Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include "MessageDialog.h"
int MessageDialog::ShowErrorMessage(const QString & msg, QWidget * parent)
{
return ShowMessage(msg, QMessageBox::tr("Hedgewars - Warning"), QMessageBox::Warning, parent);
}
int MessageDialog::ShowInfoMessage(const QString & msg, QWidget * parent)
{
return ShowMessage(msg, QMessageBox::tr("Hedgewars - Information"), QMessageBox::Information, parent);
}
int MessageDialog::ShowMessage(const QString & msg, const QString & title, QMessageBox::Icon icon, QWidget * parent)
{
QMessageBox msgMsg(parent);
msgMsg.setIcon(icon);
msgMsg.setWindowTitle(title.isEmpty() ? QMessageBox::tr("Hedgewars") : title);
msgMsg.setText(msg);
msgMsg.setWindowModality(Qt::WindowModal);
return msgMsg.exec();
}