Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
diff -r 687400b595ab Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj
--- a/Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj Sat Nov 19 19:23:33 2011 -0500
+++ b/Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj Sun Nov 20 18:57:07 2011 +0100
@@ -1596,9 +1596,12 @@
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
GCC_C_LANGUAGE_STANDARD = c99;
GCC_DEBUGGING_SYMBOLS = full;
+ GCC_OPTIMIZATION_LEVEL = 0;
+ GCC_THUMB_SUPPORT = NO;
+ GCC_VERSION = com.apple.compilers.llvm.clang.1_0;
GCC_WARN_ABOUT_RETURN_TYPE = YES;
GCC_WARN_UNUSED_VARIABLE = NO;
- IPHONEOS_DEPLOYMENT_TARGET = 3.1.3;
+ IPHONEOS_DEPLOYMENT_TARGET = 3.0;
ONLY_ACTIVE_ARCH = NO;
PREBINDING = NO;
SDKROOT = iphoneos;
@@ -1613,9 +1616,12 @@
ARCHS = "$(ARCHS_STANDARD_32_BIT)";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
GCC_C_LANGUAGE_STANDARD = c99;
+ GCC_FAST_MATH = YES;
+ GCC_THUMB_SUPPORT = NO;
+ GCC_VERSION = com.apple.compilers.llvm.clang.1_0;
GCC_WARN_ABOUT_RETURN_TYPE = YES;
GCC_WARN_UNUSED_VARIABLE = NO;
- IPHONEOS_DEPLOYMENT_TARGET = 3.1.3;
+ IPHONEOS_DEPLOYMENT_TARGET = 3.0;
PREBINDING = NO;
SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2";
@@ -1630,6 +1636,7 @@
DEPLOYMENT_LOCATION = NO;
GCC_DYNAMIC_NO_PIC = NO;
GCC_OPTIMIZATION_LEVEL = 0;
+ GCC_PREPROCESSOR_DEFINITIONS = SDL_NO_COMPAT;
PREBINDING = NO;
PRODUCT_NAME = SDL;
SKIP_INSTALL = YES;
@@ -1644,6 +1651,7 @@
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
DEPLOYMENT_LOCATION = NO;
GCC_ENABLE_FIX_AND_CONTINUE = NO;
+ GCC_PREPROCESSOR_DEFINITIONS = SDL_NO_COMPAT;
PREBINDING = NO;
PRODUCT_NAME = SDL;
SKIP_INSTALL = YES;
diff -r 687400b595ab include/SDL_compat.h
--- a/include/SDL_compat.h Sat Nov 19 19:23:33 2011 -0500
+++ b/include/SDL_compat.h Sun Nov 20 18:57:07 2011 +0100
@@ -40,7 +40,7 @@
/*@}*/
-#ifdef SDL_NO_COMPAT
+#ifndef SDL_NO_COMPAT
#define _SDL_compat_h
#endif
diff -r 687400b595ab include/SDL_config_iphoneos.h
--- a/include/SDL_config_iphoneos.h Sat Nov 19 19:23:33 2011 -0500
+++ b/include/SDL_config_iphoneos.h Sun Nov 20 18:57:07 2011 +0100
@@ -106,7 +106,7 @@
/* enable iPhone version of Core Audio driver */
#define SDL_AUDIO_DRIVER_COREAUDIO 1
/* Enable the dummy audio driver (src/audio/dummy/\*.c) */
-#define SDL_AUDIO_DRIVER_DUMMY 1
+#define SDL_AUDIO_DRIVER_DUMMY 0
/* Enable the stub haptic driver (src/haptic/dummy/\*.c) */
#define SDL_HAPTIC_DISABLED 1
@@ -132,16 +132,16 @@
/* enable OpenGL ES */
#define SDL_VIDEO_OPENGL_ES 1
#define SDL_VIDEO_RENDER_OGL_ES 1
-#define SDL_VIDEO_RENDER_OGL_ES2 1
+#define SDL_VIDEO_RENDER_OGL_ES2 0
/* Enable system power support */
-#define SDL_POWER_UIKIT 1
+#define SDL_POWER_UIKIT 0
/* enable iPhone keyboard support */
#define SDL_IPHONE_KEYBOARD 1
/* enable joystick subsystem */
-#define SDL_JOYSTICK_DISABLED 0
+#define SDL_JOYSTICK_DISABLED 1
/* Set max recognized G-force from accelerometer
See src/joystick/uikit/SDLUIAccelerationDelegate.m for notes on why this is needed
diff -r 687400b595ab include/SDL_events.h
--- a/include/SDL_events.h Sat Nov 19 19:23:33 2011 -0500
+++ b/include/SDL_events.h Sun Nov 20 18:57:07 2011 +0100
@@ -107,11 +107,12 @@
SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */
+#ifndef SDL_NO_COMPAT
/* Obsolete events */
SDL_EVENT_COMPAT1 = 0x7000, /**< SDL 1.2 events for compatibility */
SDL_EVENT_COMPAT2,
SDL_EVENT_COMPAT3,
-
+#endif
/** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use,
* and should be allocated with SDL_RegisterEvents()
diff -r 687400b595ab src/SDL_compat.c
--- a/src/SDL_compat.c Sat Nov 19 19:23:33 2011 -0500
+++ b/src/SDL_compat.c Sun Nov 20 18:57:07 2011 +0100
@@ -29,6 +29,7 @@
#include "video/SDL_pixels_c.h"
#include "render/SDL_yuv_sw_c.h"
+#ifndef SDL_NO_COMPAT
static SDL_Window *SDL_VideoWindow = NULL;
static SDL_Surface *SDL_WindowSurface = NULL;
@@ -1813,4 +1814,5 @@
return 0;
}
+#endif /* SDL_NO_COMPAT */
/* vi: set ts=4 sw=4 expandtab: */
diff -r 687400b595ab src/video/SDL_surface.c
--- a/src/video/SDL_surface.c Sat Nov 19 19:23:33 2011 -0500
+++ b/src/video/SDL_surface.c Sun Nov 20 18:57:07 2011 +0100
@@ -195,12 +195,14 @@
SDL_InvalidateMap(surface->map);
}
+#ifndef SDL_NO_COMPAT
/* Compatibility mode */
if (surface->map->info.flags & SDL_COPY_COLORKEY) {
surface->flags |= SDL_SRCCOLORKEY;
} else {
surface->flags &= ~SDL_SRCCOLORKEY;
}
+#endif
return 0;
}
@@ -405,12 +407,14 @@
SDL_InvalidateMap(surface->map);
}
+#ifndef SDL_NO_COMPAT
/* Compatibility mode */
if (surface->map->info.flags & SDL_COPY_BLEND) {
surface->flags |= SDL_SRCALPHA;
} else {
surface->flags &= ~SDL_SRCALPHA;
}
+#endif
return status;
}
diff -r 687400b595ab src/video/uikit/SDL_uikitopenglview.m
--- a/src/video/uikit/SDL_uikitopenglview.m Sat Nov 19 19:23:33 2011 -0500
+++ b/src/video/uikit/SDL_uikitopenglview.m Sun Nov 20 18:57:07 2011 +0100
@@ -80,7 +80,7 @@
// !!! FIXME: use the screen this is on!
/* Use the main screen scale (for retina display support) */
- if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)])
+ if ([self respondsToSelector:@selector(contentScaleFactor)])
self.contentScaleFactor = [UIScreen mainScreen].scale;
/* create the buffers */
diff -r 687400b595ab src/video/uikit/SDL_uikitviewcontroller.m
--- a/src/video/uikit/SDL_uikitviewcontroller.m Sat Nov 19 19:23:33 2011 -0500
+++ b/src/video/uikit/SDL_uikitviewcontroller.m Sun Nov 20 18:57:07 2011 +0100
@@ -29,9 +29,8 @@
#include "../../events/SDL_events_c.h"
#include "SDL_uikitwindow.h"
-
-#import "SDL_uikitviewcontroller.h"
-
+#include "SDL_uikitviewcontroller.h"
+#include "SDL_uikitvideo.h"
@implementation SDL_uikitviewcontroller
@@ -114,7 +113,11 @@
const UIInterfaceOrientation toInterfaceOrientation = [self interfaceOrientation];
SDL_WindowData *data = self->window->driverdata;
UIWindow *uiwindow = data->uiwindow;
- UIScreen *uiscreen = [uiwindow screen];
+ UIScreen *uiscreen;
+ if (SDL_UIKit_supports_multiple_displays)
+ uiscreen = [uiwindow screen];
+ else
+ uiscreen = [UIScreen mainScreen];
const int noborder = (self->window->flags & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_BORDERLESS));
CGRect frame = noborder ? [uiscreen bounds] : [uiscreen applicationFrame];
const CGSize size = frame.size;