HealthCrates;
    QSpinBox * SB_CrateHealth;
    QSpinBox * SB_MinesTime;
    QSpinBox * SB_Mines;
    QSpinBox * SB_MineDuds;
    QSpinBox * SB_Explosives;
    QSpinBox * SB_RopeModifier;
    QSpinBox * SB_GetAwayTime;
    QLineEdit * LE_name;

    QGroupBox * gbGameModes;
    QGroupBox * gbBasicSettings;

private slots:
    void schemeSelected(int);
};

#endif