Fix engine crashes on game end
- frontlib now waits until the engine actually disconnects
- engine does not write round-end stats to stdout anymore on mobile (caused crash)
- Removed HWTerminate function binding for android (not threadsafe,
better send "eforcequit" over IPC for the same effect)
if(WIN32 AND NOT UNIX)
file(GLOB DLLs *.dll)
file(GLOB ICOs *.ico)
install(FILES
${DLLs}
${ICOs}
DESTINATION bin)
endif(WIN32 AND NOT UNIX)