Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
Updated Animate.lua (forgot to copy it last time)
Mission 1: Fixed a bug where events would cause animations to stutter
Moved a crate
Made the princess and the elder pay attention to Leaks A Lot
Changed the name of the chief to Righteous Beard
Mission 2: -
Mission 3: Removed leftover debug lines
Solved a bug where Dense Cloud could not select weapons during final scene
Made the hogs fave each other during the final animation
Mission 4: Solved a bug where Dense Cloud would appear even if he's dead
INCLUDEPATH += $$PWD
DEPENDPATH += $$PWD
HEADERS += $$PWD/crypt.h \
$$PWD/ioapi.h \
$$PWD/JlCompress.h \
$$PWD/quaadler32.h \
$$PWD/quachecksum32.h \
$$PWD/quacrc32.h \
$$PWD/quazip.h \
$$PWD/quazipfile.h \
$$PWD/quazipfileinfo.h \
$$PWD/quazipnewinfo.h \
$$PWD/unzip.h \
$$PWD/zip.h
SOURCES += $$PWD/qioapi.cpp \
$$PWD/JlCompress.cpp \
$$PWD/quaadler32.cpp \
$$PWD/quacrc32.cpp \
$$PWD/quazip.cpp \
$$PWD/quazipfile.cpp \
$$PWD/quazipnewinfo.cpp \
$$PWD/unzip.c \
$$PWD/zip.c