Fix wrong team health bar height after calling SetClanColor
If you called SetClanColor on a team with a name that had a letter with a descender in it, then called SetClanColor on it, the height of the team bar is 1 pixel less than it should be because it was copied from the name texture.
use crate::{MessageChecker, Severity};
struct FloodChecker {}
impl<T> MessageChecker<T> for FloodChecker {
fn check(&self, player_id: T, message: &str) -> Severity {
Severity::Pass
}
}