#include "weapon.h"
#include "../util/inihelper.h"
#include "../util/logging.h"
#include "../util/util.h"
#include "../util/refcounter.h"
#include "../util/list.h"
#include <stdlib.h>
#include <ctype.h>
#include <string.h>
static void flib_weaponset_destroy(flib_weaponset *cfg) {
if(cfg) {
free(cfg->name);
free(cfg);
}
}
static void setField(char field[WEAPONS_COUNT+1], const char *line, int lineLen, bool no9) {
if(lineLen>WEAPONS_COUNT) {
lineLen = WEAPONS_COUNT;
}
char min = '0';
char max = no9 ? '8' : '9';
for(int i=0; i<lineLen; i++) {
if(line[i] >= min && line[i] <= max) {
field[i] = line[i];
} else {
flib_log_w("Invalid character in weapon config string \"%.*s\", position %i", lineLen, line, i);
field[i] = '0';
}
}
for(int i=lineLen; i<WEAPONS_COUNT; i++) {
field[i] = '0';
}
field[WEAPONS_COUNT] = 0;
}
flib_weaponset *flib_weaponset_create(const char *name) {
flib_weaponset *result = NULL;
if(!name) {
flib_log_e("null parameter in flib_weaponset_create_str");
} else {
flib_weaponset *newSet = flib_weaponset_retain(flib_calloc(1, sizeof(flib_weaponset)));
if(newSet) {
newSet->name = flib_strdupnull(name);
if(newSet->name) {
setField(newSet->loadout, "", 0, false);
setField(newSet->crateprob, "", 0, false);
setField(newSet->crateammo, "", 0, false);
setField(newSet->delay, "", 0, false);
result = flib_weaponset_retain(newSet);
}
}
flib_weaponset_release(newSet);
}
return result;
}
flib_weaponset *flib_weaponset_retain(flib_weaponset *weaponset) {
if(weaponset) {
flib_retain(&weaponset->_referenceCount, "flib_weaponset");
}
return weaponset;
}
void flib_weaponset_release(flib_weaponset *weaponset) {
if(weaponset && flib_release(&weaponset->_referenceCount, "flib_weaponset")) {
flib_weaponset_destroy(weaponset);
}
}
static void flib_weaponsetlist_destroy(flib_weaponsetlist *list) {
if(list) {
for(int i=0; i<list->weaponsetCount; i++) {
flib_weaponset_release(list->weaponsets[i]);
}
free(list);
}
}
static int fillWeaponsetFromIni(flib_weaponsetlist *list, flib_ini *ini, int index) {
int result = -1;
char *keyname = flib_ini_get_keyname(ini, index);
char *decodedKeyname = flib_urldecode(keyname);
if(decodedKeyname) {
flib_weaponset *set = flib_weaponset_create(decodedKeyname);
if(set) {
char *value = NULL;
if(!flib_ini_get_str(ini, &value, keyname)) {
int fieldlen = strlen(value)/4;
setField(set->loadout, value, fieldlen, false);
setField(set->crateprob, value+1*fieldlen, fieldlen, true);
setField(set->delay, value+2*fieldlen, fieldlen, true);
setField(set->crateammo, value+3*fieldlen, fieldlen, true);
result = flib_weaponsetlist_insert(list, set, list->weaponsetCount);
}
free(value);
}
flib_weaponset_release(set);
}
free(keyname);
free(decodedKeyname);
return result;
}
static int fillWeaponsetsFromIni(flib_weaponsetlist *list, flib_ini *ini) {
bool error = false;
int weaponsets = flib_ini_get_keycount(ini);
for(int i=0; i<weaponsets && !error; i++) {
error |= fillWeaponsetFromIni(list, ini, i);
}
return error;
}
flib_weaponsetlist *flib_weaponsetlist_from_ini(const char *filename) {
flib_weaponsetlist *result = NULL;
if(!filename) {
flib_log_e("null parameter in flib_weaponsetlist_from_ini");
} else {
flib_ini *ini = flib_ini_load(filename);
if(!ini) {
flib_log_e("Missing file %s.", filename);
} else if(flib_ini_enter_section(ini, "General")) {
flib_log_e("Missing section \"General\" in file %s.", filename);
} else {
flib_weaponsetlist *list = flib_weaponsetlist_create();
if(list) {
if(!fillWeaponsetsFromIni(list, ini)) {
result = flib_weaponsetlist_retain(list);
}
}
flib_weaponsetlist_release(list);
}
flib_ini_destroy(ini);
}
return result;
}
static bool needsEscape(char c) {
return !((c>='0' && c<='9') || (c>='a' && c <='z'));
}
static int writeWeaponsetToIni(flib_ini *ini, flib_weaponset *set) {
int result = -1;
char weaponstring[WEAPONS_COUNT*4+1];
strcpy(weaponstring, set->loadout);
strcat(weaponstring, set->crateprob);
strcat(weaponstring, set->delay);
strcat(weaponstring, set->crateammo);
char *escapedname = flib_urlencode_pred(set->name, needsEscape);
if(escapedname) {
result = flib_ini_set_str(ini, escapedname, weaponstring);
}
free(escapedname);
return result;
}
int flib_weaponsetlist_to_ini(const char *filename, const flib_weaponsetlist *list) {
int result = -1;
if(!filename || !list) {
flib_log_e("null parameter in flib_weaponsetlist_to_ini");
} else {
flib_ini *ini = flib_ini_create(NULL);
if(ini && !flib_ini_create_section(ini, "General")) {
bool error = false;
for(int i=0; i<list->weaponsetCount && !error; i++) {
error |= writeWeaponsetToIni(ini, list->weaponsets[i]);
}
if(!error) {
result = flib_ini_save(ini, filename);
}
}
flib_ini_destroy(ini);
}
return result;
}
flib_weaponsetlist *flib_weaponsetlist_create() {
return flib_weaponsetlist_retain(flib_calloc(1, sizeof(flib_weaponsetlist)));
}
int flib_weaponsetlist_insert(flib_weaponsetlist *list, flib_weaponset *set, int pos) {
flib_weaponset **changedList = flib_list_insert(list->weaponsets, &list->weaponsetCount, sizeof(*list->weaponsets), &set, pos);
if(changedList) {
list->weaponsets = changedList;
flib_weaponset_retain(set);
return 0;
} else {
return -1;
}
}
int flib_weaponsetlist_delete(flib_weaponsetlist *list, int pos) {
int result = -1;
if(!list || pos<0 || pos>=list->weaponsetCount) {
flib_log_e("Invalid parameter in flib_weaponsetlist_delete");
} else {
flib_weaponset *elem = list->weaponsets[pos];
flib_weaponset **changedList = flib_list_delete(list->weaponsets, &list->weaponsetCount, sizeof(*list->weaponsets), pos);
if(changedList || list->weaponsetCount==0) {
list->weaponsets = changedList;
flib_weaponset_release(elem);
result = 0;
}
}
return result;
}
flib_weaponsetlist *flib_weaponsetlist_retain(flib_weaponsetlist *list) {
if(list) {
flib_retain(&list->_referenceCount, "flib_weaponsetlist");
}
return list;
}
void flib_weaponsetlist_release(flib_weaponsetlist *list) {
if(list && flib_release(&list->_referenceCount, "flib_weaponsetlist")) {
flib_weaponsetlist_destroy(list);
}
}