project_files/HedgewarsMobile/Classes/HogHatViewController.m
author nemo
Sun, 02 Oct 2011 10:36:43 -0400
changeset 6081 537bbd5c1a62
parent 6078 8c0cc07731e5
child 6700 e04da46ee43c
permissions -rw-r--r--
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects. In this test variant it is triggered on girders/objects/bridges of the snow/christmas theme, or on a map that uses blue as a mask colour. Probably needs sheepluva's slope detection to make slopes more slippery to climb.

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 *
 * File created on 02/04/2010.
 */


#import "HogHatViewController.h"


@implementation HogHatViewController
@synthesize teamDictionary, hatArray, normalHogSprite, lastIndexPath, selectedHog;


-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
    return rotationManager(interfaceOrientation);
}

#pragma mark -
#pragma mark View lifecycle
-(void) viewDidLoad {
    [super viewDidLoad];

    // load all the hat file names and store them into hatArray
    NSString *hatsDirectory = HATS_DIRECTORY();
    NSArray *array = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:hatsDirectory error:NULL];
    self.hatArray = array;

    // load the base hog image, drawing will occure in cellForRow...
    NSString *normalHogFile = [[NSString alloc] initWithFormat:@"%@/basehat-hedgehog.png",[[NSBundle mainBundle] resourcePath]];
    UIImage *hogSprite = [[UIImage alloc] initWithContentsOfFile:normalHogFile];
    [normalHogFile release];
    self.normalHogSprite = hogSprite;
    [hogSprite release];

    self.title = NSLocalizedString(@"Change hedgehogs' hat",@"");
}

-(void) viewWillAppear:(BOOL)animated {
    [super viewWillAppear:animated];

    // this updates the hog name and its hat
    [self.tableView reloadData];
    // this moves the tableview to the top
    [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
}


#pragma mark -
#pragma mark Table view data source
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
    return 1;
}

-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
    return [self.hatArray count];
}

// Customize the appearance of table view cells.
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {

    static NSString *CellIdentifier = @"Cell";

    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
    if (cell == nil)
        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];

    NSDictionary *hog = [[self.teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:selectedHog];
    NSString *hat = [hatArray objectAtIndex:[indexPath row]];
    cell.textLabel.text = [hat stringByDeletingPathExtension];

    NSString *hatFile = [[NSString alloc] initWithFormat:@"%@/%@", HATS_DIRECTORY(), hat];
    UIImage *hatSprite = [[UIImage alloc] initWithContentsOfFile: hatFile andCutAt:CGRectMake(0, 0, 32, 32)];
    [hatFile release];
    cell.imageView.image = [self.normalHogSprite mergeWith:hatSprite atPoint:CGPointMake(0, 5)];
    [hatSprite release];

    if ([hat isEqualToString:[hog objectForKey:@"hat"]]) {
        cell.accessoryType = UITableViewCellAccessoryCheckmark;
        self.lastIndexPath = indexPath;
    } else {
        cell.accessoryType = UITableViewCellAccessoryNone;
    }

    return cell;
}


#pragma mark -
#pragma mark Table view delegate
-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
    int newRow = [indexPath row];
    int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;

    if (newRow != oldRow) {
        // if the two selected rows differ update data on the hog dictionary and reload table content
        // TODO: maybe this section could be cleaned up
        NSDictionary *oldHog = [[teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:selectedHog];

        NSMutableDictionary *newHog = [[NSMutableDictionary alloc] initWithDictionary: oldHog];
        [newHog setObject:[[hatArray objectAtIndex:newRow] stringByDeletingPathExtension] forKey:@"hat"];
        [[teamDictionary objectForKey:@"hedgehogs"] replaceObjectAtIndex:selectedHog withObject:newHog];
        [newHog release];

        // tell our boss to write this new stuff on disk
        [[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];

        UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
        newCell.accessoryType = UITableViewCellAccessoryCheckmark;
        UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
        oldCell.accessoryType = UITableViewCellAccessoryNone;
        self.lastIndexPath = indexPath;
        [aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
    }
    [aTableView deselectRowAtIndexPath:indexPath animated:YES];
    [self.navigationController popViewControllerAnimated:YES];
}


#pragma mark -
#pragma mark Memory management
-(void) didReceiveMemoryWarning {
    self.lastIndexPath = nil;
    MSG_MEMCLEAN();
    [super didReceiveMemoryWarning];
}

-(void) viewDidUnload {
    self.lastIndexPath = nil;
    self.normalHogSprite = nil;
    self.teamDictionary = nil;
    self.hatArray = nil;
    MSG_DIDUNLOAD();
    [super viewDidUnload];
}

-(void) dealloc {
    releaseAndNil(hatArray);
    releaseAndNil(teamDictionary);
    releaseAndNil(normalHogSprite);
    releaseAndNil(lastIndexPath);
    [super dealloc];
}


@end