Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
In this test variant it is triggered on girders/objects/bridges of the snow/christmas theme, or on a map that uses blue as a mask colour. Probably needs sheepluva's slope detection to make slopes more slippery to climb.
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* File created on 27/03/2010.
*/
#import "SettingsContainerViewController.h"
#import "SettingsBaseViewController.h"
@implementation SettingsContainerViewController
@synthesize baseController, activeController, splitViewRootController;
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return rotationManager(interfaceOrientation);
}
-(void) viewDidLoad {
CGRect rect = [[UIScreen mainScreen] bounds];
self.view.frame = CGRectMake(0, 0, rect.size.height, rect.size.width);
if (IS_IPAD()) {
// the contents on the right of the splitview, setting targetController to nil to avoid creating the table
SettingsBaseViewController *rightController = [[SettingsBaseViewController alloc] init];
rightController.targetController = nil;
UINavigationController *rightNavController = [[UINavigationController alloc] initWithRootViewController:rightController];
[rightController release];
// the contens on the left of the splitview, setting targetController that will receive push/pop actions
SettingsBaseViewController *leftController = [[SettingsBaseViewController alloc] init];
leftController.targetController = rightNavController.topViewController;
UINavigationController *leftNavController = [[UINavigationController alloc] initWithRootViewController:leftController];
[leftController release];
self.activeController = rightNavController;
self.splitViewRootController = [[UISplitViewController alloc] init];
self.splitViewRootController.delegate = nil;
self.splitViewRootController.view.frame = CGRectMake(0, 0, rect.size.height, rect.size.width);
self.splitViewRootController.viewControllers = [NSArray arrayWithObjects: leftNavController, rightNavController, nil];
[leftNavController release];
[rightNavController release];
// add view to main controller
[self.view addSubview:self.splitViewRootController.view];
} else {
if (nil == self.baseController) {
SettingsBaseViewController *sbvc = [[SettingsBaseViewController alloc] init];
self.baseController = sbvc;
[sbvc release];
}
self.baseController.targetController = nil;
self.baseController.view.frame = CGRectMake(0, 0, rect.size.height, rect.size.width);
[self.view addSubview:self.baseController.view];
// here setting activeController is not needed as the event is kept active by the uitabbarcontroller
}
[super viewDidLoad];
}
#pragma mark -
#pragma mark Memory management
-(void) didReceiveMemoryWarning {
if (self.baseController.view.superview == nil)
self.baseController = nil;
if (self.activeController.view.superview == nil)
self.activeController = nil;
if (self.splitViewRootController.view.superview == nil)
self.splitViewRootController = nil;
MSG_MEMCLEAN();
[super didReceiveMemoryWarning];
}
-(void) viewDidUnload {
self.baseController = nil;
self.activeController = nil;
self.splitViewRootController = nil;
MSG_DIDUNLOAD();
[super viewDidUnload];
}
-(void) dealloc {
releaseAndNil(baseController);
releaseAndNil(activeController);
releaseAndNil(splitViewRootController);
[super dealloc];
}
#pragma mark -
#pragma mark additional methods as we're using a UINavigationController programmatically
// see http://davidebenini.it/2009/01/03/viewwillappear-not-being-called-inside-a-uinavigationcontroller/
-(void) viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
[self.activeController viewWillAppear:animated];
}
-(void) viewWillDisappear:(BOOL)animated {
[super viewWillDisappear:animated];
[self.activeController viewWillDisappear:animated];
}
-(void) viewDidAppear:(BOOL)animated {
[super viewDidLoad];
[self.activeController viewDidAppear:animated];
}
-(void) viewDidDisappear:(BOOL)animated {
[super viewDidUnload];
[self.activeController viewDidDisappear:animated];
}
@end