rust/hedgewars-server/src/handlers/actions.rs
author Wuzzy <Wuzzy2@mail.ru>
Sat, 02 Nov 2019 13:01:28 +0100
changeset 15501 5a30396f8fb2
parent 15075 e935b1ad23f3
child 15543 02f648f7cbe1
permissions -rw-r--r--
ClimbHome: Change misleading Seed assignment to nil value This was "Seed = ClimbHome", but ClimbHome was a nil value. This code still worked as the engine interpreted the nil value as empty string. But it can be very misleading. This changeset makes the Seed assignment more explicit by assigning the empty string directly. The compability has been tested.

use crate::{
    core::{
        client::HwClient,
        room::HwRoom,
        room::{GameInfo, RoomFlags},
        server::HwServer,
        types::{ClientId, GameCfg, RoomId, VoteType},
    },
    protocol::messages::{server_chat, HwProtocolMessage, HwServerMessage, HwServerMessage::*},
    utils::to_engine_msg,
};
use rand::{distributions::Uniform, thread_rng, Rng};
use std::{io, io::Write, iter::once, mem::replace};

pub enum DestinationGroup {
    All,
    Lobby,
    Room(RoomId),
    Protocol(u16),
}

pub enum Destination {
    ToId(ClientId),
    ToIds(Vec<ClientId>),
    ToSelf,
    ToAll {
        group: DestinationGroup,
        skip_self: bool,
    },
}

pub struct PendingMessage {
    pub destination: Destination,
    pub message: HwServerMessage,
}

impl PendingMessage {
    pub fn send(message: HwServerMessage, client_id: ClientId) -> PendingMessage {
        PendingMessage {
            destination: Destination::ToId(client_id),
            message,
        }
    }

    pub fn send_many(message: HwServerMessage, client_ids: Vec<ClientId>) -> PendingMessage {
        PendingMessage {
            destination: Destination::ToIds(client_ids),
            message,
        }
    }

    pub fn send_self(message: HwServerMessage) -> PendingMessage {
        PendingMessage {
            destination: Destination::ToSelf,
            message,
        }
    }

    pub fn send_all(message: HwServerMessage) -> PendingMessage {
        let destination = Destination::ToAll {
            group: DestinationGroup::All,
            skip_self: false,
        };
        PendingMessage {
            destination,
            message,
        }
    }

    pub fn in_room(mut self, clients_room_id: RoomId) -> PendingMessage {
        if let Destination::ToAll { ref mut group, .. } = self.destination {
            *group = DestinationGroup::Room(clients_room_id)
        }
        self
    }

    pub fn in_lobby(mut self) -> PendingMessage {
        if let Destination::ToAll { ref mut group, .. } = self.destination {
            *group = DestinationGroup::Lobby
        }
        self
    }

    pub fn with_protocol(mut self, protocol_number: u16) -> PendingMessage {
        if let Destination::ToAll { ref mut group, .. } = self.destination {
            *group = DestinationGroup::Protocol(protocol_number)
        }
        self
    }

    pub fn but_self(mut self) -> PendingMessage {
        if let Destination::ToAll {
            ref mut skip_self, ..
        } = self.destination
        {
            *skip_self = true
        }
        self
    }
}

impl HwServerMessage {
    pub fn send(self, client_id: ClientId) -> PendingMessage {
        PendingMessage::send(self, client_id)
    }
    pub fn send_many(self, client_ids: Vec<ClientId>) -> PendingMessage {
        PendingMessage::send_many(self, client_ids)
    }
    pub fn send_self(self) -> PendingMessage {
        PendingMessage::send_self(self)
    }
    pub fn send_all(self) -> PendingMessage {
        PendingMessage::send_all(self)
    }
}