Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
add_subdirectory(hedgewars)
IF(APPLE)
#needed for CFBundleVersion and CFBundleShortVersionString
FIND_PROGRAM(HGCOMMAND hg)
IF (HGCOMMAND AND (EXISTS ${hedgewars_SOURCE_DIR}/.hg))
exec_program(${HGCOMMAND}
ARGS identify -n ${hedgewars_SOURCE_DIR}
OUTPUT_VARIABLE version_suffix
)
STRING(REGEX REPLACE "([0-9]+)(.*)" "\\1" version_suffix ${version_suffix})
set (HEDGEWARS_REVISION ${version_suffix})
ELSE ()
set (HEDGEWARS_REVISION ${HEDGEWARS_VERSION})
ENDIF ()
configure_file(${hedgewars_SOURCE_DIR}/share/Info.plist.in
${CMAKE_CURRENT_BINARY_DIR}/Info.plist)
install(PROGRAMS "${CMAKE_CURRENT_BINARY_DIR}/Info.plist"
DESTINATION ../)
install(PROGRAMS "${hedgewars_SOURCE_DIR}/share/Icon.icns"
DESTINATION ../Resources/)
install(PROGRAMS "${hedgewars_SOURCE_DIR}/share/hwico.icns"
DESTINATION ../Resources/)
install(PROGRAMS "${hedgewars_SOURCE_DIR}/share/dsa_pub.pem"
DESTINATION ../Resources/)
ENDIF(APPLE)