move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com>
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
/**
* @file
* @brief SmartLineEdit class definition
*/
#ifndef HEDGEWARS_SMARTLINEEDIT_H
#define HEDGEWARS_SMARTLINEEDIT_H
#include <QMap>
#include <QString>
#include <QStringList>
#include <QEvent>
#include <QKeyEvent>
#include <QRegExp>
#include "HistoryLineEdit.h"
/**
* @brief {@link HistoryLineEdit} that features auto-completion with TAB key
* and clear with ESC key.
*
* Notes:
* <ul>
* <li>A Keyword can either be a command (if first word) or
* a nickname (completed regardless of position in text).</li>
* </ul>
*
* @author sheepluva
* @since 0.9.17
*/
class SmartLineEdit : public HistoryLineEdit
{
Q_OBJECT
public:
/**
* @brief Class constructor.
* @param parent parent QWidget.
* @param maxHistorySize maximum amount of history entries kept.
*/
SmartLineEdit(QWidget * parent = 0, int maxHistorySize = 64);
/**
* @brief Class destructor.
*/
~SmartLineEdit();
/**
* @brief Adds commands to the auto-completion feature.
* @param commands list of commands to be added.
*/
void addCommands(const QStringList & commands);
/**
* @brief Adds a single nickname to the auto-completion feature.
* @param nickname name to be added.
*/
void addNickname(const QString & nickname);
/**
* @brief Removes commands from the auto-completion feature.
* @param commands list of commands to be removed.
*/
void removeCommands(const QStringList & commands);
/**
* @brief Removes a single nickname from the auto-completion feature.
* @param nickname name to be removed.
*/
void removeNickname(const QString & nickname);
/**
* @brief Forget all keywords and input history.
*/
void reset();
protected:
/**
* @brief Overrides method of parent class.
* Forward pressed TAB to parent class' method (for focus handling etc)
* only if line is empty.
*
* @param event the event.
* @return returns true if the event was recognized.
*/
virtual bool event(QEvent * event);
/**
* @brief Overrides method of parent class.
* Autocompletes if TAB is reported as pressed key in the key event,
* ESC leads to the contents being cleared.
*
* Other keys are forwarded to parent method.
*
* @param event the key event.
*/
virtual void keyPressEvent(QKeyEvent * event);
private:
QRegExp m_whitespace; ///< regexp that matches a whitespace
QStringList * m_cmds; ///< list of recognized commands
QStringList * m_nicks; ///< list of recognized nicknames
/// recognized nicknames, sorted case-insensitive
QMap<QString, QString> * m_sorted_nicks;
// these variables contain information about the last replacement
// they get reset whenever cursor is moved or text is changed
QString m_beforeMatch; ///< the string that was just matched
bool m_hasJustMatched; ///< whether this widget just did an auto-completion
QString m_prefix; ///< prefix of the text replacement this widget just did
QString m_postfix; ///< postfix of the text replacement this widget just did
/**
* @brief Autocompletes the contents based on the known commands and/or names.
*/
void autoComplete();
private slots:
/**
* @brief Resets the information about the last match and text replacement.
*/
void resetAutoCompletionStatus();
};
#endif // HEDGEWARS_SMARTLINEEDIT_H