engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2013 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
/**
* @file
* @brief HatModel class definition
*/
#ifndef HEDGEWARS_HATMODEL_H
#define HEDGEWARS_HATMODEL_H
#include <QStandardItemModel>
#include <QStringList>
#include <QVector>
#include <QPair>
#include <QIcon>
class HatModel : public QStandardItemModel
{
Q_OBJECT
public:
HatModel(QObject *parent = 0);
public slots:
/// Reloads hats using the DataManager.
void loadHats();
};
#endif // HEDGEWARS_HATMODEL_H