tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _NET_SERVERSLIST_INCLUDED
#define _NET_SERVERSLIST_INCLUDED
#include <QAbstractTableModel>
#include <QStringList>
class HWNetServersModel : public QAbstractTableModel
{
Q_OBJECT
public:
HWNetServersModel(QObject *parent = 0);
QVariant headerData(int section, Qt::Orientation orientation, int role) const;
int rowCount(const QModelIndex & parent) const;
int columnCount(const QModelIndex & parent) const;
public slots:
virtual void updateList();
protected:
QList<QStringList> games;
};
#endif // _NET_SERVERSLIST_INCLUDED