mod ai;
use integral_geometry::{Point, Size};
use landgen::{
outline_template_based::outline_template::OutlineTemplate,
maze::MazeTemplate,
wavefront_collapse::generator::TemplateDescription as WfcTemplate, LandGenerationParameters,
LandGenerator,
};
use lfprng::LaggedFibonacciPRNG;
use mapgen::{theme::Theme, MapGenerator};
use std::fs;
use std::{ffi::CStr, path::Path};
use ai::*;
#[repr(C)]
pub struct GameField {
collision: land2d::Land2D<u16>,
pixels: land2d::Land2D<u32>,
landgen_parameters: Option<LandGenerationParameters<u16>>,
}
#[no_mangle]
pub extern "C" fn get_game_field_parameters(
game_field: &GameField,
width: *mut i32,
height: *mut i32,
play_width: *mut i32,
play_height: *mut i32,
) {
unsafe {
*width = game_field.collision.width() as i32;
*height = game_field.collision.height() as i32;
*play_width = game_field.collision.play_width() as i32;
*play_height = game_field.collision.play_height() as i32;
}
}
#[no_mangle]
pub extern "C" fn create_empty_game_field(width: u32, height: u32) -> *mut GameField {
let game_field = Box::new(GameField {
collision: land2d::Land2D::new(&Size::new(width as usize, height as usize), 0),
pixels: land2d::Land2D::new(&Size::new(width as usize, height as usize), 0),
landgen_parameters: None,
});
Box::into_raw(game_field)
}
#[no_mangle]
pub extern "C" fn generate_outline_templated_game_field(
feature_size: u32,
seed: *const i8,
template_type: *const i8,
data_path: *const i8,
) -> *mut GameField {
let data_path: &str = unsafe { CStr::from_ptr(data_path) }.to_str().unwrap();
let data_path = Path::new(&data_path);
let seed: &str = unsafe { CStr::from_ptr(seed) }.to_str().unwrap();
let template_type: &str = unsafe { CStr::from_ptr(template_type) }.to_str().unwrap();
let mut random_numbers_gen = LaggedFibonacciPRNG::new(seed.as_bytes());
let yaml_templates =
fs::read_to_string(data_path.join(Path::new("map_templates.yaml")).as_path())
.expect("Error reading map templates file");
let mut map_gen = MapGenerator::<OutlineTemplate>::new(data_path);
map_gen.import_yaml_templates(&yaml_templates);
let distance_divisor = feature_size.pow(2) / 8 + 10;
let params = LandGenerationParameters::new(0u16, 0x8000u16, distance_divisor, false, false);
let template = map_gen
.get_template(template_type, &mut random_numbers_gen)
.expect("Error reading outline templates file")
.clone();
let landgen = map_gen.build_generator(template);
let collision = landgen.generate_land(¶ms, &mut random_numbers_gen);
let size = collision.size().size();
let game_field = Box::new(GameField {
collision,
pixels: land2d::Land2D::new(&size, 0),
landgen_parameters: Some(params),
});
Box::into_raw(game_field)
}
#[no_mangle]
pub extern "C" fn generate_wfc_templated_game_field(
feature_size: u32,
seed: *const i8,
template_type: *const i8,
data_path: *const i8,
) -> *mut GameField {
let data_path: &str = unsafe { CStr::from_ptr(data_path) }.to_str().unwrap();
let data_path = Path::new(&data_path);
let seed: &str = unsafe { CStr::from_ptr(seed) }.to_str().unwrap();
let template_type: &str = unsafe { CStr::from_ptr(template_type) }.to_str().unwrap();
let mut random_numbers_gen = LaggedFibonacciPRNG::new(seed.as_bytes());
let yaml_templates =
fs::read_to_string(data_path.join(Path::new("wfc_templates.yaml")).as_path())
.expect("Error reading map templates file");
let mut map_gen = MapGenerator::<WfcTemplate>::new(data_path);
map_gen.import_yaml_templates(&yaml_templates);
let distance_divisor = feature_size.pow(2) / 8 + 10;
let params = LandGenerationParameters::new(0u16, 0x8000u16, distance_divisor, false, false);
let template = map_gen
.get_template(template_type, &mut random_numbers_gen)
.expect("Error reading wfc templates file")
.clone();
let landgen = map_gen.build_generator(template);
let collision = landgen.generate_land(¶ms, &mut random_numbers_gen);
let size = collision.size().size();
let game_field = Box::new(GameField {
collision,
pixels: land2d::Land2D::new(&size, 0),
landgen_parameters: Some(params),
});
Box::into_raw(game_field)
}
#[no_mangle]
pub extern "C" fn generate_maze_game_field(
feature_size: u32,
seed: *const i8,
template_type: *const i8,
data_path: *const i8,
) -> *mut GameField {
let data_path: &str = unsafe { CStr::from_ptr(data_path) }.to_str().unwrap();
let data_path = Path::new(&data_path);
let seed: &str = unsafe { CStr::from_ptr(seed) }.to_str().unwrap();
let template_type: &str = unsafe { CStr::from_ptr(template_type) }.to_str().unwrap();
let mut random_numbers_gen = LaggedFibonacciPRNG::new(seed.as_bytes());
let yaml_templates =
fs::read_to_string(data_path.join(Path::new("maze_templates.yaml")).as_path())
.expect("Error reading map templates file");
let mut map_gen = MapGenerator::<MazeTemplate>::new(data_path);
map_gen.import_yaml_templates(&yaml_templates);
let distance_divisor = feature_size.pow(2) / 8 + 10;
let params = LandGenerationParameters::new(0u16, 0x8000u16, distance_divisor, false, false);
let template = map_gen
.get_template(template_type, &mut random_numbers_gen)
.expect("Error reading maze templates file")
.clone();
let landgen = map_gen.build_generator(template);
let collision = landgen.generate_land(¶ms, &mut random_numbers_gen);
let size = collision.size().size();
let game_field = Box::new(GameField {
collision,
pixels: land2d::Land2D::new(&size, 0),
landgen_parameters: Some(params),
});
Box::into_raw(game_field)
}
#[no_mangle]
pub extern "C" fn apply_theme(
game_field: &mut GameField,
data_path: *const i8,
theme_name: *const i8,
) {
let data_path: &str = unsafe { CStr::from_ptr(data_path) }.to_str().unwrap();
let data_path = Path::new(&data_path);
let theme_name: &str = unsafe { CStr::from_ptr(theme_name) }.to_str().unwrap();
let map_gen = MapGenerator::<()>::new(data_path);
let theme = Theme::load(
data_path
.join(Path::new("Themes"))
.join(Path::new(theme_name))
.as_path(),
)
.unwrap();
let params = game_field
.landgen_parameters
.expect("Land generator parameters specified");
let pixels = map_gen.make_texture(&game_field.collision, ¶ms, &theme);
game_field.pixels = pixels.into();
}
#[no_mangle]
pub extern "C" fn land_get(game_field: &GameField, x: i32, y: i32) -> u16 {
game_field.collision.get(y, x)
}
#[no_mangle]
pub extern "C" fn land_set(game_field: &mut GameField, x: i32, y: i32, value: u16) {
game_field.collision.map(y, x, |p| *p = value);
}
#[no_mangle]
pub extern "C" fn land_row(game_field: &mut GameField, row: i32) -> *mut u16 {
game_field.collision[row as usize].as_mut_ptr()
}
#[no_mangle]
pub extern "C" fn land_fill(
game_field: &mut GameField,
x: i32,
y: i32,
border_value: u16,
fill_value: u16,
) {
game_field
.collision
.fill(Point::new(x, y), border_value, fill_value)
}
#[no_mangle]
pub extern "C" fn land_pixel_get(game_field: &GameField, x: i32, y: i32) -> u32 {
game_field.pixels.get(y, x)
}
#[no_mangle]
pub extern "C" fn land_pixel_set(game_field: &mut GameField, x: i32, y: i32, value: u32) {
game_field.pixels.map(y, x, |p| *p = value);
}
#[no_mangle]
pub extern "C" fn land_pixel_row(game_field: &mut GameField, row: i32) -> *mut u32 {
game_field.pixels[row as usize].as_mut_ptr()
}
#[no_mangle]
pub extern "C" fn dispose_game_field(game_field: *mut GameField) {
unsafe { drop(Box::from_raw(game_field)) };
}
#[no_mangle]
pub extern "C" fn create_ai(game_field: &GameField) -> *mut AI {
Box::into_raw(Box::new(AI::new(game_field)))
}
#[no_mangle]
pub extern "C" fn ai_clear_team(ai: &mut AI) {
*ai.get_team_mut() = vec![];
}
#[no_mangle]
pub extern "C" fn ai_add_team_hedgehog(ai: &mut AI, x: f32, y: f32) {
ai.get_team_mut().push(Hedgehog{x, y});
}
#[no_mangle]
pub extern "C" fn ai_think(ai: &AI) {
}
#[no_mangle]
pub extern "C" fn ai_have_plan(ai: &AI) -> bool {
ai.have_plan()
}
#[no_mangle]
pub extern "C" fn ai_get(ai: &AI) -> bool {
ai.have_plan()
}
#[no_mangle]
pub extern "C" fn dispose_ai(ai: *mut AI) {
unsafe { drop(Box::from_raw(ai)) };
}