Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QString>
#include <QByteArray>
#include <QUuid>
#include <QColor>
#include <QStringListModel>
#include "game.h"
#include "hwconsts.h"
#include "gameuiconfig.h"
#include "gamecfgwidget.h"
#include "teamselect.h"
#include "KB.h"
#include "proto.h"
#include <QTextStream>
QString training, campaign; // TODO: Cleaner solution?
HWGame::HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget) :
TCPBase(true),
ammostr(ammo),
m_pTeamSelWidget(pTeamSelWidget)
{
this->config = config;
this->gamecfg = gamecfg;
netSuspend = false;
}
HWGame::~HWGame()
{
SetGameState(gsDestroyed);
}
void HWGame::onClientDisconnect()
{
switch (gameType)
{
case gtSave:
if (gameState == gsInterrupted || gameState == gsHalted)
emit HaveRecord(false, demo);
else if (gameState == gsFinished)
emit HaveRecord(true, demo);
break;
case gtDemo:
break;
case gtNet:
emit HaveRecord(true, demo);
break;
default:
if (gameState == gsInterrupted || gameState == gsHalted) emit HaveRecord(false, demo);
else if (gameState == gsFinished) emit HaveRecord(true, demo);
}
SetGameState(gsStopped);
}
void HWGame::commonConfig()
{
QByteArray buf;
QString gt;
switch (gameType)
{
case gtDemo:
gt = "TD";
break;
case gtNet:
gt = "TN";
break;
default:
gt = "TL";
}
HWProto::addStringToBuffer(buf, gt);
buf += gamecfg->getFullConfig();
if (m_pTeamSelWidget)
{
foreach(HWTeam team, m_pTeamSelWidget->getPlayingTeams())
{
HWProto::addStringToBuffer(buf, QString("eammloadt %1").arg(ammostr.mid(0, cAmmoNumber)));
HWProto::addStringToBuffer(buf, QString("eammprob %1").arg(ammostr.mid(cAmmoNumber, cAmmoNumber)));
HWProto::addStringToBuffer(buf, QString("eammdelay %1").arg(ammostr.mid(2 * cAmmoNumber, cAmmoNumber)));
HWProto::addStringToBuffer(buf, QString("eammreinf %1").arg(ammostr.mid(3 * cAmmoNumber, cAmmoNumber)));
if(!gamecfg->schemeData(21).toBool()) HWProto::addStringToBuffer(buf, QString("eammstore"));
HWProto::addStringListToBuffer(buf,
team.teamGameConfig(gamecfg->getInitHealth()));
;
}
}
RawSendIPC(buf);
}
void HWGame::SendConfig()
{
commonConfig();
}
void HWGame::SendQuickConfig()
{
QByteArray teamscfg;
ThemeModel * themeModel = DataManager::instance().themeModel();
HWProto::addStringToBuffer(teamscfg, "TL");
HWProto::addStringToBuffer(teamscfg, QString("etheme %1")
.arg((themeModel->rowCount() > 0) ? themeModel->index(rand() % themeModel->rowCount()).data().toString() : "steel"));
HWProto::addStringToBuffer(teamscfg, "eseed " + QUuid::createUuid().toString());
HWTeam team1;
team1.setDifficulty(0);
team1.setColor(0);
team1.setNumHedgehogs(4);
HWNamegen::teamRandomNames(team1,true);
HWProto::addStringListToBuffer(teamscfg,
team1.teamGameConfig(100));
HWTeam team2;
team2.setDifficulty(4);
team2.setColor(1);
team2.setNumHedgehogs(4);
do
HWNamegen::teamRandomNames(team2,true);
while(!team2.name().compare(team1.name()) || !team2.hedgehog(0).Hat.compare(team1.hedgehog(0).Hat));
HWProto::addStringListToBuffer(teamscfg,
team2.teamGameConfig(100));
HWProto::addStringToBuffer(teamscfg, QString("eammloadt %1").arg(cDefaultAmmoStore->mid(0, cAmmoNumber)));
HWProto::addStringToBuffer(teamscfg, QString("eammprob %1").arg(cDefaultAmmoStore->mid(cAmmoNumber, cAmmoNumber)));
HWProto::addStringToBuffer(teamscfg, QString("eammdelay %1").arg(cDefaultAmmoStore->mid(2 * cAmmoNumber, cAmmoNumber)));
HWProto::addStringToBuffer(teamscfg, QString("eammreinf %1").arg(cDefaultAmmoStore->mid(3 * cAmmoNumber, cAmmoNumber)));
HWProto::addStringToBuffer(teamscfg, QString("eammstore"));
HWProto::addStringToBuffer(teamscfg, QString("eammstore"));
RawSendIPC(teamscfg);
}
void HWGame::SendTrainingConfig()
{
QByteArray traincfg;
HWProto::addStringToBuffer(traincfg, "TL");
HWProto::addStringToBuffer(traincfg, "eseed " + QUuid::createUuid().toString());
HWProto::addStringToBuffer(traincfg, "escript " + training);
RawSendIPC(traincfg);
}
void HWGame::SendCampaignConfig()
{
QByteArray campaigncfg;
HWProto::addStringToBuffer(campaigncfg, "TL");
HWProto::addStringToBuffer(campaigncfg, "eseed " + QUuid::createUuid().toString());
HWProto::addStringToBuffer(campaigncfg, "escript " + campaign);
RawSendIPC(campaigncfg);
}
void HWGame::SendNetConfig()
{
commonConfig();
}
void HWGame::ParseMessage(const QByteArray & msg)
{
switch(msg.at(1))
{
case '?':
{
SendIPC("!");
break;
}
case 'C':
{
switch (gameType)
{
case gtLocal:
{
SendConfig();
break;
}
case gtQLocal:
{
SendQuickConfig();
break;
}
case gtSave:
case gtDemo:
break;
case gtNet:
{
SendNetConfig();
break;
}
case gtTraining:
{
SendTrainingConfig();
break;
}
case gtCampaign:
{
SendCampaignConfig();
break;
}
}
break;
}
case 'E':
{
int size = msg.size();
emit ErrorMessage(QString("Last two engine messages:\n") + QString().append(msg.mid(2)).left(size - 4));
return;
}
case 'K':
{
ulong kb = msg.mid(2).toULong();
if (kb==1)
{
qWarning("%s", KBMessages[kb - 1].toLocal8Bit().constData());
return;
}
if (kb && kb <= KBmsgsCount)
{
emit ErrorMessage(KBMessages[kb - 1]);
}
return;
}
case 'i':
{
emit GameStats(msg.at(2), QString::fromUtf8(msg.mid(3)));
break;
}
case 'Q':
{
SetGameState(gsInterrupted);
break;
}
case 'q':
{
SetGameState(gsFinished);
break;
}
case 'H':
{
SetGameState(gsHalted);
break;
}
case 's':
{
int size = msg.size();
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4));
emit SendChat(msgbody);
// FIXME: /me command doesn't work here
QByteArray buf;
HWProto::addStringToBuffer(buf, "s" + HWProto::formatChatMsg(config->netNick(), msgbody) + "\x20\x20");
demo.append(buf);
break;
}
case 'b':
{
int size = msg.size();
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4));
emit SendTeamMessage(msgbody);
break;
}
default:
{
if (gameType == gtNet && !netSuspend)
{
emit SendNet(msg);
}
if (msg.at(1) != 's')
demo.append(msg);
}
}
}
void HWGame::FromNet(const QByteArray & msg)
{
RawSendIPC(msg);
}
void HWGame::FromNetChat(const QString & msg)
{
QByteArray buf;
HWProto::addStringToBuffer(buf, 's' + msg + "\x20\x20");
RawSendIPC(buf);
}
void HWGame::onClientRead()
{
quint8 msglen;
quint32 bufsize;
while (!readbuffer.isEmpty() && ((bufsize = readbuffer.size()) > 0) &&
((msglen = readbuffer.data()[0]) < bufsize))
{
QByteArray msg = readbuffer.left(msglen + 1);
readbuffer.remove(0, msglen + 1);
ParseMessage(msg);
}
}
QStringList HWGame::getArguments()
{
QStringList arguments;
QRect resolution = config->vid_Resolution();
arguments << cfgdir->absolutePath();
arguments << QString::number(resolution.width());
arguments << QString::number(resolution.height());
arguments << QString::number(config->bitDepth()); // bpp
arguments << QString("%1").arg(ipc_port);
arguments << (config->vid_Fullscreen() ? "1" : "0");
arguments << (config->isSoundEnabled() ? "1" : "0");
arguments << (config->isMusicEnabled() ? "1" : "0");
arguments << QString::number(config->volume()); // sound volume
arguments << QString::number(config->timerInterval());
arguments << datadir->absolutePath();
arguments << (config->isShowFPSEnabled() ? "1" : "0");
arguments << (config->isAltDamageEnabled() ? "1" : "0");
arguments << config->netNick().toUtf8().toBase64();
arguments << QString::number(config->translateQuality());
arguments << QString::number(config->stereoMode());
arguments << tr("en.txt");
return arguments;
}
void HWGame::PlayDemo(const QString & demofilename, bool isSave)
{
gameType = isSave ? gtSave : gtDemo;
QFile demofile(demofilename);
if (!demofile.open(QIODevice::ReadOnly))
{
emit ErrorMessage(tr("Cannot open demofile %1").arg(demofilename));
return ;
}
// read demo
toSendBuf = demofile.readAll();
// run engine
demo.clear();
Start();
SetGameState(gsStarted);
}
void HWGame::StartNet()
{
gameType = gtNet;
demo.clear();
Start();
SetGameState(gsStarted);
}
void HWGame::StartLocal()
{
gameType = gtLocal;
demo.clear();
Start();
SetGameState(gsStarted);
}
void HWGame::StartQuick()
{
gameType = gtQLocal;
demo.clear();
Start();
SetGameState(gsStarted);
}
void HWGame::StartTraining(const QString & file)
{
gameType = gtTraining;
training = "Missions/Training/" + file + ".lua";
demo.clear();
Start();
SetGameState(gsStarted);
}
void HWGame::StartCampaign(const QString & file)
{
gameType = gtCampaign;
campaign = "Missions/Campaign/" + file + ".lua";
demo.clear();
Start();
SetGameState(gsStarted);
}
void HWGame::SetGameState(GameState state)
{
gameState = state;
emit GameStateChanged(state);
}
void HWGame::abort()
{
QByteArray buf;
HWProto::addStringToBuffer(buf, QString("efinish"));
RawSendIPC(buf);
}