ClimbHome: Change misleading Seed assignment to nil value
This was "Seed = ClimbHome", but ClimbHome was a nil value.
This code still worked as the engine interpreted the nil value as empty string.
But it can be very misleading.
This changeset makes the Seed assignment more explicit by assigning the empty string directly.
The compability has been tested.
pub const ACCESS_DENIED: &str = "Access denied.";
pub const AUTHENTICATION_FAILED: &str = "Authentication failed.";
pub const ILLEGAL_ROOM_NAME: &str = "Illegal room name! A room name must be between 1-40 characters long, must not have a trailing or leading space and must not have any of these characters: $()*+?[]^{|}";
pub const NO_ROOM: &str = "No such room.";
pub const NO_TEAM: &str = "No such team.";
pub const NO_USER: &str = "No such user.";
pub const NOT_MASTER: &str = "You're not the room master!";
pub const REPLAY_LOAD_FAILED: &str = "Could't load the replay";
pub const REPLAY_NOT_SUPPORTED: &str = "This server does not support replays!";
pub const REGISTRATION_REQUIRED: &str = "This server only allows registered users to join.";
pub const REGISTERED_ONLY_ENABLED: &str =
"This server no longer allows unregistered players to join.";
pub const REGISTERED_ONLY_DISABLED: &str = "This server now allows unregistered players to join.";
pub const ROOM_CONFIG_SAVE_FAILED: &str = "Unable to save the room configs.";
pub const ROOM_CONFIG_LOAD_FAILED: &str = "Unable to load the room configs.";
pub const ROOM_CONFIG_DESERIALIZE_FAILED: &str = "Unable to deserialize the room configs.";
pub const ROOM_CONFIG_LOADED: &str = "Room configs loaded successfully.";
pub const ROOM_CONFIG_SAVED: &str = "Room configs saved successfully.";
pub const ROOM_EXISTS: &str = "A room with the same name already exists.";
pub const ROOM_FULL: &str = "This room is already full.";
pub const ROOM_JOIN_RESTRICTED: &str = "Access denied. This room currently doesn't allow joining.";
pub const SUPER_POWER: &str = "Super power activated.";
pub const USER_OFFLINE: &str = "Player is not online.";
pub const VARIABLE_UPDATED: &str = "Server variable has been updated.";
pub const WRONG_PROTOCOL: &str = "Room version incompatible to your Hedgewars version!";