frontlib: Intermittent commit. Things are still in flux but we're getting there :)
#ifndef IPCPROTOCOL_H_
#define IPCPROTOCOL_H_
#include "../util/buffer.h"
#include "../model/map.h"
#include "../model/team.h"
#include "../model/cfg.h"
#include "../model/gamesetup.h"
#include <stdbool.h>
/**
* Create a message in the IPC protocol format and add it to
* the vector. Use a format string and extra parameters as with printf.
*
* Returns nonzero if something goes wrong. In that case the buffer
* contents are unaffected.
*/
int flib_ipc_append_message(flib_vector *vec, const char *fmt, ...);
/**
* Append IPC messages to the buffer that configure the engine for
* this map.
*
* Unfortunately the engine needs a slightly different configuration
* for generating a map preview.
*
* Returns nonzero if something goes wrong. In that case the buffer
* contents are unaffected.
*/
int flib_ipc_append_mapconf(flib_vector *vec, const flib_map *map, bool mappreview);
/**
* Append a seed message to the buffer.
*
* Returns nonzero if something goes wrong. In that case the buffer
* contents are unaffected.
*/
int flib_ipc_append_seed(flib_vector *vec, const char *seed);
/**
* Append a script message to the buffer.
*
* Returns nonzero if something goes wrong. In that case the buffer
* contents are unaffected.
*/
int flib_ipc_append_script(flib_vector *vec, const char *script);
/**
* Append the game scheme to the buffer.
*
* Returns nonzero if something goes wrong. In that case the buffer
* contents are unaffected.
*/
int flib_ipc_append_gamescheme(flib_vector *vec, const flib_cfg *cfg);
int flib_ipc_append_addteam(flib_vector *vec, const flib_team *team, bool perHogAmmo, bool noAmmoStore);
int flib_ipc_append_fullconfig(flib_vector *vec, const flib_gamesetup *setup, bool netgame);
#endif /* IPCPROTOCOL_H_ */