Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
In this test variant it is triggered on girders/objects/bridges of the snow/christmas theme, or on a map that uses blue as a mask colour. Probably needs sheepluva's slope detection to make slopes more slippery to climb.
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* File created on 08/04/2010.
*/
#import "FlagsViewController.h"
#import <QuartzCore/QuartzCore.h>
@implementation FlagsViewController
@synthesize teamDictionary, flagArray, communityArray, lastIndexPath;
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
return rotationManager(interfaceOrientation);
}
#pragma mark -
#pragma mark View lifecycle
-(void) viewDidLoad {
[super viewDidLoad];
NSMutableArray *array_na = [[NSMutableArray alloc] init];
NSMutableArray *array_cm = [[NSMutableArray alloc] init];
for (NSString *name in [[NSFileManager defaultManager] contentsOfDirectoryAtPath:FLAGS_DIRECTORY() error:NULL]) {
if ([name hasPrefix:@"cm_"]) {
NSString *processed = [name substringFromIndex:3];
[array_cm addObject:processed];
} else
[array_na addObject:name];
}
self.flagArray = array_na;
[array_na release];
self.communityArray = array_cm;
[array_cm release];
self.title = NSLocalizedString(@"Set team flag",@"");
}
-(void) viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
// reloadData needed because team might change
[self.tableView reloadData];
//[self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
}
#pragma mark -
#pragma mark Table view data source
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
return 2;
}
-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
if (section == 0)
return [self.flagArray count];
else
return [self.communityArray count];
}
// Customize the appearance of table view cells.
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = @"Cell";
NSInteger row = [indexPath row];
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
NSString *flagName = nil;
NSArray *source = nil;
if ([indexPath section] == 0) {
source = self.flagArray;
flagName = [source objectAtIndex:row];
} else {
source = self.communityArray;
flagName = [NSString stringWithFormat:@"cm_%@",[source objectAtIndex:row]];
}
NSString *flagFile = [[NSString alloc] initWithFormat:@"%@/%@", FLAGS_DIRECTORY(), flagName];
UIImage *flagSprite = [[UIImage alloc] initWithContentsOfFile:flagFile];
[flagFile release];
cell.imageView.image = flagSprite;
cell.imageView.layer.borderWidth = 0.3;
[flagSprite release];
cell.textLabel.text = [[source objectAtIndex:row] stringByDeletingPathExtension];
if ([[flagName stringByDeletingPathExtension] isEqualToString:[self.teamDictionary objectForKey:@"flag"]]) {
cell.accessoryType = UITableViewCellAccessoryCheckmark;
self.lastIndexPath = indexPath;
} else {
cell.accessoryType = UITableViewCellAccessoryNone;
}
return cell;
}
-(NSString *)tableView:(UITableView *)aTableView titleForHeaderInSection:(NSInteger)section {
NSString *sectionTitle = nil;
switch (section) {
case 0:
sectionTitle = NSLocalizedString(@"Worldwide", @"");
break;
case 1:
sectionTitle = NSLocalizedString(@"Community", @"");
break;
default:
DLog(@"nope");
break;
}
return sectionTitle;
}
#pragma mark -
#pragma mark Table view delegate
-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
int newRow = [indexPath row];
int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
int newSection = [indexPath section];
int oldSection = (lastIndexPath != nil) ? [lastIndexPath section] : -1;
if (newRow != oldRow || newSection != oldSection) {
NSString *flag = nil;
if ([indexPath section] == 0)
flag = [self.flagArray objectAtIndex:newRow];
else
flag = [NSString stringWithFormat:@"cm_%@",[self.communityArray objectAtIndex:newRow]];
// if the two selected rows differ update data on the hog dictionary and reload table content
[self.teamDictionary setValue:[flag stringByDeletingPathExtension] forKey:@"flag"];
// tell our boss to write this new stuff on disk
[[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
newCell.accessoryType = UITableViewCellAccessoryCheckmark;
UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
oldCell.accessoryType = UITableViewCellAccessoryNone;
self.lastIndexPath = indexPath;
[aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
}
[aTableView deselectRowAtIndexPath:indexPath animated:YES];
[self.navigationController popViewControllerAnimated:YES];
}
#pragma mark -
#pragma mark Memory management
-(void) didReceiveMemoryWarning {
self.lastIndexPath = nil;
MSG_MEMCLEAN();
[super didReceiveMemoryWarning];
}
-(void) viewDidUnload {
self.teamDictionary = nil;
self.lastIndexPath = nil;
self.flagArray = nil;
self.communityArray = nil;
MSG_DIDUNLOAD();
[super viewDidUnload];
}
-(void) dealloc {
releaseAndNil(teamDictionary);
releaseAndNil(lastIndexPath);
releaseAndNil(flagArray);
releaseAndNil(communityArray);
[super dealloc];
}
@end