Engine:
* New weapon attributes: ejectX/ejectY: Offset to the hedgehog (center of hand graphic) where the projectile(s) will be spawned
* Changed Laser Sight to origin from the weapon instead of the hedgehog (needs some adjustments while walking/jumping)
* Changed most weapons to no longer shoot from the hedgehog's center and use the weapon's visible position instead (might require some testing and adjustments)
* Silenced the small Piano explosions
//
// FortsViewController.h
// HedgewarsMobile
//
// Created by Vittorio on 08/04/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface FortsViewController : UITableViewController {
NSDictionary *teamDictionary;
NSArray *fortArray;
// NSArray *fortSprites;
NSIndexPath *lastIndexPath;
}
@property (nonatomic,retain) NSDictionary * teamDictionary;
@property (nonatomic,retain) NSArray *fortArray;
//@property (nonatomic,retain) NSArray *fortSprites;
@property (nonatomic,retain) NSIndexPath *lastIndexPath;
@end