project_files/HedgewarsMobile/Classes/SchemeWeaponConfigViewController.m
author nemo
Sun, 02 Oct 2011 10:36:43 -0400
changeset 6081 537bbd5c1a62
parent 6078 8c0cc07731e5
child 6107 0741c0f0203e
permissions -rw-r--r--
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects. In this test variant it is triggered on girders/objects/bridges of the snow/christmas theme, or on a map that uses blue as a mask colour. Probably needs sheepluva's slope detection to make slopes more slippery to climb.

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 *
 * File created on 13/06/2010.
 */


#import "SchemeWeaponConfigViewController.h"


#define LABEL_TAG 57423

@implementation SchemeWeaponConfigViewController
@synthesize listOfSchemes, listOfWeapons, listOfScripts, lastIndexPath_sc, lastIndexPath_we, lastIndexPath_lu,
            selectedScheme, selectedWeapon, selectedScript, scriptCommand, topControl, hideSections;

-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
    return rotationManager(interfaceOrientation);
}

#pragma mark -
#pragma mark View lifecycle
-(void) viewDidLoad {
    [super viewDidLoad];

    CGSize screenSize = [[UIScreen mainScreen] bounds].size;
    self.view.frame = CGRectMake(0, 0, screenSize.height, screenSize.width - 44);

    self.selectedScheme = nil;
    self.selectedWeapon = nil;
    self.selectedScript = nil;
    self.scriptCommand = nil;

    if ([self.tableView respondsToSelector:@selector(setBackgroundView:)]) {
        if (IS_IPAD())
            [self.tableView setBackgroundView:nil];
        else {
            UIImage *backgroundImage = [[UIImage alloc] initWithContentsOfFile:@"background~iphone.png"];
            UIImageView *background = [[UIImageView alloc] initWithImage:backgroundImage];
            [backgroundImage release];
            [self.tableView setBackgroundView:background];
            [background release];
        }
    } else {
        self.view.backgroundColor = [UIColor blackColor];
    }

    self.tableView.separatorColor = [UIColor darkYellowColor];
    self.tableView.separatorStyle = UITableViewCellSeparatorStyleNone;
}

-(void) viewWillAppear:(BOOL) animated {
    [super viewWillAppear:animated];

    NSArray *contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:SCHEMES_DIRECTORY() error:NULL];
    self.listOfSchemes = contentsOfDir;

    if (self.selectedScheme == nil && [listOfSchemes containsObject:@"Default.plist"])
        self.selectedScheme = @"Default.plist";
    
    contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:WEAPONS_DIRECTORY() error:NULL];
    self.listOfWeapons = contentsOfDir;
    
    if (self.selectedWeapon == nil && [listOfWeapons containsObject:@"Default.plist"])
        self.selectedWeapon = @"Default.plist";

    contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:SCRIPTS_DIRECTORY() error:NULL];
    self.listOfScripts = contentsOfDir;
    self.selectedScript = @"Normal.plist";
    self.scriptCommand = @"";

    [self.tableView reloadData];
}


#pragma mark -
#pragma mark Table view data source
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
    if (hideSections)
        return 0;
    else
        return 1;
}

-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
    if (self.topControl.selectedSegmentIndex == 0)
        return [self.listOfSchemes count];
    else if (self.topControl.selectedSegmentIndex == 1)
        return [self.listOfWeapons count];
    else
        return [self.listOfScripts count];
}

// Customize the appearance of table view cells.
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
    static NSString *CellIdentifier = @"Cell";
    NSInteger index = self.topControl.selectedSegmentIndex;
    NSInteger row = [indexPath row];

    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
    if (cell == nil)
        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease];

    cell.accessoryView = nil;
    if (0 == index) {
        cell.textLabel.text = [[self.listOfSchemes objectAtIndex:row] stringByDeletingPathExtension];
        NSString *str = [NSString stringWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),[self.listOfSchemes objectAtIndex:row]];
        NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:str];
        cell.detailTextLabel.text = [dict objectForKey:@"description"];
        [dict release];
        if ([[self.listOfSchemes objectAtIndex:row] isEqualToString:self.selectedScheme]) {
            UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
            cell.accessoryView = checkbox;
            [checkbox release];
            self.lastIndexPath_sc = indexPath;
        }
    } else if (1 == index) {
        cell.textLabel.text = [[self.listOfWeapons objectAtIndex:row] stringByDeletingPathExtension];
        NSString *str = [NSString stringWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),[self.listOfWeapons objectAtIndex:row]];
        NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:str];
        cell.detailTextLabel.text = [dict objectForKey:@"description"];
        [dict release];
        if ([[self.listOfWeapons objectAtIndex:row] isEqualToString:self.selectedWeapon]) {
            UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
            cell.accessoryView = checkbox;
            [checkbox release];
            self.lastIndexPath_we = indexPath;
        }
    } else {
        cell.textLabel.text = [[self.listOfScripts objectAtIndex:row] stringByDeletingPathExtension];
        NSString *str = [NSString stringWithFormat:@"%@/%@",SCRIPTS_DIRECTORY(),[self.listOfScripts objectAtIndex:row]];
        NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:str];
        cell.detailTextLabel.text = [dict objectForKey:@"description"];
        [dict release];
        if ([[self.listOfScripts objectAtIndex:row] isEqualToString:self.selectedScript]) {
            UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
            cell.accessoryView = checkbox;
            [checkbox release];
            self.lastIndexPath_lu = indexPath;
        }
    }

    cell.backgroundColor = [UIColor blackColorTransparent];
    cell.textLabel.textColor = [UIColor lightYellowColor];
    cell.detailTextLabel.textColor = [UIColor whiteColor];
    cell.textLabel.adjustsFontSizeToFitWidth = YES;
    cell.detailTextLabel.adjustsFontSizeToFitWidth = YES;
    return cell;
}

-(CGFloat) tableView:(UITableView *)tableView heightForHeaderInSection:(NSInteger)section {
    return 50.0;
}

-(UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section {
    if (self.topControl == nil) {
        NSArray *array = [[NSArray alloc] initWithObjects:NSLocalizedString(@"Scheme",@""),NSLocalizedString(@"Weapon",@""),
                          NSLocalizedString(@"Style",@""),nil];
        self.topControl = [[UISegmentedControl alloc] initWithItems:array];
        [array release];
        [self.topControl addTarget:self.tableView action:@selector(reloadData) forControlEvents:UIControlEventValueChanged];
        self.topControl.segmentedControlStyle = UISegmentedControlStyleBar;
        self.topControl.frame = CGRectMake(0, 0, self.view.frame.size.width * 80/100, 30);
        self.topControl.center = CGPointMake(self.view.frame.size.width/2, 24);
        self.topControl.tintColor = [UIColor lightGrayColor];
        self.topControl.selectedSegmentIndex = 0;
    }

    UIView *theView = [[[UIView alloc] init] autorelease];
    [theView addSubview:self.topControl];
    return theView;
}

#pragma mark -
#pragma mark Table view delegate
-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
    NSIndexPath *lastIndexPath;
    NSInteger index = self.topControl.selectedSegmentIndex;
    if (index == 0)
        lastIndexPath = self.lastIndexPath_sc;
    else if (index == 1)
        lastIndexPath = self.lastIndexPath_we;
    else
        lastIndexPath = self.lastIndexPath_lu;

    int newRow = [indexPath row];
    int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;

    if (newRow != oldRow) {
        //TODO: this code works only for a single section table
        UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
        UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
        newCell.accessoryView = checkbox;
        [checkbox release];
        UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
        oldCell.accessoryView = nil;

        if (index == 0) {
            self.lastIndexPath_sc = indexPath;
            self.selectedScheme = [self.listOfSchemes objectAtIndex:newRow];

            NSUserDefaults *settings = [NSUserDefaults standardUserDefaults];
            if ([[settings objectForKey:@"sync_ws"] boolValue]) {
                for (NSString *str in self.listOfWeapons) {
                    if ([str isEqualToString:self.selectedScheme]) {
                        int index = [self.listOfSchemes indexOfObject:str];
                        self.selectedWeapon = str;
                        self.lastIndexPath_we = [NSIndexPath indexPathForRow:index inSection:1];
                        [self.tableView reloadData];
                        break;
                    }
                }
            }
        } else if (index == 1) {
            self.lastIndexPath_we = indexPath;
            self.selectedWeapon = [self.listOfWeapons objectAtIndex:newRow];
        } else {
            self.lastIndexPath_lu = indexPath;
            self.selectedScript = [self.listOfScripts objectAtIndex:newRow];

            NSString *path = [[NSString alloc] initWithFormat:@"%@/%@",SCRIPTS_DIRECTORY(),selectedScript];
            NSDictionary *scriptDict = [[NSDictionary alloc] initWithContentsOfFile:path];
            [path release];
            self.scriptCommand = [scriptDict objectForKey:@"command"];
            NSString *scheme = [scriptDict objectForKey:@"scheme"];
            if ([scheme isEqualToString:@""]) {
                self.selectedScheme = @"Default.plist";
                [self.topControl setEnabled:NO forSegmentAtIndex:0];
            } else {
                self.selectedScheme = scheme;
                [self.topControl setEnabled:YES forSegmentAtIndex:0];
            }

            NSString *weapon = [scriptDict objectForKey:@"weapon"];
            if ([weapon isEqualToString:@""]) {
                self.selectedWeapon = @"Default.plist";
                [self.topControl setEnabled:NO forSegmentAtIndex:1];
            } else {
                self.selectedWeapon = weapon;
                [self.topControl setEnabled:YES forSegmentAtIndex:1];
            }

            [scriptDict release];
        }

        [aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
    }
    [aTableView deselectRowAtIndexPath:indexPath animated:YES];
}

-(void) fillSections {
    if (hideSections == YES) {
        hideSections = NO;
        NSRange range;
        range.location = 0;
        range.length = 1;
        NSIndexSet *sections = [NSIndexSet indexSetWithIndexesInRange:range];
        [self.tableView insertSections:sections withRowAnimation:UITableViewRowAnimationFade];
        self.selectedScheme = @"Default.plist";
        self.selectedWeapon = @"Default.plist";
        self.selectedScript = @"Normal.plist";

        self.tableView.scrollEnabled = YES;

        [[self.view viewWithTag:LABEL_TAG] removeFromSuperview];
    }
}

-(void) emptySections {
    hideSections = YES;
    NSRange range;
    range.location = 0;
    range.length = 1;
    NSIndexSet *sections = [NSIndexSet indexSetWithIndexesInRange:range];
    [self.tableView deleteSections:sections withRowAnimation:UITableViewRowAnimationFade];
    self.selectedScheme = @"Default.plist";
    self.selectedWeapon = @"Default.plist";
    self.selectedScript = @"Normal.plist";

    self.tableView.scrollEnabled = NO;

    CGRect frame = CGRectMake(0, 0, self.view.frame.size.width * 80/100, 60);
    UILabel *theLabel = [[UILabel alloc] initWithFrame:frame
                                              andTitle:NSLocalizedString(@"Missions don't need further configuration",@"")];
    theLabel.center = CGPointMake(self.view.frame.size.width/2, self.view.frame.size.height/2);
    theLabel.numberOfLines = 2;
    theLabel.tag = LABEL_TAG;

    [self.view addSubview:theLabel];
    [theLabel release];
}

#pragma mark -
#pragma mark Memory management
-(void) didReceiveMemoryWarning {
    if ([[HedgewarsAppDelegate sharedAppDelegate] isInGame]) {
        self.lastIndexPath_sc = nil;
        self.lastIndexPath_we = nil;
        self.lastIndexPath_lu = nil;
        self.listOfSchemes = nil;
        self.listOfWeapons = nil;
        self.listOfScripts = nil;
        self.topControl = nil;
        MSG_MEMCLEAN();
    }
    [super didReceiveMemoryWarning];
}

-(void) viewDidUnload {
    self.listOfSchemes = nil;
    self.listOfWeapons = nil;
    self.listOfScripts = nil;
    self.lastIndexPath_sc = nil;
    self.lastIndexPath_we = nil;
    self.lastIndexPath_lu = nil;
    self.selectedScheme = nil;
    self.selectedWeapon = nil;
    self.selectedScript = nil;
    self.scriptCommand = nil;
    self.topControl = nil;
    MSG_DIDUNLOAD();
    [super viewDidUnload];
}


-(void) dealloc {
    releaseAndNil(listOfSchemes);
    releaseAndNil(listOfWeapons);
    releaseAndNil(listOfScripts);
    releaseAndNil(lastIndexPath_sc);
    releaseAndNil(lastIndexPath_we);
    releaseAndNil(lastIndexPath_lu);
    releaseAndNil(selectedScheme);
    releaseAndNil(selectedWeapon);
    releaseAndNil(selectedScript);
    releaseAndNil(scriptCommand);
    releaseAndNil(topControl);
    [super dealloc];
}


@end