Engine:
* New weapon attributes: ejectX/ejectY: Offset to the hedgehog (center of hand graphic) where the projectile(s) will be spawned
* Changed Laser Sight to origin from the weapon instead of the hedgehog (needs some adjustments while walking/jumping)
* Changed most weapons to no longer shoot from the hedgehog's center and use the weapon's visible position instead (might require some testing and adjustments)
* Silenced the small Piano explosions
/*
* OpenAL Bridge - a simple portable library for OpenAL interface
* Copyright (c) 2009 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef _OALB_INTERFACE_H
#define _OALB_INTERFACE_H
#include "openalbridge_t.h"
#ifdef __CPLUSPLUS
extern "C" {
#endif
// init audio context and allocate memory
int openal_init (int memorysize);
// close audio subsytem and free memory
void openal_close (void);
// check if openal_init has been called
char openal_ready (void);
// load an audio file into memory and map it to abuffer
int openal_loadfile (const char *filename);
// play, pause, stop a single sound source
void openal_playsound (unsigned int index);
void openal_pausesound (unsigned int index);
void openal_stopsound (unsigned int index);
// play a sound and set whether it should loop or not (0/1)
void openal_playsound_loop (unsigned int index, char loops);
// stop a sound and free the associated buffer
void openal_stopsound_free (unsigned int index, char freesource);
void openal_freesound (unsigned int index);
// set or unset the looping property for a sound source
void openal_toggleloop (unsigned int index);
// set position and volume of a sound source
void openal_setposition (unsigned int index, float x, float y, float z);
void openal_setvolume (unsigned int index, float gain);
// set volume for all sounds (gain interval is [0-1])
void openal_setglobalvolume (float gain);
// mute or unmute all sounds
void openal_togglemute (void);
// fade effect,
void openal_fade (unsigned int index, unsigned short int quantity, al_fade_t direction);
void openal_fadein (unsigned int index, unsigned short int quantity);
void openal_fadeout (unsigned int index, unsigned short int quantity);
#ifdef __CPLUSPLUS
}
#endif
#endif /*_OALB_INTERFACE_H*/