Tempoary (!!!) workaround for incorrect key combination description in frontend
This workaround fixes the incorrect string while preserving translations and the 1.0.0 string freeze.
Remember to revert this commit and fix the string in binds.cpp after the 1.0.0 release!
#include "hwengine.h"
#include <QDebug>
#include <QImage>
#include <QUuid>
#include "engine_instance.h"
#include "engine_interface.h"
#include "game_view.h"
#include "preview_acceptor.h"
HWEngine::HWEngine(QObject* parent) : QObject(parent) {}
HWEngine::~HWEngine() {}
void HWEngine::getPreview() {
emit previewIsRendering();
m_gameConfig = GameConfig();
m_gameConfig.cmdSeed(QUuid::createUuid().toByteArray());
EngineInstance engine(m_engineLibrary);
if (!engine.isValid()) // TODO: error notification
return;
engine.sendConfig(m_gameConfig);
QImage previewImage = engine.generatePreview();
if (m_previewAcceptor) m_previewAcceptor->setImage(previewImage);
emit previewImageChanged();
// m_runQueue->queue(m_gameConfig);
}
EngineInstance* HWEngine::runQuickGame() {
m_gameConfig.cmdTheme("Nature");
Team team1;
team1.name = "team1";
Team team2;
team2.name = "team2";
team2.color = "7654321";
m_gameConfig.cmdTeam(team1);
m_gameConfig.cmdTeam(team2);
EngineInstance* engine = new EngineInstance(m_engineLibrary, this);
return engine;
// m_runQueue->queue(m_gameConfig);
}
int HWEngine::previewHedgehogsCount() const { return m_previewHedgehogsCount; }
PreviewAcceptor* HWEngine::previewAcceptor() const { return m_previewAcceptor; }
QString HWEngine::engineLibrary() const { return m_engineLibrary; }
void HWEngine::setPreviewAcceptor(PreviewAcceptor* previewAcceptor) {
if (m_previewAcceptor == previewAcceptor) return;
m_previewAcceptor = previewAcceptor;
emit previewAcceptorChanged(m_previewAcceptor);
}
void HWEngine::setEngineLibrary(const QString& engineLibrary) {
if (m_engineLibrary == engineLibrary) return;
m_engineLibrary = engineLibrary;
emit engineLibraryChanged(m_engineLibrary);
}