project_files/HedgewarsMobile/Classes/WeaponCellView.h
author Wuzzy <Wuzzy2@mail.ru>
Fri, 09 Mar 2018 19:05:59 +0100
changeset 13145 5083fb0a2992
parent 10108 c68cf030eded
child 12872 00215a7ec5f5
permissions -rw-r--r--
A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values This assumes the worst case in which the team file is missing all campaign variables except Progress. This has been successfully tested with all 10 missions and still generates a logical storyline. By default, the game assumes: - The cyborg's offer in mission 2 was refused - The traitor in mission 5 was killed As a consequence, missions 8 and 10 use the princessScene cut scene.

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
 */


#import <UIKit/UIKit.h>


@protocol WeaponButtonControllerDelegate <NSObject>

-(void) updateValues:(NSArray *)withArray atIndex:(NSInteger) index;

@end

@interface WeaponCellView : UITableViewCell {
    id<WeaponButtonControllerDelegate> delegate;
    UILabel *weaponName;
    UIImageView *weaponIcon;

    UISlider *initialSli;
    UISlider *probabilitySli;
    UISlider *delaySli;
    UISlider *crateSli;

@private
    UIImageView *initialImg;
    UIImageView *probabilityImg;
    UIImageView *delayImg;
    UIImageView *crateImg;

    UILabel *initialLab;
    UILabel *probabilityLab;
    UILabel *delayLab;
    UILabel *crateLab;

    UILabel *helpLabel;
}

@property (nonatomic,assign) id<WeaponButtonControllerDelegate> delegate;

@property (nonatomic,retain) UILabel *weaponName;
@property (nonatomic,retain) UIImageView *weaponIcon;

@property (nonatomic,retain) UISlider *initialSli;
@property (nonatomic,retain) UISlider *probabilitySli;
@property (nonatomic,retain) UISlider *delaySli;
@property (nonatomic,retain) UISlider *crateSli;

@property (nonatomic,retain) UIImageView *initialImg;
@property (nonatomic,retain) UIImageView *probabilityImg;
@property (nonatomic,retain) UIImageView *delayImg;
@property (nonatomic,retain) UIImageView *crateImg;

@property (nonatomic,retain) UILabel *initialLab;
@property (nonatomic,retain) UILabel *probabilityLab;
@property (nonatomic,retain) UILabel *delayLab;
@property (nonatomic,retain) UILabel *crateLab;

@property (nonatomic,retain) UILabel *helpLabel;

@end