Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
In this test variant it is triggered on girders/objects/bridges of the snow/christmas theme, or on a map that uses blue as a mask colour. Probably needs sheepluva's slope detection to make slopes more slippery to climb.
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* File created on 02/04/2010.
*/
#import "GravesViewController.h"
@implementation GravesViewController
@synthesize teamDictionary, graveArray, lastIndexPath;
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
return rotationManager(interfaceOrientation);
}
#pragma mark -
#pragma mark View lifecycle
-(void) viewDidLoad {
[super viewDidLoad];
// load all the grave names and store them into graveArray
self.graveArray = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:GRAVES_DIRECTORY() error:NULL];
self.title = NSLocalizedString(@"Choose hedgehog graves",@"");
}
-(void) viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
[self.tableView reloadData];
// this moves the tableview to the top
[self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
}
#pragma mark -
#pragma mark Table view data source
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return [self.graveArray count];
}
// Customize the appearance of table view cells.
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = @"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
NSString *grave = [self.graveArray objectAtIndex:[indexPath row]];
cell.textLabel.text = [grave stringByDeletingPathExtension];
if ([grave isEqualToString:[self.teamDictionary objectForKey:@"grave"]]) {
cell.accessoryType = UITableViewCellAccessoryCheckmark;
self.lastIndexPath = indexPath;
} else {
cell.accessoryType = UITableViewCellAccessoryNone;
}
NSString *graveFilePath = [[NSString alloc] initWithFormat:@"%@/%@",GRAVES_DIRECTORY(),grave];
// because we also have multi frame graves, let's take the first one only
UIImage *graveSprite = [[UIImage alloc] initWithContentsOfFile:graveFilePath andCutAt:CGRectMake(0, 0, 32, 32)];
[graveFilePath release];
cell.imageView.image = graveSprite;
[graveSprite release];
return cell;
}
#pragma mark -
#pragma mark Table view delegate
-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
int newRow = [indexPath row];
int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
if (newRow != oldRow) {
[teamDictionary setObject:[[graveArray objectAtIndex:newRow] stringByDeletingPathExtension] forKey:@"grave"];
// tell our boss to write this new stuff on disk
[[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
newCell.accessoryType = UITableViewCellAccessoryCheckmark;
UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
oldCell.accessoryType = UITableViewCellAccessoryNone;
self.lastIndexPath = indexPath;
[aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
}
[aTableView deselectRowAtIndexPath:indexPath animated:YES];
[self.navigationController popViewControllerAnimated:YES];
}
#pragma mark -
#pragma mark Memory management
-(void) didReceiveMemoryWarning {
self.lastIndexPath = nil;
MSG_MEMCLEAN();
[super didReceiveMemoryWarning];
}
-(void) viewDidUnload {
self.lastIndexPath = nil;
self.teamDictionary = nil;
self.graveArray = nil;
MSG_DIDUNLOAD();
[super viewDidUnload];
}
-(void) dealloc {
releaseAndNil(graveArray);
releaseAndNil(teamDictionary);
releaseAndNil(lastIndexPath);
[super dealloc];
}
@end