ClimbHome: Change misleading Seed assignment to nil value
This was "Seed = ClimbHome", but ClimbHome was a nil value.
This code still worked as the engine interpreted the nil value as empty string.
But it can be very misleading.
This changeset makes the Seed assignment more explicit by assigning the empty string directly.
The compability has been tested.
#!/bin/sh -
# === HWMAP-to-Lua converter ===
# This script allows you to put arbitrary HWMAPs into your missions!
#
# Usage:
# It expects a .hwmap file of name "map.hwmap" to be in
# its directory and creates a Lua file (map.lua) containing code to
# draw the map.
# In Lua, call drawMap() in onGameInit. And don't forget
# to set MapGen to mgDrawn. Then your map should be ready to go! :-)
# FILE NAMES
IN="./map.hwmap";
OUT="./map.lua";
# TEMPORARY FILES
TEMP_UNBASE=$(mktemp);
TEMP_GZIP=$(mktemp);
TEMP_OCTETS=$(mktemp);
base64 -d $IN | tail -c +7 | head -c -4 > $TEMP_UNBASE;
echo -ne "\x1f\x8b\x08\0\0\0\0\0\x02\xff" > $TEMP_GZIP;
# Suppress gunzip warning: "gzip: stdin: unexpected end of file"
cat $TEMP_GZIP $TEMP_UNBASE | gunzip 2> /dev/null > $TEMP_OCTETS;
C=0;
echo -n '-- Map definition automatically converted from HWMAP file by hwmap2lua.sh
local map = {' > $OUT;
od -w240 -t u1 $TEMP_OCTETS | grep -Ev "^[0-9]*[[:space:]]*$" | while read f;
do C=$((C+1));
if ((C!=1));
then
echo "," >> $OUT;
fi;
echo -n $f | sed "s/^......./'/;s/ */\\\\/g;s/$/'/" >> $OUT;
done;
echo '}
local function drawMap()
for m=1, #map do
ParseCommand("draw "..map[m])
end
end' >> $OUT;
rm $TEMP_UNBASE $TEMP_GZIP $TEMP_OCTETS;