Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
Updated Animate.lua (forgot to copy it last time)
Mission 1: Fixed a bug where events would cause animations to stutter
Moved a crate
Made the princess and the elder pay attention to Leaks A Lot
Changed the name of the chief to Righteous Beard
Mission 2: -
Mission 3: Removed leftover debug lines
Solved a bug where Dense Cloud could not select weapons during final scene
Made the hogs fave each other during the final animation
Mission 4: Solved a bug where Dense Cloud would appear even if he's dead
#include "quaadler32.h"
#include "zlib.h"
QuaAdler32::QuaAdler32()
{
reset();
}
quint32 QuaAdler32::calculate(const QByteArray &data)
{
return adler32( adler32(0L, Z_NULL, 0), (const Bytef*)data.data(), data.size() );
}
void QuaAdler32::reset()
{
checksum = adler32(0L, Z_NULL, 0);
}
void QuaAdler32::update(const QByteArray &buf)
{
checksum = adler32( checksum, (const Bytef*)buf.data(), buf.size() );
}
quint32 QuaAdler32::value()
{
return checksum;
}