cmake_modules/FindGMP.cmake
author belphegorr <szabibibi@gmail.com>
Sun, 08 Jul 2012 19:15:38 +0300
changeset 7245 53f73f4ae203
parent 2401 2a694ea2a437
permissions -rw-r--r--
Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box Updated Animate.lua (forgot to copy it last time) Mission 1: Fixed a bug where events would cause animations to stutter Moved a crate Made the princess and the elder pay attention to Leaks A Lot Changed the name of the chief to Righteous Beard Mission 2: - Mission 3: Removed leftover debug lines Solved a bug where Dense Cloud could not select weapons during final scene Made the hogs fave each other during the final animation Mission 4: Solved a bug where Dense Cloud would appear even if he's dead

FIND_PATH(GMP_INCLUDE_DIR gmp.h)

FIND_LIBRARY(GMP_LIBRARY NAMES GMP gmp)

IF (GMP_INCLUDE_DIR AND GMP_LIBRARY)
   SET(GMP_FOUND TRUE)
   ENDIF (GMP_INCLUDE_DIR AND GMP_LIBRARY)

   IF (GMP_FOUND)
      IF (NOT GMP_FIND_QUIETLY)
            MESSAGE(STATUS "Found GMP: ${GMP_LIBRARY}")
      ENDIF (NOT GMP_FIND_QUIETLY)
   ELSE (GMP_FOUND)
   IF (GMP_FIND_REQUIRED)
      MESSAGE(FATAL_ERROR "Could not find GMP")
   ENDIF (GMP_FIND_REQUIRED)
ENDIF (GMP_FOUND)