misc/quazip/quaadler32.h
author belphegorr <szabibibi@gmail.com>
Sun, 08 Jul 2012 19:15:38 +0300
changeset 7245 53f73f4ae203
parent 5752 ea95ee97c805
permissions -rw-r--r--
Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box Updated Animate.lua (forgot to copy it last time) Mission 1: Fixed a bug where events would cause animations to stutter Moved a crate Made the princess and the elder pay attention to Leaks A Lot Changed the name of the chief to Righteous Beard Mission 2: - Mission 3: Removed leftover debug lines Solved a bug where Dense Cloud could not select weapons during final scene Made the hogs fave each other during the final animation Mission 4: Solved a bug where Dense Cloud would appear even if he's dead

#ifndef QUAADLER32_H
#define QUAADLER32_H

#include <QByteArray>

#include "quachecksum32.h"

/// Adler32 checksum
/** \class QuaAdler32 quaadler32.h <quazip/quaadler32.h>
 * This class wrappers the adler32 function with the QuaChecksum32 interface.
 * See QuaChecksum32 for more info.
 */
class QuaAdler32 : public QuaChecksum32
{

public:
	QuaAdler32();

	quint32 calculate(const QByteArray &data);

	void reset();
	void update(const QByteArray &buf);
	quint32 value();

private:
	quint32 checksum;
};

#endif //QUAADLER32_H