change SDL.h/SDL.cpp to use HWDataManager instead of poking around on the harddrive - also I added doc/comments to the class
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2007-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef SDLS_H
#define SDLS_H
#include <QStringList>
#include "SDL_mixer.h"
/// Class for interacting with SDL (used for music and keys)
class SDLInteraction : public QObject
{
Q_OBJECT
private:
Mix_Music *music;
int musicInitialized;
public:
/// Class Constructor.
SDLInteraction();
/// Class Destructor.
~SDLInteraction();
/**
* @brief Returns available (screen) resolutions.
*
* @return list of resolutions in the format WIDTHxHEIGHT.
*/
QStringList getResolutions() const;
/// Adds all available joystick controlls to the list of SDL keys.
void addGameControllerKeys() const;
/// Starts the background music.
void StartMusic();
/// Fades out and stops the background music.
void StopMusic();
/// Initializes SDL for playing music.
void SDLMusicInit();
};
#endif