various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
added the patch for compiling SDL
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* File created on 27/03/2010.
*/
#import "MasterViewController.h"
#import "CommodityFunctions.h"
#import "GeneralSettingsViewController.h"
#import "TeamSettingsViewController.h"
#import "WeaponSettingsViewController.h"
#import "SchemeSettingsViewController.h"
#import "SupportViewController.h"
@implementation MasterViewController
@synthesize targetController, controllerNames, lastIndexPath;
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
return rotationManager(interfaceOrientation);
}
#pragma mark -
#pragma mark View lifecycle
-(void) viewDidLoad {
[super viewDidLoad];
// the list of selectable controllers
NSArray *array = [[NSArray alloc] initWithObjects:NSLocalizedString(@"General",@""),
NSLocalizedString(@"Teams",@""),
NSLocalizedString(@"Weapons",@""),
NSLocalizedString(@"Schemes",@""),
NSLocalizedString(@"Support",@""),
nil];
self.controllerNames = array;
[array release];
// targetControllers tells whether we're on the right or left side of the splitview -- on iphone we only use the right side
if (targetController == nil && UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
if (nil == generalSettingsViewController)
generalSettingsViewController = [[GeneralSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
generalSettingsViewController.navigationItem.hidesBackButton = YES;
[generalSettingsViewController viewWillAppear:YES];
[self.navigationController pushViewController:generalSettingsViewController animated:NO];
} else {
self.navigationItem.leftBarButtonItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone
target:self
action:@selector(dismissSplitView)];
}
}
#pragma mark -
#pragma mark Table view data source
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return [controllerNames count];
}
// Customize the appearance of table view cells.
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = @"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
NSString *iconStr = nil;
switch ([indexPath row]) {
case 0:
iconStr = [NSString stringWithFormat:@"%@/TargetBee.png",GRAPHICS_DIRECTORY()];
break;
case 1:
iconStr = [NSString stringWithFormat:@"%@/Egg.png",GRAPHICS_DIRECTORY()];
break;
case 2:
iconStr = [NSString stringWithFormat:@"%@/Molotov.png",GRAPHICS_DIRECTORY()];
break;
case 3:
iconStr = [NSString stringWithFormat:@"%@/Target.png",GRAPHICS_DIRECTORY()];
break;
case 4:
iconStr = [NSString stringWithFormat:@"%@/Seduction.png",GRAPHICS_DIRECTORY()];
break;
default:
//seduction.png for support page
DLog(@"Nope");
break;
}
if (nil == targetController)
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
else
cell.accessoryType = UITableViewCellAccessoryNone;
cell.textLabel.text = [controllerNames objectAtIndex:[indexPath row]];
UIImage *icon = [[UIImage alloc] initWithContentsOfFile:iconStr];
cell.imageView.image = icon;
[icon release];
return cell;
}
#pragma mark -
#pragma mark Table view delegate
-(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
int newRow = [indexPath row];
int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
UIViewController *nextController = nil;
if (newRow != oldRow) {
[self.tableView deselectRowAtIndexPath:lastIndexPath animated:YES];
[targetController.navigationController popToRootViewControllerAnimated:NO];
switch (newRow) {
case 0:
if (nil == generalSettingsViewController)
generalSettingsViewController = [[GeneralSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
nextController = generalSettingsViewController;
break;
case 1:
if (nil == teamSettingsViewController)
teamSettingsViewController = [[TeamSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
nextController = teamSettingsViewController;
break;
case 2:
if (nil == weaponSettingsViewController)
weaponSettingsViewController = [[WeaponSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
nextController = weaponSettingsViewController;
break;
case 3:
if (nil == schemeSettingsViewController)
schemeSettingsViewController = [[SchemeSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
nextController = schemeSettingsViewController;
break;
case 4:
if (nil == supportViewController)
supportViewController = [[SupportViewController alloc] initWithNibName:@"SupportViewController" bundle:nil];
nextController = supportViewController;
break;
}
nextController.title = [controllerNames objectAtIndex:newRow];
self.lastIndexPath = indexPath;
[self.tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
if (nil == targetController) {
nextController.navigationItem.hidesBackButton = NO;
[self.navigationController pushViewController:nextController animated:YES];
} else {
playSound(@"clickSound");
nextController.navigationItem.hidesBackButton = YES;
[targetController.navigationController pushViewController:nextController animated:NO];
}
}
}
#pragma mark -
#pragma mark Memory management
-(void) didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Relinquish ownership any cached data, images, etc that aren't in use.
if (generalSettingsViewController.view.superview == nil)
generalSettingsViewController = nil;
if (teamSettingsViewController.view.superview == nil)
teamSettingsViewController = nil;
if (weaponSettingsViewController.view.superview == nil)
weaponSettingsViewController = nil;
if (schemeSettingsViewController.view.superview == nil)
schemeSettingsViewController = nil;
if (supportViewController.view.superview == nil)
supportViewController = nil;
MSG_MEMCLEAN();
}
-(void) viewDidUnload {
self.targetController = nil;
self.controllerNames = nil;
self.lastIndexPath = nil;
generalSettingsViewController = nil;
teamSettingsViewController = nil;
weaponSettingsViewController = nil;
schemeSettingsViewController = nil;
supportViewController = nil;
MSG_DIDUNLOAD();
[super viewDidUnload];
}
-(void) dealloc {
targetController = nil;
[controllerNames release];
[lastIndexPath release];
[generalSettingsViewController release];
[teamSettingsViewController release];
[weaponSettingsViewController release];
[schemeSettingsViewController release];
[supportViewController release];
[super dealloc];
}
-(IBAction) dismissSplitView {
playSound(@"backSound");
[[NSNotificationCenter defaultCenter] postNotificationName:@"dismissModalView" object:nil];
}
@end