Engine:
* New weapon attributes: ejectX/ejectY: Offset to the hedgehog (center of hand graphic) where the projectile(s) will be spawned
* Changed Laser Sight to origin from the weapon instead of the hedgehog (needs some adjustments while walking/jumping)
* Changed most weapons to no longer shoot from the hedgehog's center and use the weapon's visible position instead (might require some testing and adjustments)
* Silenced the small Piano explosions
/*
* OpenAL Bridge - a simple portable library for OpenAL interface
* Copyright (c) 2009 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include "wrappers.h"
#include "openalbridge_t.h"
extern ALint *Sources;
void *Malloc (size_t nbytes) {
void *aptr;
if ((aptr = malloc(nbytes)) == NULL) {
fprintf(stderr,"(Bridge Fatal Error) - not enough memory");
abort();
}
return aptr;
}
void *Realloc (void *aptr, size_t nbytes) {
aptr = realloc(aptr, nbytes);
if (aptr == NULL) {
fprintf(stderr,"(Bridge Fatal Error) - not enough memory");
abort();
}
return aptr;
}
FILE *Fopen (const char *fname, char *mode) {
FILE *fp;
fp = fopen(fname,mode);
if (fp == NULL)
fprintf(stderr,"(Bridge Error) - can't open file %s in mode '%s'", fname, mode);
return fp;
}
void helper_fade(void *tmp) {
ALfloat gain;
ALfloat target_gain;
fade_t *fade;
uint32_t index;
uint16_t quantity;
al_fade_t type;
fade = tmp;
index = fade->index;
quantity = fade->quantity;
type = fade->type;
free (fade);
if (type == AL_FADE_IN) {
#ifdef DEBUG
err_msg("(%s) INFO - Fade-in in progress [index %d quantity %d]", prog, index, quantity);
#endif
// save the volume desired after the fade
alGetSourcef(Sources[index], AL_GAIN, &target_gain);
if (target_gain > 1.0f || target_gain <= 0.0f)
target_gain = 1.0f;
alSourcePlay(Sources[index]);
for (gain = 0.0f ; gain <= target_gain; gain += (float) quantity/10000) {
#ifdef TRACE
err_msg("(%s) DEBUG - Fade-in set gain to %f", gain);
#endif
alSourcef(Sources[index], AL_GAIN, gain);
usleep(10000);
}
} else {
alGetSourcef(Sources[index], AL_GAIN, &target_gain);
for (gain = target_gain; gain >= 0.00f; gain -= (float) quantity/10000) {
#ifdef TRACE
err_msg("(%s) DEBUG - Fade-out set gain to %f", gain);
#endif
alSourcef(Sources[index], AL_GAIN, gain);
usleep(10000);
}
if (AL_NO_ERROR != alGetError())
fprintf(stderr,"(Bridge Warning) - Failed to set fade-out effect");
// stop that sound and reset its volume
alSourceStop (Sources[index]);
alSourcef (Sources[index], AL_GAIN, target_gain);
}
if (AL_NO_ERROR != alGetError())
fprintf(stderr,"(Bridge Warning) - Failed to set fade effect");
#ifndef _WIN32
pthread_exit(NULL);
#else
_endthread();
#endif
}