A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values
This assumes the worst case in which the team file is missing all campaign variables except Progress.
This has been successfully tested with all 10 missions and still generates a logical storyline.
By default, the game assumes:
- The cyborg's offer in mission 2 was refused
- The traitor in mission 5 was killed
As a consequence, missions 8 and 10 use the princessScene cut scene.
/*
* Hedgewars, a free turn based strategy game
* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef BUFFER_H_
#define BUFFER_H_
#include <stdint.h>
#include <stddef.h>
/**
* A simple struct to hold both the pointer to an array and its size,
* for e.g. conveniently returning it from a function.
*
* Convention: Size is zero iff data is a NULL pointer.
*/
typedef struct {
void *data;
size_t size;
} flib_buffer;
/**
* Just like flib_buffer, but the contents are not supposed to be modified.
*/
typedef struct {
const void *data;
size_t size;
} flib_constbuffer;
/**
* Simple variable-capacity data structure that can be efficiently appended to.
*/
typedef struct _flib_vector flib_vector;
/**
* Create a new vector. Needs to be destroyed again later with flib_vector_destroy.
* May return NULL if memory runs out.
*/
flib_vector *flib_vector_create();
/**
* Free the memory of this vector
*/
void flib_vector_destroy(flib_vector *vec);
/**
* Resize the vector. This changes the size, and ensures the capacity is large enough to
* for the new size. Can also free memory if the new size is smaller. There is no guarantee
* about the contents of extra memory.
*/
int flib_vector_resize(flib_vector *vec, size_t newSize);
/**
* Append the provided data to the end of the vector, enlarging it as required.
* The vector remains unchanged if appending fails.
* Returns 0 on success.
*/
int flib_vector_append(flib_vector *vec, const void *data, size_t len);
/**
* Append data from a format string to the buffer (without trailing 0)
* Returns 0 on success.
*/
int flib_vector_appendf(flib_vector *vec, const char *template, ...);
/**
* Return a pointer to the current data buffer of the vector. This pointer can
* become invalid if the vector size or capacity is changed.
*/
void *flib_vector_data(flib_vector *vec);
/**
* Return the current size of the vector.
*/
size_t flib_vector_size(flib_vector *vec);
/**
* Return a buffer pointing to the current contents of the vector.
* These will become invalid if the vector size or capacity is changed.
*/
flib_buffer flib_vector_as_buffer(flib_vector *vec);
/**
* Return a constbuffer pointing to the current contents of the vector.
* These will become invalid if the vector size or capacity is changed.
*/
flib_constbuffer flib_vector_as_constbuffer(flib_vector *vec);
#endif