A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values
This assumes the worst case in which the team file is missing all campaign variables except Progress.
This has been successfully tested with all 10 missions and still generates a logical storyline.
By default, the game assumes:
- The cyborg's offer in mission 2 was refused
- The traitor in mission 5 was killed
As a consequence, missions 8 and 10 use the princessScene cut scene.
if(NOT APPLE)
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in"
"${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
IMMEDIATE @ONLY)
add_custom_target(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
endif()
if(APPLE AND NOT SKIPBUNDLE)
find_package(Qt4 REQUIRED QUIET)
find_package(SDL2 REQUIRED)
find_package(SDL2_image 2 REQUIRED)
find_package(SDL2_net 2 REQUIRED)
find_package(SDL2_ttf 2 REQUIRED)
find_package(SDL2_mixer 2 REQUIRED)
find_package(OggVorbis REQUIRED)
find_package(PNG REQUIRED)
if(NOT NOAUTOUPDATE)
find_package(Sparkle) #needed for SPARKLE_FOUND variable
#needed because the 'if' clause in the script prints silly policy warnings
if(SPARKLE_FOUND)
set(SPARKLE_FOUND 1)
else()
set(SPARKLE_FOUND 0)
endif()
endif()
#use the associated tool from the libraries we've selected
string(REGEX REPLACE "(.*)/include.*" "\\1" qt_base_dir "${QT_INCLUDE_DIR}")
#remove the ";-framework Cocoa" from the SDL2_LIBRARY variable
string(REGEX REPLACE "(.*);-.*" "\\1" sdl_library_only "${SDL2_LIBRARY}")
#remove the "libSDLmain.a" from the SDL2_LIBRARY variable
string(REGEX REPLACE ".*;(.*)" "\\1" sdl_library_only "${sdl_library_only}")
#get the neme of the library (harmelss if it is static)
string(REGEX REPLACE ".*/(.*)$" "\\1" PNG_LIBNAME "${PNG_LIBRARY}")
string(REGEX REPLACE ".*/(.*)$" "\\1" ZLIB_LIBNAME "${ZLIB_LIBRARY}")
set(frameworks_dir ${CMAKE_INSTALL_PREFIX}/${target_library_install_dir})
if(${BUILD_ENGINE_LIBRARY})
set(engine_full_path "${frameworks_dir}/${CMAKE_SHARED_LIBRARY_PREFIX}hwengine${CMAKE_SHARED_LIBRARY_SUFFIX}")
else()
set(engine_full_path "${CMAKE_INSTALL_PREFIX}/hwengine${CMAKE_EXECUTABLE_SUFFIX}")
endif()
#this tool is present in qt 4.5 but only if you compile from sources
#from qt 4.6 is present also in the binary version
find_program(macdeployqt_executable NAMES macdeployqt macdeployqt-mac PATHS ${qt_base_dir}/bin)
if(NOT macdeployqt_executable)
message(FATAL_ERROR "The utility macdeployqt is required to create the bundle (seached: ${qt_base_dir})")
endif()
#create the .app bundle
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/CreateMacBundle.cmake.in ${CMAKE_CURRENT_BINARY_DIR}/CreateMacBundle.cmake)
install(SCRIPT ${CMAKE_CURRENT_BINARY_DIR}/CreateMacBundle.cmake
CODE "message(STATUS \"Your app bundle is ready\")")
#create the .dmg for deployment
#first make sure .app exists, then remove any old .dmg with same name, finally run the script
add_custom_target(dmg COMMAND make install
COMMAND rm -f ${CMAKE_BINARY_DIR}/Hedgewars-${HEDGEWARS_VERSION}.dmg
COMMAND ${CMAKE_CURRENT_SOURCE_DIR}/create-dmg.sh
--volname "Hedgewars ${HEDGEWARS_VERSION}"
# --volicon icon.icns
--window-size 600 470
--icon-size 96
--icon "Hedgewars" 190 190
--app-drop-link 410 190
--background "${CMAKE_CURRENT_SOURCE_DIR}/../misc/dmgBackground.png"
${CMAKE_BINARY_DIR}/Hedgewars-${HEDGEWARS_VERSION}.dmg
${CMAKE_BINARY_DIR}/Hedgewars.app
WORKING_DIRECTORY ${CMAKE_BINARY_DIR})
endif()