Engine:
* New weapon attributes: ejectX/ejectY: Offset to the hedgehog (center of hand graphic) where the projectile(s) will be spawned
* Changed Laser Sight to origin from the weapon instead of the hedgehog (needs some adjustments while walking/jumping)
* Changed most weapons to no longer shoot from the hedgehog's center and use the weapon's visible position instead (might require some testing and adjustments)
* Silenced the small Piano explosions
//
// SettingsViewController.h
// hwengine
//
// Created by Vittorio on 08/01/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface GeneralSettingsViewController : UITableViewController <UITextFieldDelegate> {
NSMutableDictionary *settingsDictionary;
UITextField *textFieldBeingEdited;
UISwitch *musicSwitch;
UISwitch *soundSwitch;
UISwitch *altDamageSwitch;
BOOL isWriteNeeded;
}
@property (nonatomic, retain) NSMutableDictionary *settingsDictionary;
@property (nonatomic, retain) UITextField *textFieldBeingEdited;;
@property (nonatomic, retain) UISwitch *musicSwitch;
@property (nonatomic, retain) UISwitch *soundSwitch;
@property (nonatomic, retain) UISwitch *altDamageSwitch;
#define kNetworkFields 0
#define kAudioFields 1
#define kOtherFields 2
@end