removed bouncy terrain, added visual mark on non-portal/indestructible areas, changed map so only way to win is by using the portal gun
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2013 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef MESSAGEDIALOG_H
#define MESSAGEDIALOG_H
#include <QMessageBox>
class QWidget;
class MessageDialog
{
public:
static int ShowFatalMessage(const QString & msg, QWidget * parent = 0);
static int ShowErrorMessage(const QString & msg, QWidget * parent = 0);
static int ShowInfoMessage(const QString & msg, QWidget * parent = 0);
/**
* @brief Displays a message.
* @param title message title or <code>NULL</code> if no/default title
* @param msg message to display
* @param icon (optional) icon to be displayed next to the message
* @param parent parent Widget
* @return a QMessageBox::StandardButton value indicating which button was clicked
*/
static int ShowMessage(const QString & title, const QString & msg, QMessageBox::Icon icon = QMessageBox::NoIcon, QWidget * parent = 0);
};
#endif