Fix wrong team health bar height after calling SetClanColor
If you called SetClanColor on a team with a name that had a letter with a descender in it, then called SetClanColor on it, the height of the team bar is 1 pixel less than it should be because it was copied from the name texture.
use byteorder::{BigEndian, WriteBytesExt};
#[derive(Debug, PartialEq, Clone)]
pub enum KeystrokeAction {
Press,
Release,
}
#[derive(Debug, PartialEq, Clone)]
pub enum SyncedEngineMessage {
Left(KeystrokeAction),
Right(KeystrokeAction),
Up(KeystrokeAction),
Down(KeystrokeAction),
Precise(KeystrokeAction),
Attack(KeystrokeAction),
NextTurn,
Switch,
Timer(u8),
Slot(u8),
SetWeapon(u8),
Put(i32, i32),
CursorMove(i32, i32),
HighJump,
LongJump,
Skip,
TeamControlGained(String),
TeamControlLost(String),
TimeWrap,
Taunt(u8),
Heartbeat,
}
#[derive(Debug, PartialEq, Clone)]
pub enum UnsyncedEngineMessage {
TeamControlGained(String),
TeamControlLost(String),
HogSay(String),
ChatMessage(String),
TeamMessage(String),
}
#[derive(Debug, PartialEq, Clone)]
pub enum UnorderedEngineMessage {
Ping,
Pong,
Error(String),
Warning(String),
StopSyncing,
GameOver,
GameInterrupted,
GameSetupChecksum(String),
PauseToggled,
}
#[derive(Debug, PartialEq, Clone)]
pub enum ConfigEngineMessage {
GameType(u8),
ConfigRequest,
SetAmmo(String),
SetScript(String),
SetScriptParam(String),
Spectate,
TeamLocality(bool),
SetMap(String),
SetTheme(String),
SetSeed(String),
SetTemplateFilter(String),
SetMapGenerator(String),
SetFeatureSize(u8),
SetDelay(u32),
SetReadyDelay(u32),
SetCratesFrequency(u8),
SetHealthCrateProbability(u8),
SetHealthCratesNumber(u8),
SetRoundsTilSuddenDeath(u8),
SetSuddenDeathWaterRiseSpeed(u8),
SetSuddenDeathHealthDecreaseRate(u8),
SetDamageMultiplier(u32),
SetRopeLength(u32),
SetGetawayTime(u32),
SetDudMinesPercent(u8),
SetMinesNumber(u32),
SetAirMinesNumber(u32),
SetBarrelsNumber(u32),
SetTurnTime(u32),
SetMinesTime(u32),
SetWorldEdge(u8),
Draw,
// TODO
SetVoicePack(String),
AddHedgehog(String, u8, u32),
AddTeam(String, u8),
SetHedgehogCoordinates(i32, i32),
SetFort(String),
SetGrave(String),
SetHat(String),
SetFlag(String),
SetOwner(String),
SetOneClanMode(bool),
SetMultishootMode(bool),
SetSolidLand(bool),
SetBorders(bool),
SetDivideTeams(bool),
SetLowGravity(bool),
SetLaserSight(bool),
SetInvulnerability(bool),
SetHealthReset(bool),
SetVampiric(bool),
SetKarma(bool),
SetArtilleryMode(bool),
SetHedgehogSwitch(bool),
SetRandomOrder(bool),
SetKingMode(bool),
SetPlaceHedgehog(bool),
SetSharedAmmo(bool),
SetGirdersEnabled(bool),
SetLandObjectsEnabled(bool),
SetAISurvivalMode(bool),
SetInfiniteAttack(bool),
SetResetWeapons(bool),
SetAmmoPerHedgehog(bool),
SetWindMode(u8),
SetTagTeam(bool),
SetBottomBorder(bool),
SetShoppaBorder(bool),
}
#[derive(Debug, PartialEq, Clone)]
pub enum EngineMessage {
Unknown,
Empty,
Synced(SyncedEngineMessage, u32),
Unsynced(UnsyncedEngineMessage),
Unordered(UnorderedEngineMessage),
Config(ConfigEngineMessage),
}
macro_rules! em {
[$msg: expr] => {
vec![($msg)]
};
}
macro_rules! ems {
[$msg: expr, $param: expr] => {
{
let mut v = vec![($msg)];
v.extend(String::into_bytes($param.to_string()).iter());
v
}
};
}
impl SyncedEngineMessage {
fn to_bytes(&self) -> Vec<u8> {
use self::KeystrokeAction::*;
use self::SyncedEngineMessage::*;
match self {
Left(Press) => em![b'L'],
Left(Release) => em![b'l'],
Right(Press) => em![b'R'],
Right(Release) => em![b'r'],
Up(Press) => em![b'U'],
Up(Release) => em![b'u'],
Down(Press) => em![b'D'],
Down(Release) => em![b'd'],
Precise(Press) => em![b'Z'],
Precise(Release) => em![b'z'],
Attack(Press) => em![b'A'],
Attack(Release) => em![b'a'],
NextTurn => em![b'N'],
Switch => em![b'S'],
Timer(t) => vec![b'0' + t],
Slot(s) => vec![b'~' , *s],
SetWeapon(s) => vec![b'~', *s],
Put(x, y) => {
let mut v = vec![b'p'];
v.write_i24::<BigEndian>(*x).unwrap();
v.write_i24::<BigEndian>(*y).unwrap();
v
},
CursorMove(x, y) => {
let mut v = vec![b'P'];
v.write_i24::<BigEndian>(*x).unwrap();
v.write_i24::<BigEndian>(*y).unwrap();
v
},
HighJump => em![b'J'],
LongJump => em![b'j'],
Skip => em![b','],
TeamControlGained(str) => ems![b'g', str],
TeamControlLost(str) => ems![b'f', str],
Taunt(s) => vec![b't', *s],
Heartbeat => em![b'+'],
TimeWrap => unreachable!(),
}
}
}
impl UnsyncedEngineMessage {
fn to_bytes(&self) -> Vec<u8> {
use self::UnsyncedEngineMessage::*;
match self {
TeamControlGained(str) => ems![b'G', str],
TeamControlLost(str) => ems![b'F', str],
HogSay(str) => ems![b'h', str],
ChatMessage(str) => ems![b's', str],
TeamMessage(str) => ems![b'b', str],
}
}
}
impl UnorderedEngineMessage {
fn to_bytes(&self) -> Vec<u8> {
use self::UnorderedEngineMessage::*;
match self {
Ping => em![b'?'],
Pong => em![b'!'],
Error(str) => ems![b'E', str],
Warning(_) => unreachable!(),
StopSyncing => unreachable!(),
GameOver => em![b'q'],
GameInterrupted => em![b'Q'],
GameSetupChecksum(str) => ems![b'M', str],
PauseToggled => unreachable!(),
}
}
}
impl ConfigEngineMessage {
fn to_bytes(&self) -> Vec<u8> {
unreachable!()
}
}
impl EngineMessage {
pub const MAX_LEN: u16 = 49215;
fn to_unwrapped(&self) -> Vec<u8> {
use self::EngineMessage::*;
match self {
Unknown => unreachable!("you're not supposed to construct such messages"),
Empty => unreachable!("you're not supposed to construct such messages"),
Synced(SyncedEngineMessage::TimeWrap, _) => vec![b'#', 0xff, 0xff],
Synced(msg, timestamp) => {
let mut v = msg.to_bytes();
v.push((*timestamp / 256) as u8);
v.push(*timestamp as u8);
v
}
Unsynced(msg) => msg.to_bytes(),
Unordered(msg) => msg.to_bytes(),
Config(msg) => msg.to_bytes(),
}
}
pub fn to_bytes(&self) -> Vec<u8> {
let mut unwrapped = self.to_unwrapped();
let mut size = unwrapped.len();
if size > EngineMessage::MAX_LEN as usize - 2 {
size = EngineMessage::MAX_LEN as usize - 2;
unwrapped.truncate(size);
}
if size < 64 {
unwrapped.insert(0, size as u8);
} else {
size -= 64;
unwrapped.insert(0, (size / 256 + 64) as u8);
unwrapped.insert(1, size as u8);
}
unwrapped
}
}
#[test]
fn message_contruction() {
assert_eq!(
EngineMessage::Synced(SyncedEngineMessage::TimeWrap, 0).to_bytes(),
vec![3, b'#', 255, 255]
);
assert_eq!(
EngineMessage::Synced(SyncedEngineMessage::NextTurn, 258).to_bytes(),
vec![3, b'N', 1, 2]
);
assert_eq!(
EngineMessage::Synced(SyncedEngineMessage::Put(-31337, 65538), 0).to_bytes(),
vec![9, b'p', 255, 133, 151, 1, 0, 2, 0, 0]
);
}