move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef PAGE_EDITTEAM_H
#define PAGE_EDITTEAM_H
#include "AbstractPage.h"
#include "binds.h"
#include "hwconsts.h"
#include "namegen.h"
#include "SDLInteraction.h"
#include "team.h"
class SquareLabel;
class KeyBinder;
class HatButton;
class PageEditTeam : public AbstractPage
{
Q_OBJECT
public:
PageEditTeam(QWidget* parent);
void createTeam(const QString & name, const QString & playerHash);
void editTeam(const QString & name, const QString & playerHash);
void deleteTeam(const QString & name);
public slots:
void CBFort_activated(const QString & gravename);
private:
QTabWidget * tbw;
QSignalMapper* signalMapper1;
QSignalMapper* signalMapper2;
QGroupBox *GBoxHedgehogs;
QGroupBox *GBoxTeam;
QGroupBox *GBoxFort;
QComboBox *CBFort;
SquareLabel *FortPreview;
QComboBox *CBGrave;
QComboBox *CBFlag;
QComboBox *CBTeamLvl;
QComboBox *CBVoicepack;
QGroupBox *GBoxBinds;
QToolBox *BindsBox;
QLineEdit * TeamNameEdit;
QLineEdit * HHNameEdit[HEDGEHOGS_PER_TEAM];
HatButton * HHHats[HEDGEHOGS_PER_TEAM];
HWTeam data();
QString m_playerHash;
KeyBinder * binder;
QLayout * bodyLayoutDefinition();
QLayout * footerLayoutDefinition();
void connectSignals();
void loadTeam(const HWTeam & team);
// page 1
QPushButton * btnRandomHogName[HEDGEHOGS_PER_TEAM];
QPushButton * btnRandomTeam;
QPushButton * btnTestSound;
private slots:
void saveTeam();
void setRandomNames();
void setRandomName(int hh_index);
/// Plays a random voice sound of the currently edited team.
void testSound();
void fixHHname(int idx);
void resetAllBinds();
};
#endif