revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
the button for voicepack preview is broken for unknown reasons
/*
* OpenAL Bridge - a simple portable library for OpenAL interface
* Copyright (c) 2009 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include "openalbridge.h"
char oalbReady = 0;
int iNumSounds = 0;
char *prog;
/*Sources are points emitting sound*/
ALuint Sources[MAX_SOURCES];
/*structure that holds information about sounds*/
SSound_t *theSounds;
ALfloat SourcePos[] = { 0.0, 0.0, 0.0 }; /*Position of the source sound*/
ALfloat SourceVel[] = { 0.0, 0.0, 0.0 }; /*Velocity of the source sound*/
/**
* const char oalb_init (const char* programname, const char usehardware)
*
* ARGUMENTS
* programname [const char*]: name of the program invoking OpenAL
* usehardware [const char] : flag to enable audio hardware acceleration
* DESCRIPTION
*
* RETURN
* 1 success
* 2 error
*/
const char oalb_init (const char* programname, const char usehardware) {
/*Initialize an OpenAL contex and allocate memory space for data and buffers*/
ALCcontext *context;
ALCdevice *device;
const ALCchar *default_device;
int i;
prog = (char *) programname;
/*Position of the listener*/
ALfloat ListenerPos[] = {0.0, 0.0, 0.0};
/*Velocity of the listener*/
ALfloat ListenerVel[] = {0.0, 0.0, 0.0};
/*Orientation of the listener. (first 3 elements are "at", second 3 are "up")*/
ALfloat ListenerOri[] = {0.0, 0.0, -1.0, 0.0, 1.0, 0.0};
if (oalbReady == 1) {
errno = EPERM;
err_ret("(%s) WARN - OpenAL already initialized", prog);
return AL_FALSE;
}
#ifdef _WIN32
/* Hardware acceleration is broken on some windows card*/
if (usehardware != 0)
device = alcOpenDevice(NULL);
else
{
device = alcOpenDevice("Generic Software");
if(!device)
{
err_msg("(%s) WARN - Failed to open software device", prog);
device = alcOpenDevice(NULL);
}
}
#else
/*always hardware for UNIX systems*/
device = alcOpenDevice(NULL);
#endif
if (device == NULL) {
errno = ENODEV;
err_ret("(%s) WARN - Failed to open sound device", prog);
return AL_FALSE;
}
err_msg("(%s) INFO - Output device: %s", prog, alcGetString(device, ALC_DEVICE_SPECIFIER));
context = alcCreateContext(device, NULL);
alcMakeContextCurrent(context);
alcProcessContext(context);
if (AlGetError("(%s) ERROR - Failed to create a new contex") != AL_TRUE)
return AL_FALSE;
/*set the listener gain, position (on xyz axes), velocity (one value for each axe) and orientation*/
alListenerf (AL_GAIN, 1.0f );
alListenerfv(AL_POSITION, ListenerPos);
alListenerfv(AL_VELOCITY, ListenerVel);
alListenerfv(AL_ORIENTATION, ListenerOri);
if (AlGetError("(%s) WARN - Failed to set Listener properties") != AL_TRUE)
return AL_FALSE;
theSounds = (SSound_t*) Malloc(sizeof(SSound_t)*MAX_SOUNDS);
for (i = 0; i < MAX_SOUNDS; i++) {
theSounds->isLoaded = 0;
theSounds->sourceIndex = -1;
}
alGenSources(MAX_SOURCES, Sources);
oalbReady = 1;
alGetError(); /* clear any AL errors beforehand */
return AL_TRUE;
}
/**
* void oalb_close (void)
*
* ARGUMENTS
* -
* DESCRIPTION
* Stop all sounds, deallocate all memory and close OpenAL
* RETURN
* -
*/
void oalb_close (void) {
/*Stop all sounds, deallocate all memory and close OpenAL */
ALCcontext *context;
ALCdevice *device;
int i;
if (oalbReady == 0) {
errno = EPERM;
err_ret("(%s) WARN - OpenAL not initialized", prog);
return;
}
alSourceStopv (MAX_SOURCES, Sources);
alDeleteSources (MAX_SOURCES, Sources);
for (i = 0; i < MAX_SOUNDS; i++) {
free(theSounds[i].filename);
alDeleteBuffers (1, &theSounds[i].Buffer);
}
free(theSounds);
context = alcGetCurrentContext();
device = alcGetContextsDevice(context);
alcMakeContextCurrent(NULL);
alcDestroyContext(context);
alcCloseDevice(device);
oalbReady = 0;
return;
}
/**
* char oalb_ready (void)
*
* ARGUMENTS
* -
* DESCRIPTION
*
* RETURN
* -
*/
char oalb_ready (void) {
return oalbReady;
}
/*
ALboolean helper_realloc (void) {
expands allocated memory when loading more sound files than expected
int oldsize = globalsize;
globalsize += increment;
#ifdef DEBUG
err_msg("(%s) INFO - Realloc in process from %d to %d\n", prog, oldsize, globalsize);
#endif
Buffers = (ALuint*) Realloc(Buffers, sizeof(ALuint)*globalsize);
Sources = (ALuint*) Realloc(Sources, sizeof(ALuint)*globalsize);
return AL_TRUE;
}*/
/**
* const int32_t oalb_loadfile (const char *filename)
*
* ARGUMENTS
* -
* DESCRIPTION
*
* RETURN
* -
*/
const int32_t oalb_loadfile (const char *filename){
/*Open a file, load into memory and allocate the Source buffer for playing*/
ALenum format, error;
ALsizei bitsize, freq;
char *data;
int namelength, i;
uint32_t magic;
FILE *fp;
if (oalbReady == 0) {
errno = EPERM;
err_ret("(%s) WARN - OpenAL not initialized", prog);
return -1;
}
/*when the buffers are all used, we can expand memory to accept new files*/
// if (globalindex == globalsize)
// helper_realloc();
namelength=strlen(filename);
/*if this sound is already loaded return the index from theSounds*/
for (i = 0; i < iNumSounds; i++){
if (theSounds[iNumSounds].isLoaded == 1) {
if (strncmp(theSounds[iNumSounds].filename, filename, namelength) == 0)
return i;
}
}
/*else load it and store it into a theSounds cell*/
/*detect the file format, as written in the first 4 bytes of the header*/
fp = Fopen (filename, "rb");
if (fp == NULL)
return -1;
error = fread (&magic, sizeof(uint32_t), 1, fp);
fclose (fp);
if (error < 0) {
errno = EIO;
err_ret("(%s) ERROR - File %s is too short", prog, filename);
return -2;
}
switch (ENDIAN_BIG_32(magic)) {
case OGG_FILE_FORMAT:
error = load_oggvorbis (filename, &format, &data, &bitsize, &freq);
break;
case WAV_FILE_FORMAT:
error = load_wavpcm (filename, &format, &data, &bitsize, &freq);
break;
default:
errno = EINVAL;
err_ret ("(%s) ERROR - File format (%08X) not supported", prog, ENDIAN_BIG_32(magic));
return -5;
break;
}
theSounds[iNumSounds].filename = (char*) Malloc(sizeof(char) * namelength);
strncpy(theSounds[iNumSounds].filename, filename, namelength);
theSounds[iNumSounds].isLoaded = 1;
/*prepare the buffer to receive data*/
alGenBuffers(1, &theSounds[iNumSounds].Buffer);
if (AlGetError("(%s) ERROR - Failed to allocate memory for buffers") != AL_TRUE)
return -3;
/*copy pcm data in one buffer*/
alBufferData(theSounds[iNumSounds].Buffer, format, data, bitsize, freq);
/*deallocate data to save memory*/
free(data);
if (AlGetError("(%s) ERROR - Failed to write data to buffers") != AL_TRUE)
return -6;
alGetError(); /* clear any AL errors beforehand */
/*returns the index of the source you just loaded, increments it and exits*/
return iNumSounds++;
}
void oalb_setvolume (const uint32_t iIndex, const char cPercentage) {
float percentage;
if (oalbReady == 0) {
errno = EPERM;
err_ret("(%s) WARN - OpenAL not initialized", prog);
return;
}
/*Set volume for sound number index*/
if(iIndex < 0 || iIndex >= iNumSounds) {
errno = EINVAL;
err_ret("(%s) ERROR - Index (%d) out of bounds", prog, iIndex);
return;
}
if(cPercentage > 100)
percentage = 1.0f;
else
percentage = cPercentage / 100.0f;
alSourcef(Sources[theSounds[iIndex].sourceIndex], AL_GAIN, percentage);
if (AlGetError2("(%s) ERROR - Failed to set volume for sound %d\n", iIndex) != AL_TRUE)
return;
alGetError(); /* clear any AL errors beforehand */
return;
}
void oalb_setglobalvolume (const char cPercentage) {
if (oalbReady == 0) {
errno = EPERM;
err_ret("(%s) WARN - OpenAL not initialized", prog);
return;
}
/*Set volume for all sounds*/
if(cPercentage > 100)
alListenerf (AL_GAIN, 1.0f);
else
alListenerf (AL_GAIN, cPercentage / 100.0f);
if (AlGetError("(%s) ERROR - Failed to set global volume") != AL_TRUE)
return;
alGetError(); /* clear any AL errors beforehand */
return;
}
void oalb_togglemute (void) {
/*Mute or unmute sound*/
ALfloat mute;
if (oalbReady == AL_FALSE) {
errno = EPERM;
err_ret("(%s) WARN - OpenAL not initialized", prog);
return;
}
alGetListenerf (AL_GAIN, &mute);
if (mute > 0)
mute = 0;
else
mute = 1.0;
alListenerf (AL_GAIN, mute);
if (AlGetError("(%s) ERROR - Failed to set mute property") != AL_TRUE)
return;
alGetError(); /* clear any AL errors beforehand */
return;
}
void oalb_fade (uint32_t iIndex, uint16_t quantity, ALboolean direction) {
/*Fade in or out by calling a helper thread*/
#ifndef _WIN32
pthread_t thread;
#else
HANDLE Thread;
DWORD threadID;
#endif
fade_t *fade;
if (oalbReady == 0) {
errno = EPERM;
err_ret("(%s) WARN - OpenAL not initialized", prog);
return ;
}
fade = (fade_t*) Malloc(sizeof(fade_t));
fade->index = theSounds[iIndex].sourceIndex;
fade->quantity = quantity;
if(iIndex < 0 || iIndex >= iNumSounds) {
errno = EINVAL;
err_ret("(%s) ERROR - Index (%d) out of bounds", prog, iIndex);
return;
}
switch (direction) {
case FADE_IN:
#ifndef _WIN32
pthread_create(&thread, NULL, helper_fadein, (void*) fade);
#else
Thread = _beginthread(&helper_fadein, 0, (void*) fade);
#endif
break;
case FADE_OUT:
#ifndef _WIN32
pthread_create(&thread, NULL, helper_fadeout, (void*) fade);
#else
Thread = _beginthread(&helper_fadeout, 0, (void*) fade);
#endif
break;
default:
errno = EINVAL;
err_ret("(%s) ERROR - Unknown direction for fading", prog, iIndex);
free(fade);
return;
break;
}
#ifndef _WIN32
pthread_detach(thread);
#endif
alGetError(); /* clear any AL errors beforehand */
return;
}
void oalb_fadeout (uint32_t index, uint16_t quantity) {
/*wrapper for fadeout*/
oalb_fade(index, quantity, FADE_OUT);
return;
}
void oalb_fadein (uint32_t index, uint16_t quantity) {
/*wrapper for fadein*/
oalb_fade(index, quantity, FADE_IN);
return;
}
/* ALboolean openal_setposition (uint32_t index, float x, float y, float z) {
if (openalReady == AL_FALSE) {
errno = EPERM;
err_ret("(%s) WARN - OpenAL not initialized", prog);
return AL_FALSE;
}
if (index >= globalsize) {
errno = EINVAL;
err_ret("(%s) ERROR - Index out of bounds (got %d, max %d)", prog, index, globalindex);
return AL_FALSE;
}
alSource3f(Sources[index], AL_POSITION, x, y, z);
if (AlGetError2("(%s) ERROR - Failed to set position for sound %d)", index) != AL_TRUE)
return AL_FALSE;
return AL_TRUE;
}*/
void oalb_playsound (const uint32_t iIndex, const char bLoop){
int findNewSource;
int i, j, state;
if (oalbReady == 0) {
errno = EPERM;
err_ret("(%s) WARN - OpenAL not initialized", prog);
return;
}
/*Play sound number index*/
if(iIndex < 0 || iIndex >= iNumSounds) {
errno = EINVAL;
err_ret("(%s) ERROR - Index (%d) out of bounds", prog, iIndex);
return;
}
/*check if sound has already a source*/
if (theSounds[iIndex].sourceIndex == -1) {
/*needs a new source*/
findNewSource = 1;
} else {
/*already has a source -- check it's not playing*/
alGetSourcei(Sources[theSounds[iIndex].sourceIndex], AL_SOURCE_STATE, &state);
if(state == AL_PLAYING || state == AL_PAUSED) {
/*it is being played, so we have to allocate a new source*/
findNewSource = 1;
} else {
/*it is not being played, so we can use it safely*/
findNewSource = 0;
}
}
if (findNewSource == 1) {
#ifdef DEBUG
err_msg("(%s) DEBUG - Looking for a source for sound %d", prog, iIndex);
#endif
for (i = 0; i < MAX_SOURCES; i++) {
alGetSourcei(Sources[i], AL_SOURCE_STATE, &state);
if(state != AL_PLAYING && state != AL_PAUSED) {
// alSourceStop(Sources[i]);
// alGetError();
for(j = 0; j < iNumSounds; j++)
if(theSounds[j].isLoaded && theSounds[j].sourceIndex == i)
theSounds[j].sourceIndex = -1;
break;
} else {
//TODO: what happens when all 16 sources are busy?
}
}
theSounds[iIndex].sourceIndex = i;
}
alSourcei (Sources[theSounds[iIndex].sourceIndex], AL_BUFFER, theSounds[iIndex].Buffer);
alSourcef (Sources[theSounds[iIndex].sourceIndex], AL_PITCH, 1.0f );
alSourcef (Sources[theSounds[iIndex].sourceIndex], AL_GAIN, 1.0f );
alSourcefv(Sources[theSounds[iIndex].sourceIndex], AL_POSITION, SourcePos );
alSourcefv(Sources[theSounds[iIndex].sourceIndex], AL_VELOCITY, SourceVel );
alSourcei (Sources[theSounds[iIndex].sourceIndex], AL_LOOPING, bLoop );
if (AlGetError("(%s) ERROR - Failed to set Source properties") != AL_TRUE)
return;
alSourcePlay(Sources[theSounds[iIndex].sourceIndex]);
if (AlGetError2("(%s) ERROR - Failed to play sound %d)", iIndex) != AL_TRUE)
return;
alGetError(); /* clear any AL errors beforehand */
return;
}
void oalb_pausesound (const uint32_t iIndex) {
if (oalbReady == AL_FALSE) {
errno = EPERM;
err_ret("(%s) WARN - OpenAL not initialized", prog);
return;
}
/*Pause sound number index*/
if(iIndex < 0 || iIndex >= iNumSounds) {
errno = EINVAL;
err_ret("(%s) ERROR - Index (%d) out of bounds", prog, iIndex);
return;
}
alSourcePause(Sources[theSounds[iIndex].sourceIndex]);
if (AlGetError2("(%s) ERROR - Failed to pause sound %d)", iIndex) != AL_TRUE)
return;
return;
}
void oalb_stopsound (const uint32_t iIndex) {
if (oalbReady == AL_FALSE) {
errno = EPERM;
err_ret("(%s) WARN - OpenAL not initialized", prog);
return;
}
/*Stop sound number index*/
if(iIndex < 0 || iIndex >= iNumSounds) {
errno = EINVAL;
err_ret("(%s) ERROR - Index (%d) out of bounds", prog, iIndex);
return;
}
alSourceStop(Sources[theSounds[iIndex].sourceIndex]);
if (AlGetError2("(%s) ERROR - Failed to stop sound %d)", iIndex) != AL_TRUE)
return;
alGetError(); /* clear any AL errors beforehand */
return;
}