gameServer/HWProtoChecker.hs
author koda
Wed, 03 Jul 2013 01:58:45 +0200
changeset 9311 5baf10a52f43
parent 9109 878f06e9c484
child 9433 f0a8ac191839
permissions -rw-r--r--
engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently

{-# LANGUAGE OverloadedStrings #-}
module HWProtoChecker where

import Data.Maybe
import Control.Monad.Reader
--------------------------------------
import CoreTypes
import Actions
import HandlerUtils


handleCmd_checker :: CmdHandler

handleCmd_checker ["READY"] = return [CheckRecord]

handleCmd_checker ["CHECKED", "FAIL", msg] = do
    isChecking <- liftM (isJust . checkInfo) thisClient
    if not isChecking then
        return []
        else
        return [CheckFailed msg, ModifyClient $ \c -> c{checkInfo = Nothing}]


handleCmd_checker ("CHECKED" : "OK" : info) = do
    isChecking <- liftM (isJust . checkInfo) thisClient
    if not isChecking then
        return []
        else
        return [CheckSuccess info, ModifyClient $ \c -> c{checkInfo = Nothing}]

handleCmd_checker _ = return [ProtocolError "Unknown command"]