Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
/**
* @file
* @brief GameStyleModel class implementation
*/
#include <QTextStream>
#include "physfs.h"
#include "GameStyleModel.h"
#include "hwconsts.h"
void GameStyleModel::loadGameStyles()
{
beginResetModel();
// empty list, so that we can (re)fill it
QStandardItemModel::clear();
QList<QStandardItem * > items;
items.append(new QStandardItem("Normal"));
// define a separator item
QStandardItem * separator = new QStandardItem("---");
separator->setData(QLatin1String("separator"), Qt::AccessibleDescriptionRole);
separator->setFlags(separator->flags() & ~( Qt::ItemIsEnabled | Qt::ItemIsSelectable ) );
items.append(separator);
QStringList scripts = DataManager::instance().entryList(
QString("Scripts/Multiplayer"),
QDir::Files,
QStringList("*.lua")
);
foreach(QString script, scripts)
{
script = script.remove(".lua", Qt::CaseInsensitive);
QFile scriptCfgFile(QString("physfs://Scripts/Multiplayer/%2.cfg").arg(script));
QString name = script;
name = name.replace("_", " ");
QString scheme = "locked";
QString weapons = "locked";
if (scriptCfgFile.exists() && scriptCfgFile.open(QFile::ReadOnly))
{
QTextStream input(&scriptCfgFile);
input >> scheme;
input >> weapons;
scriptCfgFile.close();
if (!scheme.isEmpty())
scheme.replace("_", " ");
if (!weapons.isEmpty())
weapons.replace("_", " ");
}
// detect if script is dlc
QString scriptPath = PHYSFS_getRealDir(QString("Scripts/Multiplayer/%1.lua").arg(script).toLocal8Bit().data());
bool isDLC = !scriptPath.startsWith(datadir->absolutePath());
QStandardItem * item = new QStandardItem((isDLC ? "*" : "") + name);
item->setData(script, ScriptRole);
item->setData(scheme, SchemeRole);
item->setData(weapons, WeaponsRole);
item->setData(isDLC, IsDlcRole);
items.append(item);
}
QStandardItemModel::appendColumn(items);
endResetModel();
}