various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
added the patch for compiling SDL
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* File created on 26/09/2010.
*/
#import <UIKit/UIKit.h>
#import "SDL_net.h"
@protocol MapPreviewViewDelegate <NSObject>
-(void) turnOnWidgets;
-(void) setLabelText:(NSString *)string;
-(NSDictionary *)getDataForEngine;
@end
@interface MapPreviewButtonView : UIButton {
id<MapPreviewViewDelegate> delegate;
TCPsocket sd, csd;
NSInteger maxHogs;
}
@property (nonatomic,assign) id<MapPreviewViewDelegate> delegate;
-(void) setBackgroundImageRounded:(UIImage *)image forState:(UIControlState)state;
-(void) setImageRounded:(UIImage *)image forState:(UIControlState)state;
-(void) setImageRoundedForNormalState:(UIImage *)image;
-(void) updatePreviewWithSeed:(NSString *)seed;
-(void) updatePreviewWithFile:(NSString *)filePath;
-(NSDictionary *)getDataForEngine;
@end