qmlfrontend/hwengine.cpp
author alfadur <mail@none>
Sat, 08 Apr 2023 16:45:55 +0300
changeset 15949 668c88b31dd6
parent 15891 d52f5d8e75e6
permissions -rw-r--r--
workaround for FPC 3.2.2 linking bug

#include "hwengine.h"

#include <QDebug>
#include <QImage>
#include <QUuid>

#include "engine_instance.h"
#include "engine_interface.h"
#include "game_view.h"
#include "preview_acceptor.h"

HWEngine::HWEngine(QObject* parent) : QObject(parent), m_dataPath{QStringLiteral("Data")} {}

HWEngine::~HWEngine() {}

void HWEngine::getPreview() {
  emit previewIsRendering();

  m_gameConfig = GameConfig();
  m_gameConfig.cmdSeed(QUuid::createUuid().toByteArray());

  EngineInstance engine(m_engineLibrary, m_dataPath);
  if (!engine.isValid())  // TODO: error notification
    return;

  engine.sendConfig(m_gameConfig);

  QImage previewImage = engine.generatePreview();

  if (m_previewAcceptor) m_previewAcceptor->setImage(previewImage);

  emit previewImageChanged();
  // m_runQueue->queue(m_gameConfig);
}

EngineInstance* HWEngine::runQuickGame() {
  m_gameConfig.cmdTheme("Nature");
  Team team1;
  team1.name = "team1";
  Team team2;
  team2.name = "team2";
  team2.color = "7654321";
  m_gameConfig.cmdTeam(team1);
  m_gameConfig.cmdTeam(team2);

  EngineInstance* engine = new EngineInstance(m_engineLibrary, m_dataPath, this);
  engine->sendConfig(m_gameConfig);

  return engine;
  // m_runQueue->queue(m_gameConfig);
}

int HWEngine::previewHedgehogsCount() const { return m_previewHedgehogsCount; }

PreviewAcceptor* HWEngine::previewAcceptor() const { return m_previewAcceptor; }

QString HWEngine::engineLibrary() const { return m_engineLibrary; }

void HWEngine::setPreviewAcceptor(PreviewAcceptor* previewAcceptor) {
  if (m_previewAcceptor == previewAcceptor) return;

  m_previewAcceptor = previewAcceptor;
  emit previewAcceptorChanged(m_previewAcceptor);
}

void HWEngine::setEngineLibrary(const QString& engineLibrary) {
  if (m_engineLibrary == engineLibrary) return;

  m_engineLibrary = engineLibrary;
  emit engineLibraryChanged(m_engineLibrary);
}

const QString &HWEngine::dataPath() const
{
  return m_dataPath;
}

void HWEngine::setDataPath(const QString &newDataPath)
{
  if (m_dataPath == newDataPath)
    return;
  m_dataPath = newDataPath;
  emit dataPathChanged();
}