use super::{
client::HWClient,
coretypes::{ClientId, RoomId},
indexslab::IndexSlab,
room::HWRoom,
};
use crate::utils;
use log::*;
use slab;
use std::{borrow::BorrowMut, iter, num::NonZeroU16};
type Slab<T> = slab::Slab<T>;
pub struct HWAnteClient {
pub nick: Option<String>,
pub protocol_number: Option<NonZeroU16>,
pub server_salt: String,
}
pub struct HWAnteroom {
pub clients: IndexSlab<HWAnteClient>,
}
impl HWAnteroom {
pub fn new(clients_limit: usize) -> Self {
let clients = IndexSlab::with_capacity(clients_limit);
HWAnteroom { clients }
}
pub fn add_client(&mut self, client_id: ClientId, salt: String) {
let client = HWAnteClient {
nick: None,
protocol_number: None,
server_salt: salt,
};
self.clients.insert(client_id, client);
}
pub fn remove_client(&mut self, client_id: ClientId) -> Option<HWAnteClient> {
let mut client = self.clients.remove(client_id);
client
}
}
pub struct HWServer {
pub clients: IndexSlab<HWClient>,
pub rooms: Slab<HWRoom>,
pub anteroom: HWAnteroom,
}
impl HWServer {
pub fn new(clients_limit: usize, rooms_limit: usize) -> Self {
let rooms = Slab::with_capacity(rooms_limit);
let clients = IndexSlab::with_capacity(clients_limit);
Self {
clients,
rooms,
anteroom: HWAnteroom::new(clients_limit),
}
}
pub fn add_client(&mut self, client_id: ClientId, data: HWAnteClient) {
if let (Some(protocol), Some(nick)) = (data.protocol_number, data.nick) {
let client = HWClient::new(client_id, protocol.get(), nick);
self.clients.insert(client_id, client);
}
}
pub fn remove_client(&mut self, client_id: ClientId) {
self.clients.remove(client_id);
}
#[inline]
pub fn create_room(
&mut self,
creator_id: ClientId,
name: String,
password: Option<String>,
) -> RoomId {
create_room(
&mut self.clients[creator_id],
&mut self.rooms,
name,
password,
)
}
#[inline]
pub fn move_to_room(&mut self, client_id: ClientId, room_id: RoomId) {
move_to_room(&mut self.clients[client_id], &mut self.rooms[room_id])
}
pub fn has_room(&self, name: &str) -> bool {
self.find_room(name).is_some()
}
pub fn find_room(&self, name: &str) -> Option<&HWRoom> {
self.rooms
.iter()
.find_map(|(_, r)| Some(r).filter(|r| r.name == name))
}
pub fn find_room_mut(&mut self, name: &str) -> Option<&mut HWRoom> {
self.rooms
.iter_mut()
.find_map(|(_, r)| Some(r).filter(|r| r.name == name))
}
pub fn find_client(&self, nick: &str) -> Option<&HWClient> {
self.clients
.iter()
.find_map(|(_, c)| Some(c).filter(|c| c.nick == nick))
}
pub fn find_client_mut(&mut self, nick: &str) -> Option<&mut HWClient> {
self.clients
.iter_mut()
.find_map(|(_, c)| Some(c).filter(|c| c.nick == nick))
}
pub fn select_clients<F>(&self, f: F) -> Vec<ClientId>
where
F: Fn(&(usize, &HWClient)) -> bool,
{
self.clients.iter().filter(f).map(|(_, c)| c.id).collect()
}
pub fn lobby_clients(&self) -> Vec<ClientId> {
self.select_clients(|(_, c)| c.room_id == None)
}
pub fn room_clients(&self, room_id: RoomId) -> Vec<ClientId> {
self.select_clients(|(_, c)| c.room_id == Some(room_id))
}
pub fn protocol_clients(&self, protocol: u16) -> Vec<ClientId> {
self.select_clients(|(_, c)| c.protocol_number == protocol)
}
pub fn other_clients_in_room(&self, self_id: ClientId) -> Vec<ClientId> {
let room_id = self.clients[self_id].room_id;
self.select_clients(|(id, c)| *id != self_id && c.room_id == room_id)
}
}
fn allocate_room(rooms: &mut Slab<HWRoom>) -> &mut HWRoom {
let entry = rooms.vacant_entry();
let room = HWRoom::new(entry.key());
entry.insert(room)
}
fn create_room(
client: &mut HWClient,
rooms: &mut Slab<HWRoom>,
name: String,
password: Option<String>,
) -> RoomId {
let room = allocate_room(rooms);
room.master_id = Some(client.id);
room.name = name;
room.password = password;
room.protocol_number = client.protocol_number;
room.players_number = 1;
room.ready_players_number = 1;
client.room_id = Some(room.id);
client.set_is_master(true);
client.set_is_ready(true);
client.set_is_joined_mid_game(false);
room.id
}
fn move_to_room(client: &mut HWClient, room: &mut HWRoom) {
debug_assert!(client.room_id != Some(room.id));
room.players_number += 1;
client.room_id = Some(room.id);
client.set_is_joined_mid_game(room.game_info.is_some());
client.set_is_in_game(room.game_info.is_some());
if let Some(ref mut info) = room.game_info {
let teams = info.client_teams(client.id);
client.teams_in_game = teams.clone().count() as u8;
client.clan = teams.clone().next().map(|t| t.color);
let team_names: Vec<_> = teams.map(|t| t.name.clone()).collect();
if !team_names.is_empty() {
info.left_teams.retain(|name| !team_names.contains(&name));
info.teams_in_game += team_names.len() as u8;
room.teams = info
.teams_at_start
.iter()
.filter(|(_, t)| !team_names.contains(&t.name))
.cloned()
.collect();
}
}
}